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Atlas of Worlds

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This page is about the game mechanic. For the expansion, see Atlas of Worlds (expansion).
A nearly completed Atlas of Worlds.

The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Zana, Master Cartographer.

Overview

The Atlas of Worlds is a visualisation of the dream worlds that are opened by activating maps, how these worlds are linked and the way they progress towards the centre. The Atlas is separated in four quadrants which can be entered through a tier 1 map, one in each corner of the Atlas. These tier 1 maps start dropping in Act 8. When the player progresses through the maps, their tiers - and difficulty - will increase.

The Atlas also displays areas influenced by the Shaper and the Elder, which have a chance to drop Shaper or Elder items which have their own unique affixes. When the Elder zone grows large enough, 5 maps in the Elder-influenced area will have the Elder and the Elder Guardians replacing the bosses.

Completion

Atlas of Worlds screenshot.jpg

All maps, both base maps and unique maps, are located on the Atlas of Worlds. Map drops are not completely random; instead a specific tier is chosen first and the map type is chosen from pool of maps completed for that tier or connected to the map the player is currently playing. [1]

Each completed map base type also gives a 1% chance to upgrade the tier of a map, with values over 100% giving a chance to increase the tier a second time. The maximum map tier however can not bypass drop restrictions, even if it would have been upgraded[2].

For example, a rare monster in a tier 6 map with 125% completion bonus:

  • a rare monster can drop +1 maps, as such it can drop tier 1 to 7 maps
  • it will only drop maps that are adjacent or already unlocked on the atlas
  • a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
  • a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
  • a tier 7 is already the highest possible drop, and can't be upgraded any further

Module Error: Item link: No results found for search parameter "Untainted Paradise (War for the Atlas)"., Module Error: Item link: No results found for search parameter "The Perandus Manor (War for the Atlas)"., and The Beachhead do not count towards Atlas completion.

Influenced areas

Shaper-influenced maps have a cosmic background, while Elder-influenced maps have a grey tentacle background.

Initially, Shaper influenced maps will appear on the Atlas, marked with a cosmic background surrounding the map. Shaper influenced areas can contain additional enemies or the boss becomes enhanced by the Shaper, making them more difficult. These areas have a chance to drop a rare Shaper item, which can contain modifiers not found in regular crafted items. Once a Shaper-influenced map is cleared, it will disappear. New influenced areas will appear over time and old areas can disappear.

Elder-influenced areas start appearing after clearing a Tier 6+ Shaper-influenced map. Like Shaper-influenced areas, these areas can drop Elder items with their own unique set of modifiers. The Elder-influenced area will expand as maps are cleared, but will stop growing if a Shaper-influenced area is in the way. Clearing the Shaper-influenced area that's blocking the way will allow the Elder-influenced area to continually grow. When the area of influence grows large enough which is around 15 maps above, 5 random maps in the area will have the Elder or an Elder Guardian replace the map's boss.[citation needed] You must defeat all four Elder Guardians before you can fight the Elder. These areas will not change until the corresponding map is cleared.

Elder-influenced areas can only have 30 on the Atlas at most.[citation needed]

Elder-influenced areas can also contain a Memory Fragment, which can be traded in to Zana for a Shaper's Orb.

Currency

  • Shaper's Orbs are awarded for completing an Elder-influenced map that contains a Memory Fragment. They can be used to upgrade a map into a "Shaped" map to drop which are 5 tiers higher than their regular counterpart[1]
  • Cartographer's Sextants allow applying a special modifier to map, which applies its stats in a radius to other nearby maps. Those stats can be stacked, but a mod is used up after 3 uses [1]
  • Unshaping Orbs can be used to unshape a map.
  • Cartographer's Seals "uncomplete" a map.

Shaping maps

Main page: Shaper's Orb

Shaper's Orbs are used to upgrade lower tier maps whose layout or bosses a player may find accessible but whose drops and experience gains wouldn't otherwise be attractive. A Shaper's Orb grants +5 to the tier of those maps, i.e. increases the difficulty. The result is a shaped map.

