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{{About|the game mechanic}}
{{About|the game mechanic}}
{{update|1=[[version 3.16.0]] reworked The Atlas}}
{{update|1=[[version 3.16.0]] reworked The Atlas}}
{{QuickGuide|Atlas quick guide|explore the Atlas of Worlds, and how to chase the [[Conqueror]]s and find [[The Maven]]}}


[[File:Atlas of Worlds.png|thumb|600px| The Atlas of Worlds with 4 regions: [[Haewark Hamlet]], [[Valdo's Rest]], [[Glennach Cairns]] and [[Lira Arthain]]. Each region has a citadel socketed with all 4 [[watchstone]]s.]]
[[File:Atlas of Worlds.png|thumb|600px| The Atlas of Worlds with 4 regions: [[Haewark Hamlet]], [[Valdo's Rest]], [[Glennach Cairns]] and [[Lira Arthain]]. Each region has a citadel socketed with all 4 [[watchstone]]s.]]

Revision as of 08:03, 7 December 2021

This page is about the game mechanic. For other uses, see Atlas of Worlds (disambiguation).

Specify the reason an update is needed using |reason=.

Quick Guide: This article has a quick guide that shows you how to explore the Atlas of Worlds, and how to chase the Conquerors and find The Maven.

The Atlas of Worlds with 4 regions: Haewark Hamlet, Valdo's Rest, Glennach Cairns and Lira Arthain. Each region has a citadel socketed with all 4 watchstones.

The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Officer Kirac. It is explored and discovered by running maps within the Map Device at a player's hideout or a guild hideout.

The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The Atlas is comprised of 118 different maps, divided into 4 regions, and connected to each other by paths.

In order to "run" a map, the player must normally place a consumable map item in the Map Device. This creates a new instance of that map. The map will contain monsters and treasures, and one or more unique bosses. In order to successfully complete the map, the character(s) must defeat all of the unique bosses on that map.

At first, your access to the maps of the Atlas is very limited. When map items begin dropping in Act 8, they will only be for the four starting maps in the very center of the Atlas -- the "tier 1" maps. All of the other maps on the Atlas -- the maps with "tier 2" or higher -- start out locked. In order to unlock a map, the player must successfully complete that map at least once by beating the unique boss, either in the arena or roaming the map, depending on the map. Atlas progress is shared by all of a player's characters in a league. Once a map is unlocked, they can start dropping as loot.

Some maps -- especially maps with higher tiers -- do not start out visible on the Atlas at all. These maps must be uncovered by using Watchstones. Each Atlas region has a hidden citadel, which is made visible and accessible by defeating a Conqueror in that region for the first time. In addition, defeating a Conqueror can let the player receive a watchstone. Once a citadel is visible, up to 4 watchstones can be placed within it. Watchstones can be moved from citadel to citadel at any time. The more watchstones are placed in a given region's citadel, the more maps will be visible in that region.

In addition to the watchstones received from defeated Conquerors, "craftable watchstones" can be obtained as boss drops or traded for with other players. These craftable watchstones have modifiers on them, that affect map instances created for the Atlas region where the craftable watchstone is currently placed. In addition, players can add temporary modifiers to watchstones (whether they're craftable or not) using sextants.

In addition, each region has an Atlas passive skill tree, with perks that affect drops and environmental effects within that region, such as improving Blight, Harvest, Delirium or other types of content. Atlas passive skill points for a region can only be earned by completing The Maven's challenges in that region.

The Atlas has many end-game bosses that players can fight, such as Sirus, Awakener of Worlds which can only be encountered by chasing the Conquerors across the Atlas, and The Maven which requires completion of the Maven's challenges in The Maven's Crucible. Other bosses like The Shaper, The Elder and Uber Elder can be fought repeatedly simply by using a special set of 4 map fragments in the Map Device.

Maps are divided into three colours based on their tiers. Maps with tiers 1 through 5 are "white"; maps with tiers 6 through 10 are "yellow"; maps with tiers 11 and higher are "red".

