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View table: skill_gems
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Table structure:
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String
- intelligence_percent - Integer
- primary_attribute - String
- strength_percent - Integer
- support_gem_letter - String
- support_gem_letter_html - Text
This table has 461 rows altogether.
| Page | dexterity percent | gem description | gem tags | intelligence percent | primary attribute | strength percent | support gem letter | support gem letter html |
|---|---|---|---|---|---|---|---|---|
| Added Chaos Damage Support | 0 | Supports any skill that hits enemies. | Chaos • Support | 100 | intelligence | 0 | H | <span class="support-gem-id-blue">H</span> |
| Added Cold Damage Support | 100 | Supports any skill that hits enemies. | Cold • Support | 0 | dexterity | 0 | C | <span class="support-gem-id-green">C</span> |
| Added Fire Damage Support | 0 | Supports any skill that hits enemies. | Fire • Physical • Support | 0 | strength | 100 | F | <span class="support-gem-id-red">F</span> |
| Added Lightning Damage Support | 0 | Supports any skill that hits enemies. | Lightning • Support | 100 | intelligence | 0 | L | <span class="support-gem-id-blue">L</span> |
| Additional Accuracy Support | 60 | Supports attack skills. | Attack • Support | 0 | dexterity | 40 | a | <span class="support-gem-id-green">a</span> |
| Advanced Traps Support | 100 | Supports skills which throw traps. | Trap • Support | 0 | dexterity | 0 | R | <span class="support-gem-id-green">R</span> |
| Ancestral Call Support | 0 | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | Support • Melee • Attack • Strike | 0 | strength | 100 | A | <span class="support-gem-id-red">A</span> |
| Ancestral Cry | 0 | Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. | Warcry • AoE • Duration | 0 | strength | 100 | ||
| Ancestral Protector | 0 | Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. | Attack • Totem • Melee • Strike | 0 | strength | 100 | ||
| Ancestral Warchief | 0 | Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. | Attack • Totem • AoE • Slam • Melee | 0 | strength | 100 | ||
| Anger | 0 | Casts an aura that adds fire damage to the attacks and spells of you and your allies. | Aura • Spell • AoE • Fire | 40 | strength | 60 | ||
| Animate Guardian | 0 | Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. | Spell • Minion • Physical | 40 | strength | 60 | ||
| Animate Weapon | 60 | Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. | Duration • Minion • Spell • Physical | 40 | dexterity | 0 | ||
| Arc | 0 | An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. | Spell • Chaining • Lightning | 100 | intelligence | 0 | ||
| Arcane Cloak | 0 | Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | Spell • Duration • Guard • Lightning • Arcane | 100 | intelligence | 0 | ||
| Arcane Cloak | 0 | Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | Spell • Duration • Guard • Lightning • Arcane | 100 | intelligence | 0 | ||
| Arcane Surge Support | 0 | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. | Arcane • Support • Spell • Duration | 100 | intelligence | 0 | N | <span class="support-gem-id-blue">N</span> |
| Arcane Surge Support | 0 | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. | Arcane • Support • Spell • Duration | 100 | intelligence | 0 | N | <span class="support-gem-id-blue">N</span> |
| Arcanist Brand | 0 | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. | Spell • Duration • Brand | 100 | intelligence | 0 | ||
| Archmage Support | 0 | Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | Lightning • Arcane • Support • Spell | 100 | intelligence | 0 | ^ | <span class="support-gem-id-blue">^</span> |
| Arctic Armour | 60 | Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. | Spell • Duration • Cold | 40 | dexterity | 0 | ||
| Armageddon Brand | 0 | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | Spell • AoE • Fire • Duration • Brand | 60 | intelligence | 40 | ||
| Arrogance Support | 0 | Supports any skill with a reservation. | Aura • Support | 0 | strength | 100 | B | <span class="support-gem-id-red">B</span> |
| Arrow Nova Support | 100 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | 0 | dexterity | 0 | G | <span class="support-gem-id-green">G</span> |