Players acquire Shaper's Orbs by collecting Memory Fragments and giving them to Zana. Memory Fragments are found by killing the bosses of Elder-influenced maps circled in blue on the Atlas.

End of league transfer

When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.

The merge has the following rules:[3]

  • Maps or bonus objectives completed transferred to the parent league
  • Cartographer's Sextant mods:
    • They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
    • Legacy modifiers continue to exist and work as long they have not been overridden
  • Shaped maps will carry over if the equivalent level Shaper's Orb hasn't been used on parent league; if you already shaped a map of the tier the parent league takes preference
  • Shaper's Orbs:
    • If a specific level has already been used in the parent league, it will be removed from the character's inventory
    • If you have the same in both parent league and temporary league, both Shaper's Orbs will be removed when you use either

Atlas exclusive base items

This is a list of base item types that can only drop on particular maps on the Atlas of Worlds based on the map's region.

Item types

ItemLvl.Stats
Apothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time
70(14–18)% increased Damage over Time
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
70+(13–17)% to Chaos Resistance
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70+(8-12)% to Cold and Lightning Resistances
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70+(8-12)% to Fire and Cold Resistances
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70+(8-12)% to Fire and Lightning Resistances
Convoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72Can roll Minion Modifiers
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73Minions deal (15-20)% increased Damage
Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed74(20–30)% increased Totem Placement speed
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second74Regenerate (1.2-1.6)% of Life per second
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge74(10–15)% faster start of Energy Shield Recharge
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77(48-56)% increased Mana Regeneration Rate
Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage78(17–23)% increased Chaos Damage
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78+(260-320) to Armour and Evasion Rating
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79+(60-80) to maximum Energy Shield
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80(8-10)% increased maximum Mana
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80(15-25)% increased Elemental Damage
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80Adds (3-4) to (10-14) Physical Damage to Attacks
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80(5-7)% increased maximum Life

Drop location based on atlas region

Atlas RegionWhite maps (T1-T5)Yellow maps (T6-T10)Red maps (T11+)
Glennach CairnsGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage
Haewark HamletMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Lex EjorisConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers

Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Convoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers

Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Convoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers

Iolite RingIolite RingRequires Level 78(17–23)% increased Chaos Damage
Lex ProximaTwo-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Two-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Two-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Lira ArthainBone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance

Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance

Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
New VastirApothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Apothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Apothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life
Tirn's EndArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speed
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Two-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Valdo's RestFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage
Seaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield Recharge
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating


Legacy Maps

Pre-3.1

If you complete a map that was created before the War for the Atlas expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.

Pre-Atlas

Non-unique pre-Atlas maps from prior to Version 2.5.0 do not count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the Shaper's Orb does not drop in old versions (affecting Module Error: Item link: No results found for search parameter "Oba's Cursed Trove (Atlas of Worlds)"., Poorjoy's AsylumPoorjoy's Asylum
Temple Map
Map Level: 76
Map Tier: 9
Item Quantity: +100%
Item Rarity: +250%
150% increased Experience gain
(140-160)% more Monster Life
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
, Death and TaxesDeath and Taxes
Necropolis Map
Map Level: 79
Map Tier: 12
Item Quantity: +150%
Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
So the raiders danced,
leading their foe ever west,
towards certain death.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
and The Vinktar SquareThe Vinktar Square
Courtyard Map
Map Level: 77
Map Tier: 10
Item Quantity: (+100%-+150%)
Item Rarity: (+100%-+150%)
Monster Pack Size: (+30%-+50%)
20% more Monster Life
Monsters cannot be Shocked
30% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
To the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
).

Gallery

External links

Version history

Version Changes
2.4.0
  • Introduced to the game.

References

  1. 1.0 1.1 1.2 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
  2. Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
  3. Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.