Map Drops

Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of available maps for that tier or connected to the map the character is currently in.[1]

Only unlocked maps -- maps that the player has completed at least once in that league -- can normally drop as random map items. If a character is currently in a map instance, then map items for that map, and for maps directly connected to that map by a path on the Atlas, can randomly drop whether they are unlocked or not.

There is an additional restriction. Maps that are currently invisible on the Atlas -- because there are currently not enough watchstones in that Atlas region -- can never drop randomly.

A character can receive map items through means other than random drops. Map items -- even for maps that are still locked in the Atlas -- can be purchased from Zana (or Kirac if Zana hasn't been encountered), received from other players in trades, or made temporarily available as part of a Zana Atlas Mission. Completing a map through any of these means unlocks the map. In addition, successfully completing a "legacy map" -- a map item from a previous version of the Atlas -- not only unlocks that map in the current Atlas, but unlocks all maps with a tier that is the same as or lower than the legacy map's tier. This can allow a new player, or a player entering a new league, to rapidly unlock maps that would not be accessible through random item drops.

Equity

When a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "Map Equity" system that helps higher tier maps to drop.[2][confirmation needed because of 3.10 change]

Each Tier grants a different value of Equity that accumulates.

The values are tripled per tier (powers of 3), so the amount of equity granted by a Tier 1 Map is 1, and thus a Tier 2 map is 3, Tier 3 Map is 9 etc.[3]

Map Equity checks possible map drops in descending order - by first checking if it's high enough to drop a Tier 16, then Tier 15, then Tier 14, so on and so forth.

A Tier 16 Map requires 14,348,907 Equity to drop.

There is equity cap - 143,489,070 Equity (10x Tier 16 maps).[3]

Regions

The Atlas is split into 4 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop.

The 4 regions are:

Optional maps

Some maps are considered optional, either because they are special or because they have been removed from the Atlas entirely. Optional maps do not count towards completing the Atlas, and do not affect the various bonuses for doing so.

Category Maps not counted for Atlas completion not found

Special areas like Map fragments and misc map item zones are also considered optional.

Atlas Completion Bonus

For each non-optional map completed for the first time under certain conditions, you gain an Atlas completion Bonus.

  • To unlock the Bonus for a white map (a map with tier 1 through 5), you must complete a map created by a rare or magic map item.
  • To unlock the Bonus for a yellow map (a map with tier 6 through 10), you must complete a map created by a rare map item.
  • To unlock the Bonus for a red map (a map with tier 11 through 15), you must complete a map created by a corrupted rare map item.

Each Bonus adds a 1.5% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded.[4]

For example, here is how the tier is determined for a map item dropped by a rare monster in a tier 6 map with the Atlas Completion Bonus at 125%:

  • A rare monster's maximum tier for a dropped map item is the tier of the current map plus one. Since this is a tier 6 map, the map item that drops can be in tiers 1 through 7.
  • a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
  • a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
  • a tier 7 drop is already the highest possible drop, and can't be upgraded any further
  • it will only drop maps that are adjacent or already unlocked (completed at least once) on the Atlas. [confirmation needed]

Tip: To locate a map on the Atlas, open the Atlas, then open your inventory and right-click the Map item. The map will be highlighted on the Atlas. The is also a search box at the top of the atlas, boss names can also be searched by.

Awakening Level

The Awakening Level of your Atlas is the number of Watchstones you have socketed, divided by 2, and rounded down.

The highest Awakening Level obtainable using only watchstones is A8, however after the Echoes of the Atlas expansion, players can obtain A9 using the Atlas Awakened skill from The Uncharted Realms Atlas passive skill tree.

Awakening Levels increase the difficulty of all map bosses due to the "Unique map boss has X% more life", but grant bonuses to item drops when killing those bosses. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops.

