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[[File:Atlas of Worlds.png|thumb|600px| The Atlas of Worlds with 4 regions: [[Haewark Hamlet]], [[Valdo's Rest]], [[Glennach Cairns]] and [[Lira Arthain]]. Each region has a citadel socketed with all 4 [[watchstone]]s.]] | [[File:Atlas of Worlds.png|thumb|600px| The Atlas of Worlds with 4 regions: [[Haewark Hamlet]], [[Valdo's Rest]], [[Glennach Cairns]] and [[Lira Arthain]]. Each region has a citadel socketed with all 4 [[watchstone]]s.]] | ||
The '''Atlas of Worlds''' is ''[[Path of Exile]]''<nowiki>'</nowiki>s [[map|end-game map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[ | The '''Atlas of Worlds''' is ''[[Path of Exile]]''<nowiki>'</nowiki>s [[map|end-game map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[Commander Kirac]]. It is explored and discovered by running [[map]]s within the [[Map Device]] at a player's [[hideout]] or a [[hideout#Guild hideout|guild hideout]]. | ||
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating [[map]]s, indicating how these worlds are linked. The Atlas is comprised of 118 different [[map]] and connected to each other by paths. | The Atlas of Worlds is a visualization of the dream worlds that are opened by activating [[map]]s, indicating how these worlds are linked. The Atlas is comprised of 118 different [[map]] and connected to each other by paths. |
Revision as of 18:31, 4 February 2022
This article needs to be updated.
Reason: The Atlas of Worlds was revised significantly in version 3.17.0
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Commander Kirac. It is explored and discovered by running maps within the Map Device at a player's hideout or a guild hideout.
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The Atlas is comprised of 118 different map and connected to each other by paths.
In order to "run" a map, the player must normally place a consumable map item in the Map Device. This creates a new instance of that map. The map will contain monsters and treasures, and one or more unique bosses. In order to successfully complete the map, the character(s) must defeat all of the unique bosses on that map.
At first, your access to the maps of the Atlas is very limited. When map items begin dropping in Act 8, they will only be for the four starting maps in the very center of the Atlas, the "tier 1" maps. All of the other maps on the Atlas, the maps with "tier 2" or higher, start out locked. In order to unlock a map, the player must successfully complete that map at least once by beating the unique boss, either in the arena or roaming the map, depending on the map. Atlas progress is shared by all of a player's characters in a league. Once a map is unlocked, they can start dropping as loot.
In addition, there is a Atlas passive skill tree, with perks that affect drops and improving various endgame content features, such as Blight and Harvest. Atlas passive skill points can be earned by completing maps or other quests from Officer Kirac
The Atlas has many end-game bosses that players can fight, such as Sirus, Awakener of Worlds and the Conquerors, The Maven which requires completion of the Maven's challenges in The Maven's Crucible. Other bosses like The Shaper, The Elder and Uber Elder can be fought repeatedly simply by using a special set of 4 map fragments in the Map Device.
Maps are divided into three colours based on their tiers. Maps with tiers 1 through 5 are "white"; maps with tiers 6 through 10 are "yellow"; maps with tiers 11 and higher are "red".
Map Drops
Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of available maps for that tier or connected to the map the character is currently in.[1]
Only unlocked maps -- maps that the player has completed at least once in that league -- can normally drop as random map items. If a character is currently in a map instance, then map items for that map, and for maps directly connected to that map by a path on the Atlas, can randomly drop whether they are unlocked or not.
A character can receive map items through means other than random drops. Map items -- even for maps that are still locked in the Atlas -- can be purchased from Kirac, received from other players in trades, or made temporarily available as part of a Zana Atlas Mission. Completing a map through any of these means unlocks the map. In addition, successfully completing a "legacy map" -- a map item from a previous version of the Atlas -- not only unlocks that map in the current Atlas, but unlocks all maps with a tier that is the same as or lower than the legacy map's tier. This can allow a new player, or a player entering a new league, to rapidly unlock maps that would not be accessible through random item drops.
Equity
When a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "Map Equity" system that helps higher tier maps to drop.[2][confirmation needed because of 3.10 change]
Each Tier grants a different value of Equity that accumulates.
The values are tripled per tier (powers of 3), so the amount of equity granted by a Tier 1 Map is 1, and thus a Tier 2 map is 3, Tier 3 Map is 9 etc.[3]
Map Equity checks possible map drops in descending order - by first checking if it's high enough to drop a Tier 16, then Tier 15, then Tier 14, so on and so forth.
A Tier 16 Map requires 14,348,907 Equity to drop.
There is equity cap - 143,489,070 Equity (10x Tier 16 maps).[3]
Optional maps
Some maps are considered optional, either because they are special or because they have been removed from the Atlas entirely. Optional maps do not count towards completing the Atlas, and do not affect the various bonuses for doing so.
Special areas like Map fragments and misc map item zones are also considered optional.
Atlas Completion Bonus
For each non-optional map completed for the first time under certain conditions, you gain an Atlas completion Bonus.
- To unlock the Bonus for a white map (a map with tier 1 through 5), you must complete a map created by a rare or magic map item.
- To unlock the Bonus for a yellow map (a map with tier 6 through 10), you must complete a map created by a rare map item.
