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Aura
An Aura is a permanent effect that benefits your character that also extends its benefits to nearby party members and minions. Auras reserve a portion of your Mana pool. All Auras, with the exception of Clarity, reserve a percentage of your Maximum Mana pool. The 9 original auras were added in patch 0.9.7, and one additional (
Clarity) was added in patch 0.9.8.
All allies within range of a player's aura skill will receive the Aura's buff. Passive and item mod bonuses can apply to the stats granted by auras, but these bonuses are determined by the passives and items of the receiver, not the player who is the source of the aura. For example, player A has passives for extra energy shield and is generating a
Discipline aura. Player A will gain a bonus on the energy shield granted by the aura. But party member Player B who is standing inside the aura radius of Player A will only receive the base amount of energy shield granted by the aura unless Player B also has energy shield boosting passives.
Skills
There are currently 13 Aura skills:
| Skill | Description | Mana Reserve | Level |
|---|---|---|---|
| Casts an Aura that adds flat Fire damage to attacks. | 60% | 10 | |
| Casts an Aura that adds Cold damage, by a percentage of your physical damage, to attacks. | 60% | 10 | |
| Casts an Aura that adds flat Lightning damage to attacks. | 60% | 10 | |
| Casts an Aura that increases Attack Speed, Cast Speed and Movement Speed. | 60% | 31 | |
| Casts an Aura that enhances Armor by a percentage. | 60% | 31 | |
| Casts an Aura that grants Evasion Rating. | 60% | 31 | |
| Casts an Aura that grants Energy Shield. | 60% | 31 | |
| Casts an Aura that grants Health Regeneration based on a percentage of Maximum Health. | 40% | 24 | |
| Casts an Aura that grants Mana Regeneration. | 100-440 | ||
| Casts an Aura that grants a bonus to all Elemental Resistances. | 40% | 31 | |
| Casts an Aura that grants a bonus to Fire Resistance and Maximum Fire Resistance. | 40% | 31 | |
| Casts an Aura that grants a bonus to Cold Resistance and Maximum Cold Resistance. | 40% | 31 | |
| Casts an Aura that grants a bonus to Lightning Resistance and Maximum Lightning Resistance. | 40% | 31 |
Support Gem Combinations
Auras themselves do not do damage. They provide a buff which can add extra damage, extra defenses or utility. As with curses, added damage supports can't be linked with auras successfully. These support gems will affect auras:
Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic (Support Gem)" - This will cause linked Auras to reserve health instead of mana.
Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect" - Increases the radius of the Aura.
Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" - Reduces the mana or health reserved to maintain the Aura. This works for both flat amount reservation and percent based reservation.
Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" - Casts a totem which will maintain an Aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
Passives
There are passive skill nodes that grant bonuses to Auras or reduce their cost.
|
Aura Area of Effect is a basic passive skill that grants increased area of effect for auras. Version history
This page is about the passive skill. For Aura Effect as game mechanic, see Aura.
Aura Effect is a basic passive skill that grants increased effect magnitude for auras cast by the character. There are 4 in total. Version history
ru:Эффект аур Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon.[1] Those with primarily detrimental effects are typically referred to as debuffs and have a red border.[2] Identifying a buffOnslaught Buff icon with green border Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there, see active and temporary effects. The functioning of buffsA buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the
Buff durationAll buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill. The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters. Buff expiration - Being cursed with Temporal Chains and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.
Buff effectThe effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs. Currently, the only source of #% increased Effect of Buffs on you comes from
Buff copies
Debuffs Bleed Debuff icon with red border A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.[3] ExceptionStanding on enemy's consecrated ground is displayed without red border and is displayed as normal skill effect. Only such case. InteractionsMonsters that can remove Buffs
Related EffectsThe unique jewel List of buffs & debuffsBuffsSkills:
Others:
Debuffs
Passive skillsThere are no passive skills that grant #% increased Effect of Buffs on you. The only way to get this modifier is by wielding Version history
Notes
References
ru:Положительный эффект Lua error in Module:Passive_skill at line 621: No passive skills with the given name found. Reduced Mana Reservation is a basic passive skill that grants reduced mana reservation for skills. Version history
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| style="vertical-align:top;" | Template:Passive table header
6% increased effect of Non-Curse Auras from your Skills [1]
Charisma is a notable passive skill that grants reduced reservation costs. It also grants increased effect magnitude for auras cast by the character.
Anointment
Blight anointment to unlock the passive:
| Oil #1 | Oil #2 | Oil #3 | Outcome | |
|---|---|---|---|---|
| Charisma | 8% reduced Reservation of Skills 6% increased effect of Non-Curse Auras from your Skills | |||
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 1.2.0 |
|
Influence is a notable passive skill that grants increased effect magnitude for auras cast by the character.