Each Awakening Level adds the following:

  • Unique Map Boss has 3% more Life
  • +1% chance for an additional connected Map to drop from Unique Map Boss
  • +0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)
  • +0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)
  • +1% chance for an additional Unique Item to drop from Unique Map Boss
  • +1% chance for additional Map Currency Item to drop from Unique Map Boss
  • Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards
  • 5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas

Tip: To quickly get to Awakening Level 4 without chasing the conquerers, buy cheap Chromium or Titanium watchstones and fill all the citadel sockets in your Atlas.

Awakening Completion Bonus

Awakened Atlas completion bonuses are acquired by completing non-optional maps for the first time, using a map item with the map's maximum tier (the tier of the map while it is influenced by four watchstones), with at least a minimum Awakening Level that varies depending on the map. Rarity or corruption of the map is irrelevant.

  • 1% increased effect of Modifiers on non-unique Maps (per 4 Awakening Bonus)

Favourite Maps

Once you've completed all non-optional maps in a region, you unlock a favourite map slot for that region. Maps you marked as favourites are 10 times more likely to randomly drop than other maps in the region. A second slot can be unlocked by completing the Atlas Completion Bonus goals for all non-optional maps in the region; and a third slot can be unlocked by completing all Awakening Completion Bonus objectives for all non-optional maps in the region. The same map can be favourited multiple times, making it 20 or 30 times more likely to drop than other maps in the region.

Atlas Missions

Once per day, when you log in, you will receive one Atlas mission for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.

Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or via the mission buttons in the map device interface.

Note that as only a single master can appear per map, the use of a master mission will prevent triggering other sources of master spawning, including the flat 10% chance of triggering a random master per map. It is possible to get a slight increase in chance of encountering a specific master, by avoiding atlas missions for the other masters.

Conquerors of the Atlas

When exploring a map, there is a chance that one of the Conquerors, Al-Hezmin, the Hunter; Veritania, the Redeemer; Drox, the Warlord; and Baran, the Crusader, appears and spreads influence over the Atlas region. Whenever a Conqueror appears in a map, they will occupy the Atlas region and add packs of special influenced monsters to the map whenever they appear. A bar appears to the right of the watchstone / favorite map display. Running maps of the same or higher tier on the atlas, adds to this bar. Once the bar is full, you can speak to Officer Kirac to locate their Citadel, then talk to Zana to open a map device screen with a map where the Conqueror's Citadel is located. This map can be modified and can have map fragment and Scarab bonuses applied to it, but only 20% of the map's Item Quantity bonus will apply to the Conqueror boss. Once you defeat the Citadel's map boss, a portal leading to the Conqueror's arena opens up, where you can fight the Conqueror themselves. Each Conqueror will drop a Watchstone on defeat, which you can slot in a Citadel to upgrade all maps within the region to higher tiers and possibly reveal new ones. Until you finish the

Influenced monsters and the Conquerors have a chance to drop Influenced items, special item bases which can roll mods unavailable to regular items.

Finding Watchstones

A post-Awakener Atlas displaying Conqueror spawning requirements.

To spawn a Conqueror for the first time, keep running maps in that region until they show up. Once they make their appearance, they will reappear whenever you run a new map located within the same region. Opening a new map with the same base as the last one is allowed. After they drop their first Watchstone, to get the next Watchstone, you will need to explore maps in regions with the required number of Watchstones. The map's tier must also be equal or greater than the base displayed on the Atlas. Before defeating Sirus, a Conqueror will always appear in each new map as long as the requirements are filled, but they will not reappear in the same region. Hovering over the Watchstone slots on the left side of the Atlas screen will display the requirements needed to spawn a Conqueror.

After ending the individual quests: The Hunter, The Redeemer, The Crusader, The Warlord and defeating all four Conquerors, you can fight Sirus, Awakener of Worlds. Once the four Conquerors are defeated, speak to Zana to open six portal to Sirus. After you defeat Sirus or lose all portals against him, you must defeat all the Conquerors again in order to refight Sirus.

