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Animate Weapon

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Revision as of 21:08, 8 July 2015 by >OmegaK2 (quest & vendor rewards)
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Template:Gem Infobox

Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill Functions and Interactions

Animate Weapon can be used on identified weapons, but not on any ranged weapons. Weapon must be on ground at time of casting and the weapon is permanently consumed. If you have the "Key Pickup" option enabled in the UI tab of the Options menu, you must hold down your "Highlight items and objects" key in order to cast Animate Weapon.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. They also can't be damaged by ground effects (Burning ground, Chilled Ground, Shocked Ground and Tar). Flying monsters will not block the pathing of non-flying ones - they can walk under the fliers.[1]

Gem level progression

Template:GemLevelTable |- ! 1 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 9 || 9 || 100 || 0 || 4-6 || 841 |- ! 2 | 6 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 10 || 11 || 108 || 2 || 5-8 || 3,099 |- ! 3 | 9 || 17 || class="table-na" style="text-align: center; " | N/A || 11 || 14 || 116 || 4 || 7-10 || 7,433 |- ! 4 | 12 || 21 || 14 || 13 || 17 || 124 || 6 || 8-12 || 15,249 |- ! 5 | 15 || 25 || 17 || 15 || 20 || 132 || 8 || 10-15 || 41,517 |- ! 6 | 19 || 30 || 21 || 17 || 24 || 140 || 10 || 12-18 || 81,983 |- ! 7 | 23 || 35 || 25 || 19 || 28 || 148 || 12 || 14-21 || 199,180 |- ! 8 | 28 || 42 || 29 || 22 || 33 || 156 || 14 || 17-25 || 604,431 |- ! 9 | 33 || 49 || 34 || 25 || 38 || 164 || 16 || 19-29 || 631,832 |- ! 10 | 39 || 57 || 39 || 28 || 44 || 172 || 18 || 22-34 || 959,669 |- ! 11 | 43 || 62 || 43 || 31 || 48 || 180 || 20 || 24-37 || 1,426,490 |- ! 12 | 46 || 66 || 46 || 32 || 53 || 188 || 22 || 26-39 || 2,737,323 |- ! 13 | 49 || 70 || 48 || 34 || 57 || 196 || 24 || 28-41 || 3,289,072 |- ! 14 | 52 || 74 || 51 || 36 || 61 || 204 || 26 || 29-44 || 3,351,223 |- ! 15 | 55 || 78 || 54 || 37 || 65 || 212 || 28 || 31-46 || 9,936,192 |- ! 16 | 58 || 82 || 57 || 39 || 68 || 220 || 30 || 32-49 || 21,346,246 |- ! 17 | 61 || 86 || 60 || 41 || 72 || 228 || 32 || 34-51 || 50,693,883 |- ! 18 | 64 || 90 || 62 || 42 || 76 || 236 || 34 || 36-53 || 90,050,361 |- ! 19 | 66 || 92 || 64 || 43 || 79 || 244 || 36 || 37-55 || 147,034,294 |- ! 20 | 68 || 95 || 66 || 45 || 100 || 252 || 38 || 38-56 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 95 || 66 || 46 || 100 || 260 || 40 || 39-58 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 95 || 66 || 47 || 100 || 268 || 42 || 40-60 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 95 || 66 || 48 || 100 || 276 || 44 || 41-61 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 95 || 66 || 49 || 100 || 284 || 46 || 42-63 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 95 || 66 || 50 || 100 || 292 || 48 || 43-64 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 95 || 66 || 51 || 100 || 300 || 50 || 44-66 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 95 || 66 || 52 || 100 || 308 || 52 || 45-67 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 95 || 66 || 53 || 100 || 316 || 54 || 46-69 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 95 || 66 || 55 || 100 || 324 || 56 || 47-71 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 95 || 66 || 56 || 100 || 332 || 58 || 48-72 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal Call skill icon.pngImmortal Call, Module Error: Too many skills found with q_where = skill.active_skill_name="Blood Rage". Please choose only one of the following ids:
    BloodRage - (5-15)% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is (7-10.8) seconds (page)
    JunTriggeredBloodRage - 5% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is 7 seconds, 10% chance to Trigger this Spell on Kill (page)
    , Conversion Trap skill icon.pngConversion Trap, Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
    AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
    TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
    and Frost Wall skill icon.pngFrost Wall have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.