We are currently in the process of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.

View table: spawn_weights

Jump to navigation Jump to search

Table structure:

  • ordinal - Integer
  • tag - String
  • weight - Integer

This table has 25,735 rows altogether.

Page ordinal tag weight
Area:1~Labyrinth~AirlockClean 1 high_level_map 0
Area:1~Labyrinth~AirlockClean 2 default 1,000
Area:1~Labyrinth~boss~1 1 high_level_map 0
Area:1~Labyrinth~boss~1 2 default 1,000
Area:1~Labyrinth~boss~1~end 1 high_level_map 0
Area:1~Labyrinth~boss~1~end 2 default 1,000
Area:1~Labyrinth~boss~2 1 high_level_map 0
Area:1~Labyrinth~boss~2 2 default 1,000
Area:1~Labyrinth~boss~2~end 1 high_level_map 0
Area:1~Labyrinth~boss~2~end 2 default 1,000
Area:1~Labyrinth~boss~3 1 high_level_map 0
Area:1~Labyrinth~boss~3 2 default 1,000
Area:1~Labyrinth~boss~3~end~ 1 high_level_map 0
Area:1~Labyrinth~boss~3~end~ 2 default 1,000
Area:1~Labyrinth~C~branch 1 high_level_map 0
Area:1~Labyrinth~C~branch 2 default 1,000
Area:1~Labyrinth~C~branch~bottleneck~1 1 high_level_map 0
Area:1~Labyrinth~C~branch~bottleneck~1 2 default 1,000
Area:1~Labyrinth~C~branch~bottleneck~2 1 high_level_map 0
Area:1~Labyrinth~C~branch~bottleneck~2 2 default 1,000
Area:1~Labyrinth~C~branch~door 1 high_level_map 0
Area:1~Labyrinth~C~branch~door 2 default 1,000
Area:1~Labyrinth~C~end 1 high_level_map 0
Area:1~Labyrinth~C~end 2 default 1,000
Area:1~Labyrinth~C~end~bottleneck 1 high_level_map 0
Area:1~Labyrinth~C~end~bottleneck 2 default 1,000
Area:1~Labyrinth~C~quad 1 high_level_map 0
Area:1~Labyrinth~C~quad 2 default 1,000
Area:1~Labyrinth~C~quad~bottleneck 1 high_level_map 0
Area:1~Labyrinth~C~quad~bottleneck 2 default 1,000
Area:1~Labyrinth~C~quad~door 1 high_level_map 0
Area:1~Labyrinth~C~quad~door 2 default 1,000
Area:1~Labyrinth~C~straight 1 high_level_map 0
Area:1~Labyrinth~C~straight 2 default 1,000
Area:1~Labyrinth~C~straight~bottleneck 1 high_level_map 0
Area:1~Labyrinth~C~straight~bottleneck 2 default 1,000
Area:1~Labyrinth~DG~branch 1 high_level_map 0
Area:1~Labyrinth~DG~branch 2 default 1,000
Area:1~Labyrinth~DG~branch~bottleneck~1~ 1 high_level_map 0
Area:1~Labyrinth~DG~branch~bottleneck~1~ 2 default 1,000
Area:1~Labyrinth~DG~branch~bottleneck~2 1 high_level_map 0
Area:1~Labyrinth~DG~branch~bottleneck~2 2 default 1,000
Area:1~Labyrinth~DG~branch~door 1 high_level_map 0
Area:1~Labyrinth~DG~branch~door 2 default 1,000
Area:1~Labyrinth~DG~end 1 high_level_map 0
Area:1~Labyrinth~DG~end 2 default 1,000
Area:1~Labyrinth~DG~end~bottleneck~ 1 high_level_map 0
Area:1~Labyrinth~DG~end~bottleneck~ 2 default 1,000