After defeating Sirus for the first time, you can spawn a Conqueror in any region with four Watchstones (you can spawn the same Conqueror in regions you've already acquired a Watchstone from), but you will need to run more than three maps to be able to fight them again. There is a 50% chance for a Conqueror to appear for the first time. Afterwards, the Conqueror will reappear after running a specified number of maps in the influenced region. A bar on the left side of the Atlas screen shows how many steps are required to spawn a Conqueror. The blue square shows when the Conqueror will appear and spawn influenced monsters. Defeating Sirus is not required to acquire more Watchstones.

Currency

  • Sextants are used on Watchstones to add a special modifier to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack.[1]

End of league transfer

When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.

The merge has the following rules:[5]

  • Maps or bonus objectives completed transferred to the parent league
  • Sextant mods:
    • They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
    • Legacy modifiers continue to exist and work as long they have not been overridden

Permanent league catch up mechanics

A catch up mechanics was added to the Atlas since version 2.4.0.[6]

The latest rule is:[7]

  • Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.

Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map. If the Atlas is socketed with 8 sets of Watchstones (Awakening Level 8) when completing the legacy map (such as using legacy Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
), it will also unlock all Awakening Bonus Objective of T1-15 maps that requires Awakening Level 8.

Atlas exclusive base items

This is a list of base item types that are considered end-game only base types. These items cannot be found in the acts, and are rarer than the default base types.

Item types

ItemRequired levelStats
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time
70(14-18)% increased Damage over Time
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage70(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance
70+(13-17)% to Chaos Resistance
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage70(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70+(8-12)% to Cold and Lightning Resistances
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70+(8-12)% to Fire and Cold Resistances
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70+(8-12)% to Fire and Lightning Resistances
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
72Minions deal (26-30)% increased Damage
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73Minions deal (15-20)% increased Damage
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed74(20-30)% increased Totem Placement speed
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second74Regenerate (1.2-1.6)% of Life per second
Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge74(10-15)% faster start of Energy Shield Recharge
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77(48-56)% increased Mana Regeneration Rate
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78+(260-320) to Armour and Evasion Rating
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79+(60-80) to maximum Energy Shield
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80(8-10)% increased maximum Mana
Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage80(17-23)% increased Chaos Damage
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80(15-25)% increased Elemental Damage
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80Adds (3-4) to (10-14) Physical Damage to Attacks
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80(5-7)% increased maximum Life