| Artillery Ballista | 100 | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. | Attack • Totem • AoE • Fire • Projectile • Bow | 0 | dexterity | 0 | ||
| Assassin's Mark | 40 | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | Spell • Duration • Curse • Mark | 60 | intelligence | 0 | ||
| Awakened Added Chaos Damage Support | 0 | Supports any skill that hits enemies. | Chaos • Support | 100 | intelligence | 0 | H | <span class="support-gem-id-blue">H</span> |
| Awakened Added Cold Damage Support | 100 | Supports any skill that hits enemies. | Cold • Support | 0 | dexterity | 0 | C | <span class="support-gem-id-green">C</span> |
| Awakened Added Fire Damage Support | 0 | Supports any skill that hits enemies. | Fire • Physical • Support | 0 | strength | 100 | F | <span class="support-gem-id-red">F</span> |
| Awakened Added Lightning Damage Support | 0 | Supports any skill that hits enemies. | Lightning • Support | 100 | intelligence | 0 | L | <span class="support-gem-id-blue">L</span> |
| Awakened Ancestral Call Support | 0 | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | Support • Melee • Attack • Strike | 0 | strength | 100 | A | <span class="support-gem-id-red">A</span> |
| Awakened Arrow Nova Support | 100 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | 0 | dexterity | 0 | G | <span class="support-gem-id-green">G</span> |
| Awakened Blasphemy Support | 0 | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support • Hex • Aura | 100 | intelligence | 0 | A | <span class="support-gem-id-blue">A</span> |
| Awakened Brutality Support | 0 | Supports any skill that hits enemies. | Physical • Support | 0 | strength | 100 | U | <span class="support-gem-id-red">U</span> |
| Awakened Burning Damage Support | 0 | Supports any skill that hits enemies, or can deal burning damage directly. | Fire • Support | 40 | strength | 60 | b | <span class="support-gem-id-red">b</span> |
| Awakened Cast On Critical Strike Support | 60 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | Support • Spell • Trigger | 40 | dexterity | 0 | & | <span class="support-gem-id-green">&</span> |
| Awakened Cast While Channelling Support | 40 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. | Support • Channelling • Spell • Trigger | 60 | intelligence | 0 | W | <span class="support-gem-id-blue">W</span> |
| Awakened Chain Support | 100 | Supports projectile skills, and any other skills that chain. | Support • Chaining • Projectile | 0 | dexterity | 0 | c | <span class="support-gem-id-green">c</span> |
| Awakened Cold Penetration Support | 100 | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | Cold • Support | 0 | dexterity | 0 | V | <span class="support-gem-id-green">V</span> |
| Awakened Controlled Destruction Support | 0 | Supports attack skills, or spell skills that deal damage. | Spell • Support | 100 | intelligence | 0 | C | <span class="support-gem-id-blue">C</span> |
| Awakened Deadly Ailments Support | 60 | Supports any skill that hits enemies. | Support | 40 | dexterity | 0 | i | <span class="support-gem-id-green">i</span> |
| Awakened Elemental Damage With Attacks Support | 0 | Supports attack skills. | Attack • Support | 40 | strength | 60 | W | <span class="support-gem-id-red">W</span> |
| Awakened Elemental Focus Support | 0 | Supports any skill that hits or burns enemies, or inflicts elemental ailments. | Support | 100 | intelligence | 0 | F | <span class="support-gem-id-blue">F</span> |
| Awakened Fire Penetration Support | 0 | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | Fire • Support | 0 | strength | 100 | V | <span class="support-gem-id-red">V</span> |
| Awakened Fork Support | 100 | Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | Support • Projectile | 0 | dexterity | 0 | Y | <span class="support-gem-id-green">Y</span> |
| Awakened Generosity Support | 0 | Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. | Support • Aura | 40 | strength | 60 | G | <span class="support-gem-id-red">G</span> |
| Awakened Greater Multiple Projectiles Support | 100 | Supports projectile skills. | Support • Projectile | 0 | dexterity | 0 | P | <span class="support-gem-id-green">P</span> |
| Awakened Hextouch Support | 0 | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | Trigger • Support • Hex | 100 | intelligence | 0 | & | <span class="support-gem-id-blue">&</span> |