- To unlock the Bonus for a red map (a map with tier 11 through 15), you must complete a map created by a corrupted rare map item.
Each Bonus adds a 1.5% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded.[4]
For example, here is how the tier is determined for a map item dropped by a rare monster in a tier 6 map with the Atlas Completion Bonus at 125%:
- A rare monster's maximum tier for a dropped map item is the tier of the current map plus one. Since this is a tier 6 map, the map item that drops can be in tiers 1 through 7.
- a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
- a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
- a tier 7 drop is already the highest possible drop, and can't be upgraded any further
- it will only drop maps that are adjacent or already unlocked (completed at least once) on the Atlas. [confirmation needed]
Tip: To locate a map on the Atlas, open the Atlas, then open your inventory and right-click the Map item. The map will be highlighted on the Atlas. The is also a search box at the top of the atlas, boss names can also be searched by.
Favourite Maps
This article needs to be updated.
Reason: This has changed with Patch 3.17.0
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Atlas Missions
Once per day, when you log in, you will receive one Atlas mission for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.
Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or via the mission buttons in the map device interface.
Note that as only a single master can appear per map, the use of a master mission will prevent triggering other sources of master spawning, including the flat 10% chance of triggering a random master per map. It is possible to get a slight increase in chance of encountering a specific master, by avoiding atlas missions for the other masters.
Currency
- Sextants are used on Voidstones to add a special modifier to all maps. Sextants last for 3 maps and can stack.[1]
End of league transfer
When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.
The merge has the following rules:[5]
- Maps or bonus objectives completed transferred to the parent league
- Sextant mods:
- They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
- Legacy modifiers continue to exist and work as long they have not been overridden
Permanent league catch up mechanics
A catch up mechanics was added to the Atlas since version 2.4.0.[6]
The latest rule is:[7]
- Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map.
Atlas exclusive base items
This is a list of base item types that are considered end-game only base types. These items cannot be found in the acts, and are rarer than the default base types.
Item types
Item | Stats | |
---|---|---|
Apothecary's GlovesApothecary's GlovesArmour: (108-124) Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time | 70 | (14-18)% increased Damage over Time |
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage | 70 | (12-16)% increased Spell Damage |
Fugitive BootsFugitive BootsEvasion: (112-129) Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance | 70 | +(13-17)% to Chaos Resistance |
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage | 70 | (14-18)% increased Projectile Attack Damage |
Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage | 70 | (16-20)% increased Melee Damage |
Two-Toned BootsTwo-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances | 70 | +(8-12)% to Cold and Lightning Resistances |
Two-Toned BootsTwo-Toned BootsArmour: (126-145) Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances | 70 | +(8-12)% to Fire and Cold Resistances |
Two-Toned BootsTwo-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances | 70 | +(8-12)% to Fire and Lightning Resistances |
Convoking WandConvoking WandWand Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40Requires Level 72, 242 IntMinions deal (26-30)% increased Damage | 72 | Minions deal (26-30)% increased Damage |
Bone HelmetBone HelmetArmour: (197-227) Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage | 73 | Minions deal (15-20)% increased Damage |
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed | 74 | (20-30)% increased Totem Placement speed |
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second | 74 | Regenerate (1.2-1.6)% of Life per second |
Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge | 74 | (10-15)% faster start of Energy Shield Recharge |
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate | 77 | (48-56)% increased Mana Regeneration Rate |
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating | 78 | +(260-320) to Armour and Evasion Rating |
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield | 79 | +(60-80) to maximum Energy Shield |
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana | 80 | (8-10)% increased maximum Mana |
Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage | 80 | (17-23)% increased Chaos Damage |
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage | 80 | (15-25)% increased Elemental Damage |
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks | 80 | Adds (3-4) to (10-14) Physical Damage to Attacks |
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life | 80 | (5-7)% increased maximum Life |
Gallery
-
The 3.15 atlas. Showing the citadels and watchstone altars from the Conquerors of the Atlas expansion, socketed craftable watchstones, UI of the Uncharted Realms passive skill and the Maven progress bar from the Echoes of the Atlas expansion.
-
The Atlas introduced in Betrayal expansion with all maps completed.
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The Atlas introduced in War for the Atlas expansion with all maps completed.
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The Atlas introduced in Atlas of Worlds expansion with all maps completed.
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The Atlas screenshot from the Atlas of Worlds expansion official webpage
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.14.0 |
|
3.13.0 |
|
3.11.0 |
|
3.10.0 |
|
3.9.3 |
|
3.9.2e |
|
3.9.2c |
|
3.9.1 |
|
3.9.0c |
|
3.9.0 |
|
3.5.0 |
|
3.4.0 |
|
3.3.0 |
|
3.1.0 |
|
2.4.0 |
|
See also
References
- ↑ 1.0 1.1 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
- ↑ KarvarouskuGaming (January 19, 2020). "Issues concerning the new Atlas: 3) Removal of downgrade mechanics". Official Path of Exile Subreddit. Retrieved May 7, 2020.
- ↑ 3.0 3.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
- ↑ Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
- ↑ Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.
- ↑ Chris (August 24, 2016). "Detailed Atlas Mechanics". Path of Exile forums. Retrieved December 2, 2020.
- ↑ version 3.9.3 hotfix patch note