Gallery

Version history

Version Changes
3.16.0
  • Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely.
  • The number of regions in The Atlas has been reduced to only four: Haewark Hamlet, Valdo's Rest, Glennach Cairns and Lira Arthain.
  • Each bonus objective you complete now increases the chance for maps to drop one tier higher by 1.5% instead of 1%.
  • Now each 4 (previously 6) awakening bonus objectives you complete increases the effect of Modifiers on Non-Unique Maps by 1%.
  • Added availability to open maps in the new introduced guild hideouts.
  • There are now 118 Maps on the Atlas (previously 164).
3.14.0
  • Conquerors of the Atlas encounters can now be accessed through a map item. When you have a Conqueror's Citadel ready to go, speaking to Zana will open the Map Device interface with a map containing the Conqueror's Citadel already placed in the first slot. Currency can be applied to these maps in the same way as a regular map, and adding fragments or scarabs alongside the map will enhance the map further. Item Quantity will only increase the amount of rewards dropped by the Conqueror by 20% of its total value.
  • Awakening Bonus Objectives no longer provide additional chance to receive an Atlas Mission when completing a Map.
3.13.0
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
  • Improved the responsiveness of Sirus' storms to phase transitions.
  • Improved the layouts of the Spider Lair MapSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    to minimise backtracking.
  • Zana can now send you on a mission to find and activate a Legion Monolith.
  • Fixed a quest state case that could prevent progress on the Atlas.
  • Fixed an erroneous error which said your map tier was too low to produce an Elderslayer encounter when it wasn't.
  • Fixed a bug which, after failing to complete an Atlas Citadel, would retain the influence visual effect on the Atlas but remove the progress bar (the influence should have disappeared as well).
3.10.0
  • Conqueror presence and their influence mechanics are now spawned deterministically, with progress between each influenced map tracked on the Atlas itself. You can see this on the lefthand side of the Atlas panel, connected to the Watchstone inventory.
  • The chance for a Conqueror to occupy an Atlas region is now 50% (from 33%), if the conditions are met.
  • Conquerors will now sometimes grant buffs to map bosses in their region.
  • Improvements have been made to how progress through the Conquerors of the Atlas quests are tracked. It should be significantly easier to see what your next steps are.
  • You can now clearly see which Watchstones have Sextants applied to them when they are in the Watchstone inventory.
  • Added a short Watchstone tutorial which takes you through how to use and store your Watchstones.
  • The Awakening Level of your Atlas is now the number of Watchstones you have socketed, divided by 4, and rounded down. In other words, you will now gain Awakening Levels gradually, rather than only when you fill a Watchstone Altar.
  • If you fail to defeat a Conqueror, you will no longer get additional monster packs or Influenced items from their Influenced region until you do defeat them.
  • Improved the visibility of active Conqueror Citadels on your Atlas.
  • Bonuses for completing Atlas Bonus Objectives and Awakening Bonus Objectives have changed:
    • You will no longer gain additional chance for maps to drop one tier higher from Awakening Bonus Objectives.
    • The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
    • You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
    • You will now gain 1% increased Map Mod Effect per 6 maps with the Awakening Bonus Objective complete.
3.9.3
  • Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
3.9.2e
  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Added an information hover to the Atlas Inventory.
  • Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
3.9.2c
  • Fixed a bug where Maps that had already spawned Influence for a specific Conqueror had a lower chance to spawn Influence again than intended.
3.9.1
  • You can now run the same Map multiple times to encounter the Conquerors of the Atlas. After the first encounter it will have a 33% chance to occur again in the same Map. Running different maps will still cause it to be deterministic. Once you have encountered the final boss all are once again chance-based.
3.9.0c
  • When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
3.9.0
  • Atlas of Worlds has been reworked.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
    • From this point on, the Atlas layout will be changed at the start of every new league.
3.4.0
  • Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
3.3.0
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
3.1.0
  • Introducing the War for the Atlas expansion.
  • If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
2.4.0
  • Introduced to the game. Non-unique maps pre-Atlas of Worlds do not count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the Shaper's Orb does not drop in old versions (affecting Oba's Cursed TroveOba's Cursed Trove
    Underground Sea Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Poorjoy's AsylumPoorjoy's Asylum
    Temple Map
    Map Level: 81
    Map Tier: 14
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    150% increased Experience gain
    (140-160)% more Monster Life
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare <Item Class>
    Laughs of all the twisted
    Echo through these halls of gold.
    In this cold forgotten void
    They wander, forever uncontrolled.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Module Error: No results found for item using search term "page = Death and Taxes (Atlas of Worlds)" and The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 72
    Map Tier: 5
    Guild Character: ²
    Item Quantity: +(100-150)%
    Item Rarity: +(100-150)%
    Monster Pack Size: +(30-50)%
    20% more Monster Life
    (30-50)% increased Pack size
    Monsters are Unaffected by Shock
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ).

See also

References

  1. 1.0 1.1 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
  2. KarvarouskuGaming (January 19, 2020). "Issues concerning the new Atlas: 3) Removal of downgrade mechanics". Official Path of Exile Subreddit. Retrieved May 7, 2020.
  3. 3.0 3.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
  4. Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
  5. Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.
  6. Chris (August 24, 2016). "Detailed Atlas Mechanics". Path of Exile forums. Retrieved December 2, 2020.
  7. version 3.9.3 hotfix patch note

ru:Атлас миров de:Atlas der Welten