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Animate Guardian
Template:Gem Infobox NOTE: Currently does not work properly with the "pickup key" option enabled.
Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Unlike other minions, a Guardian stays with you through different zones and even after logging out, so it can only be lost by death or by you unequipping the skill gem. You can only have one Guardian at a time, but it can be outfitted with various helmets, body armours, gloves, boots, shields, and melee weapons. Ranged weapons cannot be animated, simlar to Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page). Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered.
The Guardian uses weapons and shields just like player characters, and can dual wield if two one-handed weapons are equipped. If you animate an item type that the Guardian is already using (such as helmets, boots, etc), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
Items that have modifiers like +x to Maximum life or +x% increased Attack Speed apply to the Guardian the same way they apply to player characters, so animating magic or rare equipment can potentially give you a powerful minion. Unique items can also be used, but they are usually too valuable to sacrifice.
Gem Leveling
Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 16 || class="table-na" style="text-align: center; " | N/A || 15 || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 22 || 15 || 18 || 4% || 18 || 4% || 18,908 |- ! 3 | 16 || 26 || 18 || 20 || 8% || 21 || 8% || 33,871 |- ! 4 | 19 || 30 || 21 || 22 || 12% || 24 || 12% || 56,446 |- ! 5 | 22 || 34 || 24 || 24 || 16% || 27 || 16% || 89,302 |- ! 6 | 25 || 38 || 26 || 26 || 20% || 30 || 20% || 135,415 |- ! 7 | 28 || 42 || 29 || 28 || 24% || 33 || 24% || 283,759 |- ! 8 | 32 || 47 || 33 || 31 || 28% || 37 || 28% || 453,996 |- ! 9 | 36 || 53 || 37 || 34 || 32% || 41 || 32% || 703,128 |- ! 10 | 40 || 58 || 40 || 37 || 36% || 45 || 36% || 1,016,223 |- ! 11 | 44 || 63 || 44 || 40 || 40% || 49 || 40% || 1,570,760 |- ! 12 | 47 || 67 || 47 || 42 || 44% || 52 || 44% || 2,286,879 |- ! 13 | 50 || 71 || 49 || 44 || 48% || 55 || 48% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 46 || 52% || 58 || 52% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 49 || 56% || 61 || 56% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 51 || 60% || 64 || 60% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 53 || 64% || 67 || 64% || 50,689,254 |- ! 18 | 64 || 90 || 62 || 54 || 68% || 69 || 68% || 90,043,412 |- ! 19 | || || || || || || || |- ! 20 | 68 || 95 || 66 || 57 || 76% || 73 || 76% || class="table-na" style="text-align: center; " | N/A |}
Quest Reward
This skill can be gained as a reward for finishing quest:
- The Caged Brute in Act 1 (Normal), by Scion
Version History
| Version | Changes |
|---|---|
| 1.0.1 |
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| 1.0.0e |
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| 1.0.0 |
|