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Area of effect

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Revision as of 18:52, 21 July 2013 by >Vinifera7 (→‎Passives: Using new templating)
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Certain skills have an Area of Effect (AoE for short), which is a circular area of effect. These skills contain the AoE keyword. The simplest examples are Shock Nova, Ice Nova and Sweep.

Skills like Cleave and Ground Slam that have effects that are in a cone are effectively cut outs of circles.

Ice Spear is not an Area of Effect skill, it is a Projectile that deals damage on impact. How large the projectile is determines the hit, and is not affected by Area of Effect.

However, Fireball is also a Projectile spell. Upon impact, Fireball deals a small Area of Effect (explosion) around the impact point.

Shock Nova has two Area of Effect values, one for the inner ring and one for the outer ring.

When using a Passive or Support increase on the radius, all radius values in the skill will be modified, even if the skill does not do damage. The passives that are more specific (increase radius of Aura) will only apply to that specific group.

When a Passive or Support increases the area damage, it will only be applicable to skills that deal damage on that Area of Effect. For example with Fireball, only the explosion damage will be modified, the impact damage won't.

Area of Effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Fire Trap, for example, has an area of effect, and is affected by it. Bear Trap does not, and is not. If supporting a spell with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem, then it will be affected if it's a spell that has an area of effect.

Same goes for Totems. If the effect the totem uses has an area of effect, it will get the bonus from the passive.

Area of Effect Skills

There are currently 24 Area of Effect skills aside from auras, curses, and totems.

Skill Description
Cleave skill icon.pngCleave Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.
Enduring Cry skill icon.pngEnduring Cry Taunts all nearby enemies to attack the player. Endurance charges are added proportional to the number of surrounding enemies. As the skill levels up, number of endurance charges added increases. Higher quality Enduring Cry gems add more endurance charges.
Ground Slam skill icon.pngGround Slam Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.
Infernal Blow skill icon.pngInfernal Blow Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems deal increased damage. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed
Leap Slam skill icon.pngLeap Slam The player leaps through the air, damaging enemies where they land. Some enemies are knocked backwards. As the skill levels up, damage increases. Higher quality Leap Slam gems cause enemies to be stunned for longer. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, or staff.
Molten Shell skill icon.pngMolten Shell Summons fiery elemental shields providing additional armour for a short duration. If cumulative damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Sweep skill icon.pngSweep Deals damage to enemies in a 300 degree arc in front of and around the player, and knocks some of them back. As the skill levels up, damage increases. Higher quality Sweep gems knock enemies back further. Requires a two-handed axe, two-handed mace, or staff.
Detonate Dead skill icon.pngDetonate Dead Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
Explosive Arrow skill icon.pngExplosive Arrow Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death. Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.
Fire Trap skill icon.pngFire Trap Throws a trap that explodes when triggered, leaving an area of burning ground that damages enemies who walk through it.
Module Error: No skills found with q_where = skill.active_skill_name="Freeze Mine" Lays a remote mine that you can detonate to freeze all enemies in the area.
Ice Shot skill icon.pngIce Shot Fires an arrow that chills its target and creates a patch of ground ice.
Lightning Arrow skill icon.pngLightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages up to 3 nearby enemies.
Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow" Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage. Your arrows themselves also add additional chaos damage.
Module Error: Too many skills found with q_where = skill.active_skill_name="Rain of Arrows". Please choose only one of the following ids:
RainOfArrows - Deals (48-60)% of Base Attack Damage, Fires (17-21) additional Arrows (page)
RainOfArrowsOnAttackingWithBow - Deals 42.1% of Base Attack Damage, Fires 18 additional Arrows, Trigger this Attack when you Attack with a Bow (page)
Fires a large number of arrows into the air, to land at the target after a short delay.
Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" Fires a frozen Projectile that leaves a trail of ground ice beneath it. It explodes on impact, creating more ground ice and damaging targets within an area.
Cold Snap skill icon.pngCold Snap Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. This spell can deliver Area of Effect cold damage to any place within line of sight. It has no maximum range.
Discharge skill icon.pngDischarge Discharge all the character’s charges to deal elemental damage to all nearby monsters. All damage from expended charges is dealt simultaneously within a radius centered around the caster.
Fireball skill icon.pngFireball Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.
Firestorm skill icon.pngFirestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Ice Nova skill icon.pngIce Nova A chilling circle of ice expands from the caster.
Lightning Warp skill icon.pngLightning Warp Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireWhileSpectred - Deals 1.6 Base Fire Damage per second (page)
MonsterRighteousFire - Deals 1.8 Base Fire Damage per second (page)
Ignites you with magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Shock Nova skill icon.pngShock Nova Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.