| Awakened Increased Area Of Effect Support | 0 | Supports any skill with an area of effect. | Support • AoE | 100 | intelligence | 0 | E | <span class="support-gem-id-blue">E</span> |
| Awakened Lightning Penetration Support | 0 | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | Lightning • Support | 100 | intelligence | 0 | V | <span class="support-gem-id-blue">V</span> |
| Awakened Melee Physical Damage Support | 0 | Supports melee attack skills. | Melee • Physical • Support • Attack | 0 | strength | 100 | M | <span class="support-gem-id-red">M</span> |
| Awakened Melee Splash Support | 0 | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | Support • Melee • Attack • Strike • AoE | 0 | strength | 100 | S | <span class="support-gem-id-red">S</span> |
| Awakened Minion Damage Support | 0 | Supports skills which create Minions. | Support • Minion | 100 | intelligence | 0 | d | <span class="support-gem-id-blue">d</span> |
| Awakened Multistrike Support | 40 | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills. | Attack • Melee • Support | 0 | strength | 60 | 3 | <span class="support-gem-id-red">3</span> |
| Awakened Spell Cascade Support | 0 | Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines. | AoE • Spell • Support | 100 | intelligence | 0 | p | <span class="support-gem-id-blue">p</span> |
| Awakened Spell Echo Support | 0 | Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. | Spell • Support | 100 | intelligence | 0 | k | <span class="support-gem-id-blue">k</span> |
| Awakened Swift Affliction Support | 100 | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | Support • Duration | 0 | dexterity | 0 | r | <span class="support-gem-id-green">r</span> |
| Awakened Unbound Ailments Support | 40 | Supports any skill that hits enemies or inflicts ailments | Support | 60 | intelligence | 0 | U | <span class="support-gem-id-blue">U</span> |
| Awakened Unleash Support | 0 | Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | Spell • Support | 100 | intelligence | 0 | q | <span class="support-gem-id-blue">q</span> |
| Awakened Vicious Projectiles Support | 100 | Supports projectile attack skills. | Projectile • Attack • Physical • Chaos • Support | 0 | dexterity | 0 | d | <span class="support-gem-id-green">d</span> |
| Awakened Void Manipulation Support | 60 | Supports any skill that deals damage. | Chaos • Support | 40 | dexterity | 0 | v | <span class="support-gem-id-green">v</span> |
| Ball Lightning | 0 | Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. | Spell • Projectile • AoE • Lightning | 100 | intelligence | 0 | ||
| Ballista Totem Support | 40 | Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | Bow • Projectile • Support • Totem | 0 | strength | 60 | R | <span class="support-gem-id-red">R</span> |
| Bane | 0 | Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. | Chaos • Trigger • Spell • AoE • Duration • Hex | 100 | intelligence | 0 | ||
| Barrage | 100 | After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. | Attack • Projectile • Bow | 0 | dexterity | 0 | ||
| Barrage Support | 100 | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | Bow • Attack • Support • Projectile | 0 | dexterity | 0 | N | <span class="support-gem-id-green">N</span> |
| Bear Trap | 100 | Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | Trap • Spell • Duration • Physical | 0 | dexterity | 0 | ||
| Berserk | 0 | Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. | Spell | 0 | strength | 100 | ||
| Blade Blast | 100 | Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. | Spell • AoE • Physical | 0 | dexterity | 0 | ||
| Blade Flurry | 60 | Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. | Attack • AoE • Channelling • Physical • Melee | 40 | dexterity | 0 | ||
| Blade Vortex | 100 | This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. | Spell • AoE • Duration • Physical | 0 | dexterity | 0 | ||
| Bladefall | 100 | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. | Spell • AoE • Physical • Duration | 0 | dexterity | 0 | ||
| Bladestorm | 40 | Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. | Attack • AoE • Duration • Melee | 0 | strength | 60 | ||