Location
Influence is located in the top right area of the tree, just above the Shadow starting area. It is in a cluster of 3 nodes with a Reduced Mana Reservation node and an Aura Effect node.
Anointment
Blight anointment to unlock the passive:
| Oil #1 | Oil #2 | Oil #3 | Outcome | |
|---|---|---|---|---|
| Influence | 14% increased effect of Non-Curse Auras from your Skills | |||
Version history
| Version | Changes |
|---|---|
| 3.8.0 |
|
| 3.4.0 |
|
| Unknown |
|
6% increased effect of Non-Curse Auras from your Skills [1]
Leadership is a notable passive skill that grants increased area of effect for auras and increased effect magnitude of auras you cast.
Version history
| Version | Changes |
|---|---|
| 2.6.0 |
|
| 2.0.0 |
|
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana [1]
Mortal Conviction is a keystone passive skill that allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active.
Mechanics
- Skills supported by Blasphemy Support count against the limit.
- Death Aura from
Death's OathDeath's Oath
Astral PlateQuality: +20%
Armour: (2133-2417)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart.
counts against the limit.
Location
Mortal Conviction is located in the bottom left corner of the skill tree, behind the Blood Magic keystone.
| Class | Distance from start |
|---|---|
| Duelist | 15 |
| Marauder | 15 |
| Templar | 17 |
| Scion | 19 |
| Ranger | 22 |
| Witch | 24 |
| Shadow | 29 |
Related unique items
| Item | Base Item | Stats | |||
|---|---|---|---|---|---|
| Skin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted | ||
| Malachai's Simula Iron MaskQuality: +20% Evasion: 57 Energy Shield: 12Requires Level 17, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage (20-30)% increased Lightning Damage +10% to Lightning Resistance Blood Magic Mortal ConvictionIt was a sliver of Malachai's soul that animated the first Eternal Guardian. | Iron Mask | 17 | +20 to Strength (15-30)% increased Spell Damage (20-30)% increased Lightning Damage +10% to Lightning Resistance Blood Magic Mortal Conviction | ||
| Malachai's Awakening Iron MaskQuality: +20% Evasion: 57 Energy Shield: 12Requires Level 60, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Mortal ConvictionThere is no cost too great to pay for power. Merely men who lack the conviction to pay it. | Iron Mask | 60 | +20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Mortal Conviction | ||
| Replica Tukohama's Fortress Ebony Tower ShieldQuality: +20% Chance to Block: 25% Armour: 494 Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic Mortal Conviction"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." | Ebony Tower Shield | 61 | +(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic Mortal Conviction | ||
| Tukohama's Fortress Ebony Tower ShieldQuality: +20% Chance to Block: 25% Armour: 494 Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic Mortal ConvictionTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. | Ebony Tower Shield | 61 | +(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic Mortal Conviction |
Version history
| Version | Changes |
|---|---|
| 3.7.0 |
|
| 2.0.0 |
|
| 1.3.0 |
|
| 1.2.0 |
|
| 1.0.1 |
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| 1.0.0 |
|
10% increased effect of Non-Curse Auras from your Skills [1]
Sovereignty is a notable passive skill that grants reduced mana reservation for skills. It also grants increased effect magnitude for auras cast by the character. It's located in the outskirts templar's section of the skill tree
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
| Unknown |
|
|} |}
Note that "Reduced Mana Reservation" is multiplicative for both % and flat mana auras and the bonus is multiplicative with the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" Support Gem, the latter occuring first.
Theoretical Maximum Reduction
The largest reduction in Mana Reservation you can achieve is 54%. This requires the unique
Alpha's HowlAlpha's Howl
Sinner TricorneQuality: +20%
Evasion: (738-811)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana ReservedNature respects the strong
And paints the snow red
With the blood of the weak
and acquiring the following passive nodes.
The 8%, 4%, and 4% Reduced Mana Reservation passives Northwest of the Templar start.
The 5% Reduced Mana Reservation passive just North and a little East of the Scion start.
The 10% and 5% Reduced Mana Reservation passives East of the Scion start and North of the Ranger start.
The 5% Reduced Mana Reservation passive North of the Shadow start.
The 8% Reduced Mana Reservation passive from Alpha's Howl.
Subtracting the 54% reduction leaves 46% of the original Conserved value. This can be further reduced by using a level 20 Reduced Mana support gem.
The 46% multiplied by the 71% Mana multiplier leaves 32.66% of the original Conserved value.
Ex. Grace conserves 60% of your Total Mana. With the above it would now conserve only 19.60%. (60% x 32.66%)
Using, the Unique, Prism Guardian can further enhance the reduction but it will reserve out of your life instead.