Area:1~Labyrinth~DG~quad 1 high_level_map 0
Area:1~Labyrinth~DG~quad 2 default 1,000
Area:1~Labyrinth~DG~quad~bottleneck 1 high_level_map 0
Area:1~Labyrinth~DG~quad~bottleneck 2 default 1,000
Area:1~Labyrinth~DG~quad~door 1 high_level_map 0
Area:1~Labyrinth~DG~quad~door 2 default 1,000
Area:1~Labyrinth~DG~straight 1 high_level_map 0
Area:1~Labyrinth~DG~straight 2 default 1,000
Area:1~Labyrinth~DG~straight~bottleneck 1 high_level_map 0
Area:1~Labyrinth~DG~straight~bottleneck 2 default 1,000
Area:1~Labyrinth~EH~block~branch 1 high_level_map 0
Area:1~Labyrinth~EH~block~branch 2 default 1,000
Area:1~Labyrinth~EH~branch 1 high_level_map 0
Area:1~Labyrinth~EH~branch 2 default 1,000
Area:1~Labyrinth~EH~branch~bottleneck~1 1 high_level_map 0
Area:1~Labyrinth~EH~branch~bottleneck~1 2 default 1,000
Area:1~Labyrinth~EH~branch~bottleneck~2 1 high_level_map 0
Area:1~Labyrinth~EH~branch~bottleneck~2 2 default 1,000
Area:1~Labyrinth~EH~branch~door 1 high_level_map 0
Area:1~Labyrinth~EH~branch~door 2 default 1,000
Area:1~Labyrinth~EH~end 1 high_level_map 0
Area:1~Labyrinth~EH~end 2 default 1,000
Area:1~Labyrinth~EH~end~bottleneck 1 high_level_map 0
Area:1~Labyrinth~EH~end~bottleneck 2 default 1,000
Area:1~Labyrinth~EH~quad 1 high_level_map 0
Area:1~Labyrinth~EH~quad 2 default 1,000
Area:1~Labyrinth~EH~quad~bottleneck 1 high_level_map 0
Area:1~Labyrinth~EH~quad~bottleneck 2 default 1,000
Area:1~Labyrinth~EH~quad~door~ 1 high_level_map 0
Area:1~Labyrinth~EH~quad~door~ 2 default 1,000
Area:1~Labyrinth~EH~straight~ 1 high_level_map 0
Area:1~Labyrinth~EH~straight~ 2 default 1,000
Area:1~Labyrinth~EH~straight~bottleneck 1 high_level_map 0
Area:1~Labyrinth~EH~straight~bottleneck 2 default 1,000
Area:1~Labyrinth~OH~branch 1 high_level_map 0
Area:1~Labyrinth~OH~branch 2 default 1,000
Area:1~Labyrinth~OH~branch~bottleneck~1 1 high_level_map 0
Area:1~Labyrinth~OH~branch~bottleneck~1 2 default 1,000
Area:1~Labyrinth~OH~branch~bottleneck~2 1 high_level_map 0
Area:1~Labyrinth~OH~branch~bottleneck~2 2 default 1,000
Area:1~Labyrinth~OH~branch~door 1 high_level_map 0
Area:1~Labyrinth~OH~branch~door 2 default 1,000
Area:1~Labyrinth~OH~end 1 high_level_map 0
Area:1~Labyrinth~OH~end 2 default 1,000
Area:1~Labyrinth~OH~end~bottleneck 1 high_level_map 0
Area:1~Labyrinth~OH~end~bottleneck 2 default 1,000
Area:1~Labyrinth~OH~quad~ 1 high_level_map 0
Area:1~Labyrinth~OH~quad~ 2 default 1,000
Area:1~Labyrinth~OH~quad~bottleneck 1 high_level_map 0
Area:1~Labyrinth~OH~quad~bottleneck 2 default 1,000
Area:1~Labyrinth~OH~quad~door~ 1 high_level_map 0
Area:1~Labyrinth~OH~quad~door~ 2 default 1,000

More...