| Blasphemy Support | 0 | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support • Hex • Aura | 100 | intelligence | 0 | A | <span class="support-gem-id-blue">A</span> |
| Blast Rain | 100 | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | Fire • Attack • AoE • Projectile • Bow | 0 | dexterity | 0 | ||
| Blastchain Mine Support | 40 | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | Support • Mine | 60 | intelligence | 0 | Y | <span class="support-gem-id-blue">Y</span> |
| Blazing Salvo | 0 | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | Spell • AoE • Fire • Projectile | 100 | intelligence | 0 | ||
| Blight | 0 | Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. | Spell • Chaos • AoE • Channelling • Duration | 100 | intelligence | 0 | ||
| Blind Support | 100 | Supports any skill that hits enemies. | Support | 0 | dexterity | 0 | x | <span class="support-gem-id-green">x</span> |
| Blink Arrow | 100 | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | Attack • Minion • Duration • Movement • Travel • Bow | 0 | dexterity | 0 | ||
| Block Chance Reduction Support | 60 | Supports any skill that hits enemies. | Support • Duration | 40 | dexterity | 0 | B | <span class="support-gem-id-green">B</span> |
| Blood and Sand | 40 | Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | Spell • Stance | 0 | strength | 60 | ||
| Blood Rage | 100 | Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. | Spell • Duration • Physical | 0 | dexterity | 0 | ||
| Bloodlust Support | 0 | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | Attack • Physical • Support • Melee | 0 | strength | 100 | L | <span class="support-gem-id-red">L</span> |
| Bloodthirst Support | 0 | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | Attack • Physical • Support | 0 | strength | 100 | C | <span class="support-gem-id-red">C</span> |
| Bodyswap | 40 | Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | Movement • Spell • AoE • Fire • Travel | 60 | intelligence | 0 | ||
| Bone Offering | 0 | Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | Minion • Spell • Duration | 100 | intelligence | 0 | ||
| Bonechill Support | 40 | Supports any skill that can chill enemies or create chilling areas. | Cold • Support | 60 | intelligence | 0 | B | <span class="support-gem-id-blue">B</span> |
| Brand Recall | 0 | Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate. | Brand • Spell | 60 | intelligence | 40 | ||
| Brutality Support | 0 | Supports any skill that deals damage. | Physical • Support | 0 | strength | 100 | U | <span class="support-gem-id-red">U</span> |
| Burning Arrow | 100 | Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy. | Attack • Projectile • Fire • Duration • Bow | 0 | dexterity | 0 | ||
| Burning Damage Support | 0 | Supports any skill that hits enemies, or can deal burning damage directly. | Fire • Support | 40 | strength | 60 | b | <span class="support-gem-id-red">b</span> |
| Cast On Critical Strike Support | 60 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | Trigger • Support • Spell | 40 | dexterity | 0 | & | <span class="support-gem-id-green">&</span> |
| Cast on Death Support | 60 | Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | Support • Spell • Trigger | 40 | dexterity | 0 | ! | <span class="support-gem-id-green">!</span> |
| Cast on Melee Kill Support | 0 | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | Support • Melee • Attack • Spell • Trigger | 40 | strength | 60 | & | <span class="support-gem-id-red">&</span> |
| Cast when Damage Taken Support | 0 | Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Support • Spell • Trigger | 40 | strength | 60 | ! | <span class="support-gem-id-red">!</span> |
| Cast when Stunned Support | 40 | Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | Support • Spell • Trigger | 60 | intelligence | 0 | ! | <span class="support-gem-id-blue">!</span> |
| Cast while Channelling Support | 40 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. | Support • Channelling • Spell • Trigger | 60 | intelligence | 0 | W | <span class="support-gem-id-blue">W</span> |
| Caustic Arrow | 100 | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | Attack • Projectile • AoE • Duration • Chaos • Bow | 0 | dexterity | 0 | ||
| Chain Hook | 0 | When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. | Attack • AoE • Movement • Melee | 0 | strength | 100 |