Area of effect

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This page is about the game mechanic. For the support gem, see Increased Area of Effect Support.

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Area of effect (often referred to as AoE) refers to mechanics -- things like skills, auras, and monster abilities -- that apply to an area of the ground (rather than targeting a particular character, monster, etc.).

Many AoE mechanics deal damage; but AoE mechanics can have other effects. For example, auras produce positive effects on allies within the area, and AoE curses like Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
produce negative effects on enemies.

AoE mechanics can affect multiple characters or monsters within the area. But mechanics that can affect multiple characters or monsters aren't necessarily AoE mechanics. For example, Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
targets a single monster rather than an area, so it is not an AoE skill, even though it creates piercing projectiles that can hit other nearby monsters as well.

Usage

The term "area of effect" or "AoE" is used in several different ways:

  • It can describe the mechanic itself. ("Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is an AoE skill.")
  • It can describe the area affected by the mechanic. ("VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
    Level: (1-20)
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Attack Damage: (170-255)% of base
    Effectiveness of Added Damage: (170-255)%
    Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
    30% chance to Trigger this Skill when Hit

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Trigger this Skill when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has a circular area of effect around the character.")
  • It can describe what the mechanic does to the characters or monsters within the area. ("Gruthkul's slam attack does AoE physical damage.")

Examples

The simplest examples of AoE mechanics are skills like Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30
Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, which create circular areas of effect. Other AoE skills like CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
create cone-shaped areas of effect. And others like Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts

Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
have more complicated areas of effect.

How modifiers to AoE sizes work

Support gems and other mechanics can increase or decrease the size of an area of effect. Almost all of these mechanics will add or subtract a percentage -- for example, "+50% area of effect". These percentages refer to the total amount of ground covered by the area of effect, not to the area of effect's radius or length or other dimensions. For example, a "+100% area of effect" modifier applied to Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's circular area of effect will double the area of ground covered by the circle. The mathematics of that mean that the circle's radius and diameter will increase by around 40%. If multiple percentage-based modifiers apply to the same area of effect, they add together. For example, if a "+40% area of effect", "+20% area of effect", and "-30% area of effect" modifier all apply to the same area of effect, the area of effect's size will increase by a total of 30% (40+20-30).

A few mechanics apply a specific increase (usually expressed as an integer) to a dimension of the area of effect. For example, the skill gem level bonus for Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
specifically grants a +0 to +6 increase to the Caustic Arrow area of effect's radius. These types of specific modifiers always apply before percentage-based modifiers are applied to the total area of effect. [confirmation needed] This means that dimension-specific modifiers tend to have a greater impact on the area of effect's final size.

Mechanics with both AoE and non-AoE aspects

Some mechanics' effects may have both AoE and non-AoE aspects. Any modifiers that apply to "area of effect" will only apply to the AoE aspect of these mechanics' effects.

  • A good example is a Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill gem supported by an Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem. The trap has a trigger radius; this means that the trap will trigger if an enemy moves into a circular area of ground surrounding the trap. But this circular area does not create any effects on the enemy itself -- or on anything else within the area -- so it is not considered to be an "area of effect". The support gem will not increase the size of the trigger area. But when the trap triggers, it produces a circular area of flame that damages enemies within it. That is an "area of effect", and its size will be increased by the support gem.
  • Another good example is Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . The totem is only active when the character is standing within a given radius of it. Standing in this circle of ground makes the totem work, but it doesn't directly affect anything else in the circle, so the circle is not an area of effect. Adding an Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem will not let the character stand farther away. But when the totem is active, it deals melee splash damage in an area around it; any enemy in that area takes damage. This damaging area is an area of effect, and the support gem will increase its size.

Items that have AoE mechanics

Modifiers

The following modifiers are related to area of effect:

Regular modifiers

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Corrupted modifiers

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AdditionalAOERangeCorrupted1(8-10)% increased Area of Effectbelt 1000
V2IncreasedAreaOfEffect2hCorrupted_1(25-30)% increased Area of Effectbow 0
two_hand_weapon 1000
V2IncreasedAreaOfEffect1hCorrupted1(15-20)% increased Area of Effectdagger 0
claw 0
rapier 0
one_hand_weapon 1000
V2SocketedAoEGemCorrupted20+2 to Level of Socketed AoE Gemsarmour 1000
V2ReducedDamageFromAreaOfEffectCorrupted20(6-4)% reduced Area Damage taken from Hitsshield 1000
V2IncreasedAreaOfEffectCorrupted1(4-5)% increased Area of Effectjewel 1000

Shaper modifiers

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Elder modifiers

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Passive skills

There are passive skills that grant bonuses to skills with an area of effect.

Increased size of skill areas of effect

These passive skills grant increased area of effect for skills.

NameStats
Area of Effect
10% increased Area of Effect [1] [2] [3] [4] [5]
12% increased Area of Effect [3] [4]
Fire Damage and Area of Effect
8% increased Fire Damage
8% increased Area of Effect [1]
Mace Damage and Area of Effect
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
8% increased Area of Effect [3] [4]
Two Handed Melee Damage and Area of Effect
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Amplify
10% increased Area of Effect
20% increased Area Damage [1]
Blast Radius
10% increased Area of Effect
20% increased Area Damage [1]
Bone Breaker
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Explosive Impact
30% increased Fire Damage
12% increased Area of Effect [1]
Unstable Munitions
30% increased Trap Damage
12% increased Area of Effect
50% increased Trap Trigger Area of Effect [1]

Increased size of aura areas of effect

These passive skills grant increased area of effect for auras.