These totem Skills may or may not use Area of Effect passives

Totem Skill Description
Decoy Totem skill icon.pngDecoy Totem Summons a totem that taunts nearby monsters to attack it.
Devouring Totem skill icon.pngDevouring Totem Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Rejuvenation Totem skill icon.pngRejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies.
Shockwave Totem skill icon.pngShockwave Totem Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies

There are currently 10 Aura skills:

Skill Description Mana Reserve
Anger skill icon.pngAnger Casts an aura that adds fire damage to the attacks of you and your allies. N/A
Determination skill icon.pngDetermination Casts an aura that grants armour to you and your allies. 40%
Vitality skill icon.pngVitality Casts an aura that grants health regeneration to you and your allies. 40%
Grace skill icon.pngGrace Casts an aura that grants evasion to you and your allies. N/A
Haste skill icon.pngHaste Casts an aura that increases the attack speed and cast speed of you and your allies. 40%
Hatred skill icon.pngHatred Casts an aura that adds cold damage to the attacks of you and your allies. 30%
Clarity skill icon.pngClarity Casts an aura that grants mana regeneration to you and your allies. N/A
Discipline skill icon.pngDiscipline Casts an aura that grants energy shield to you and your allies. N/A
Module Error: No skills found with q_where = skill.active_skill_name="Purity" Casts an aura that grants elemental resistances to you and your allies. 40%
Wrath skill icon.pngWrath Casts an aura that adds lightning damage to the attacks of you and your allies. N/A

There are currently 11 Curse skills:

Skill Description
Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
WarlordsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have (40-59)% chance to double Stun Duration, Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain (page)
WarlordsMarkTriggered - Base duration is (7.4-8.2) seconds, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Frostbite skill icon.pngFrostbite Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Temporal Chains skill icon.pngTemporal Chains Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Conductivity skill icon.pngConductivity Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Module Error: No skills found with q_where = skill.active_skill_name="Critical Weakness" Curses all targets in an area, making them more vulnerable to critical strikes.
Elemental Weakness skill icon.pngElemental Weakness Curses all targets in an area, making them less resistant to elemental damage.
Enfeeble skill icon.pngEnfeeble Curses all targets in an area, making their attacks less effective.
Flammability skill icon.pngFlammability Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Vulnerability skill icon.pngVulnerability Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
Punishment skill icon.pngPunishment Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. This curse was once removed for a long time, and reintroduced new balanced with patch 0.10.0.

Passives

There are passive skill nodes that grant bonuses to skills that have an area of effect.

Radius of area skills

These passives increase the radius of all skills with an area of effect.

Template:Passive table header

Area of Effect
Passive Skill
Blastradius passive skill icon.png
10% increased Area of Effect [1] [2] [3] [4] [5] [6] [7]

Area of Effect Radius is a basic passive skill that grants increased area of effect for skills.

Version history

Version Changes
2.6.0
  • All of the increased area of effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
2.1.0
  • Changed from 4% increased Radius of Area Skills to 5%.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned.
Blast Radius
Notable Passive Skill
Blastradius passive skill icon.png
10% increased Area of Effect
20% increased Area Damage [1]

Blast Radius is a notable passive skill that grants increased area of effect and increased area damage.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilVerdant OilBlast Radius
Blastradius passive skill icon.png
10% increased Area of Effect
20% increased Area Damage

Version history

Version Changes
2.6.0
  • Blast Radius now grants 10% increased area of effect.
2.1.0
  • Changed from 12% increased Radius of Area Skills and 8% increased Area Damage to 5% increased Radius of Area Skills and 20% increased Area Damage.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned.
Amplify
Notable Passive Skill
Amplify passive skill icon.png
10% increased Area of Effect
20% increased Area Damage [1]

Amplify is a notable passive skill that grants increased area of effect for skills. It also grants increased damage for any area of effect component of skills that deal damage.

Location

The Amplify cluster is in the Templar section of the tree and contains two Area of Effect passives and one Area of Effect Damage passive. The Retribution, Light of Divinity, Holy Dominion, and Discipline and Training notables are nearby.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Opalescent OilAmber OilAzure OilAmplify
Amplify passive skill icon.png
10% increased Area of Effect
20% increased Area Damage

Version history

Version Changes
2.6.0
  • Amplify now grants 10% increased area of effect.
2.1.0
  • Changed from 12% increased Radius of Area Skills and 8% increased Area Damage to 5% increased Radius of Area Skills and 20% increased Area Damage.

Radius of auras

These passives increase the radius of auras.

Template:Passive table header

Aura Area of Effect
Passive Skill
Auraareaofeffect passive skill icon.png
12% increased Area of Effect of Aura Skills [1] [2] [3]

Aura Area of Effect is a basic passive skill that grants increased area of effect for auras.

Version history

Version Changes
2.6.0
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Leadership
Notable Passive Skill
Leadership passive skill icon.png
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills [1]

Leadership is a notable passive skill that grants increased area of effect for auras and increased effect magnitude of auras you cast.

Version history

Version Changes
2.6.0
  • Leadership now grants 50% increased aura area of effect.
2.0.0
  • Also provides 6% increased effect of Non-Curse Auras you Cast.

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