NameStats
Aura Area of Effect
12% increased Area of Effect of Aura Skills [1] [2] [3] [4]
Mana and Aura Area of Effect
8% increased maximum Mana
10% increased Area of Effect of Aura Skills [1] [2]
Champion of the Cause
6% increased effect of Non-Curse Auras from your Skills
8% increased Reservation Efficiency of Skills
12% increased Area of Effect of Aura Skills [1]
Leadership
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills [1]

Increased size of curse areas of effect

These passive skills grant increased area of effect for curses.

NameStats
Hex Area of Effect
15% increased Area of Effect of Hex Skills [1] [2] [3]
Skittering Runes
50% increased Area of Effect of Hex Skills
20% increased Mana Reservation Efficiency of Curse Aura Skills
20% reduced Mana Cost of Curse Skills [1]

Increased area of effect damage

These passive skills grant increased damage to area of effect skills.

NameStats
Area of Effect Damage
10% increased Area Damage [1] [2]
Amplify
10% increased Area of Effect
20% increased Area Damage [1]
Blast Radius
10% increased Area of Effect
20% increased Area Damage [1]

Miscellaneous modifications to AoE effects

These passive skills grant more unusual modifications to areas of effect.

NameStats
Area of Effect per Endurance Charge
3% increased Area of Effect per Endurance Charge [1]
Bow Area of Effect
12% increased Area of Effect while wielding a Bow [1]
Melee Area of Effect and Damage
Melee Skills have 5% increased Area of Effect
10% increased Melee Damage [1] [2]
Mine Area of Effect
Skills used by Mines have 10% increased Area of Effect [1] [2]
Spell Area of Effect and Damage
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1] [2]
Staff Area of Effect
12% increased Area of Effect while wielding a Staff [1] [2]
Warcry Area of Effect
Warcry Skills have 20% increased Area of Effect [1]
Warcry Cooldown Recovery and Area of Effect
15% increased Warcry Cooldown Recovery Rate
Warcry Skills have 15% increased Area of Effect [1] [2]
Arcane Expanse
Spell Skills have 20% increased Area of Effect [1]
Blast Waves
Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1]
Brinkmanship
Melee Skills have 20% increased Area of Effect [1]
Deep Breaths
30% increased Warcry Cooldown Recovery Rate
Warcry Skills have 30% increased Area of Effect
20% increased total Power counted by Warcries [1]
Enigmatic Reach
10% increased Attack Speed with Staves
10% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge [1]
Executioner
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently [1]
Presage
Herald Skills have 25% increased Area of Effect
20% increased Mana Reservation Efficiency of Herald Skills [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Warrior Training
+0.2 metres to Melee Strike Range
Melee Skills have 12% increased Area of Effect [1]

Cluster Jewel passive skills

These Cluster Jewel passive skills are related to area of effect:

NameStats
Area Damage
10% increased Area Damage [1]
Burning Bright
25% increased Burning Damage
8% increased Area of Effect [1]
Destructive Aspect
Pride has 50% increased Mana Reservation Efficiency
12% increased Area of Effect of Aura Skills [1]
Expansive Might
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Forbidden Words
25% increased Area of Effect of Curse Aura Skills
15% increased Mana Reservation Efficiency of Curse Aura Skills [1]
Holy Conquest
25% increased Brand Damage
Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1]
Magnifier
10% increased Area of Effect
+10% to Critical Strike Multiplier [1]
Set and Forget
25% increased Trap Damage
40% increased Trap Trigger Area of Effect
Skills used by Traps have 15% increased Area of Effect [1]
Vast Power
3% increased Area of Effect per Power Charge, up to a maximum of 50%
20% increased Area Damage [1]
Widespread Destruction
20% increased Elemental Damage
6% increased Area of Effect [1]
Assert Dominance
25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Broadside
Bow Skills have 25% increased Area of Effect [1]
Dark Messenger
Herald Skills deal 20% increased Damage
Herald Skills have 25% increased Area of Effect [1]
Intensity
10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity [1]
Powerful Assault
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit [1]
Titanic Swings
15% increased Area of Effect while wielding a Two Handed Melee Weapon
20% increased Area Damage while wielding a Two Handed Melee Weapon [1]
Towering Threat
10% increased Area of Effect
8% increased maximum Life [1]

Keystone passive skills

These keystone passive skills are related to area of effect:

NameStats
Lucid Dreams
Vaal Side Areas in your Maps are no longer Corrupted [1]

Ascendancy passive skills

These Ascendancy passive skills are related to area of effect:

Ascendancy
Class
NameStats
Ascendant
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Ascendant
Saboteur
25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage [1]
Ascendant
Slayer
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Elementalist
Heart of Destruction
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]
Hierophant
Illuminated Devotion
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Hierophant
Sanctuary of Thought
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% [1]
Juggernaut
Unyielding
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]
Necromancer
Plaguebringer
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Occultist
Forbidden Power
+1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
[1]
Saboteur
Area of Effect, Area Damage
8% increased Area of Effect
10% increased Area Damage [1]
Saboteur
Area of Effect, Blind Effect
8% increased Area of Effect
15% increased Blind Effect [1]
Saboteur
Area of Effect, Elemental Resistances
8% increased Area of Effect
+6% to all Elemental Resistances [1]
Saboteur
Area of Effect, Mine Throwing Speed
8% increased Area of Effect
5% increased Mine Throwing Speed [1] [2]
Saboteur
Area of Effect, Movement Speed
8% increased Area of Effect
4% increased Movement Speed [1] [2]
Saboteur
Area of Effect, Trap Throwing Speed
8% increased Area of Effect
5% increased Trap Throwing Speed [1] [2]
Saboteur
Chain Reaction
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect [1]
Slayer
Attack Damage, Area of Effect
10% increased Area of Effect
10% increased Attack Damage [1]
Slayer
Impact
5% increased Area of Effect per Enemy killed recently, up to 50%
+0.4 metres to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity [1]

Version history

Version Changes
2.6.0
  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.

References