We are currently in the process of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.
View table: skill
Jump to navigation
Jump to search
Table structure:
- active_skill_name - String
- cast_time - Float
- description - Text
- has_percentage_mana_cost - Boolean
- has_reservation_mana_cost - Boolean
- html - Text
- item_class_id_restriction - List of String
- item_class_restriction - List of String
- max_level - Integer
- projectile_speed - Integer
- quality_stat_text - Text
- radius - Integer
- radius_description - Text
- radius_secondary - Integer
- radius_secondary_description - Text
- radius_tertiary - Integer
- radius_tertiary_description - Text
- skill_icon - Page
- skill_id - String
- skill_screenshot - Page
- stat_text - Text
This table has 759 rows altogether.
| Page | active skill name | cast time | description | has percentage mana cost | has reservation mana cost | html | item class id restriction | item class restriction | max level | projectile speed | quality stat text | radius | radius description | radius secondary | radius secondary description | radius tertiary | radius tertiary description | skill icon | skill id | skill screenshot | stat text |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Added Chaos Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Chaos Damage Support|SupportAddedChaosDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (17-170) to (26-255) added Chaos Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportAddedChaosDamage | Supported Skills have (17-170) to (26-255) added Chaos Damage | |||||||||
| Added Cold Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Cold Damage Support|SupportAddedColdDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (4-169) to (6-254) added Cold Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportAddedColdDamage | Supported Skills have (4-169) to (6-254) added Cold Damage | |||||||||
| Added Fire Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Fire Damage Support|SupportAddedFireDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (25-44)% of Physical Damage as Extra Fire Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportAddedFireDamage | Supported Skills gain (25-44)% of Physical Damage as Extra Fire Damage | |||||||||
| Added Lightning Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Lightning Damage Support|SupportAddedLightningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-21) to (8-402) added Lightning Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportAddedLightningDamage | Supported Skills have (1-21) to (8-402) added Lightning Damage | |||||||||
| Additional Accuracy Support | 0.0 | Supports attack skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Additional Accuracy Support|SupportAdditionalAccuracy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(74-1034) to Accuracy Rating</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportAdditionalAccuracy | Supported Skills have +(74-1034) to Accuracy Rating | |||||||||
| Advanced Traps Support | 0.0 | Supports skills which throw traps. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Advanced Traps Support|SupportTrapCooldown]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (10-29)% increased Skill Effect Duration<br>Supported Skills have (15-34)% increased Trap Throwing Speed</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportTrapCooldown | Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (10-29)% increased Skill Effect Duration<br>Supported Skills have (15-34)% increased Trap Throwing Speed | |||||||||
| Ancestral Call Support | 0.0 | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call Support|SupportSpiritStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportSpiritStrike | Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage | |||||||||
| Ancestral Cry | Ancestral Cry | 0.8 | Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-19) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4-4.9) seconds<br>Exerts the next 8 Melee Strike Attacks you perform<br>Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6<br>Exerted Strikes target 2 additional Enemies<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Counts total Power of Enemies in Range<br>(0-38)% increased Warcry Speed</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Ancestral Cry skill icon.png | AncestralCry | Base duration is (4-4.9) seconds<br>Exerts the next 8 Melee Strike Attacks you perform<br>Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6<br>Exerted Strikes target 2 additional Enemies<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Counts total Power of Enemies in Range<br>(0-38)% increased Warcry Speed | |||||||
| Ancestral Protector | Ancestral Protector | 1.0 | Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Protector</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Protector|TotemMelee]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Protector skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]<br>[[Staves]]<br>[[Two Hand Swords]]<br>[[Two Hand Axes]]<br>[[Two Hand Maces]]<br>[[Unarmed]]<br>[[Warstaves]]<br>[[Rune Daggers]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(90%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(90%-180%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.</td></tr><tr><td class="tc -mod" colspan="2">Deals (90-180)% of Base Attack Damage<br>Totem lasts 12 seconds<br>+(16-18) to Melee Strike Range<br>50% increased Totem Placement speed<br>(10-20)% more Attack Speed while Totem is Active</td></tr></table></span> | Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Unarmed • Warstaff • Rune Dagger | Claws • Daggers • One Hand Swords • Thrusting One Hand Swords • One Hand Axes • One Hand Maces • Sceptres • Staves • Two Hand Swords • Two Hand Axes • Two Hand Maces • Unarmed • Warstaves • Rune Daggers | 20 | 0 | 0 | 0 | 0 | Ancestral Protector skill icon.png | TotemMelee | Ancestral Protector skill screenshot.jpg | Deals (90-180)% of Base Attack Damage<br>Totem lasts 12 seconds<br>+(16-18) to Melee Strike Range<br>50% increased Totem Placement speed<br>(10-20)% more Attack Speed while Totem is Active | ||||
| Ancestral Warchief | Ancestral Warchief | 1.0 | Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warchief</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warchief|AncestorTotemSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warchief skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]<br>[[Staves]]<br>[[Two Hand Swords]]<br>[[Two Hand Axes]]<br>[[Two Hand Maces]]<br>[[Unarmed]]<br>[[Warstaves]]<br>[[Rune Daggers]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-166%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (110-166)% of Base Attack Damage<br>Totem lasts 12 seconds<br>50% increased Totem Placement speed<br>(8-18)% more Melee Damage while Totem is Active<br>+10 to Melee Strike Range</td></tr></table></span> | Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Unarmed • Warstaff • Rune Dagger | Claws • Daggers • One Hand Swords • Thrusting One Hand Swords • One Hand Axes • One Hand Maces • Sceptres • Staves • Two Hand Swords • Two Hand Axes • Two Hand Maces • Unarmed • Warstaves • Rune Daggers | 20 | 0 | 0 | 0 | 0 | Ancestral Warchief skill icon.png | AncestorTotemSlam | Ancestral Warchief skill screenshot.jpg | Deals (110-166)% of Base Attack Damage<br>Totem lasts 12 seconds<br>50% increased Totem Placement speed<br>(8-18)% more Melee Damage while Totem is Active<br>+10 to Melee Strike Range | ||||
| Anger | Anger | 0.0 | Casts an aura that adds fire damage to the attacks and spells of you and your allies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Anger</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Anger|Anger]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Anger skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Radius</th><td class="tc -value">36</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells<br>+(0-19) to radius</td></tr></table></span> | 20 | 0 | 36 | 0 | 0 | Anger skill icon.png | Anger | Anger skill screenshot.jpg | You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells<br>+(0-19) to radius | ||||||
| Animate Guardian | Animate Guardian | 0.6 | Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian|AnimateArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Can use Items requiring up to Level (33-100)<br>Minions' Attacks deal (22-56) to (34-84) additional Physical Damage<br>(0-76)% increased Minion Maximum Life<br>Minions deal (0-76)% increased Physical Damage with Melee Attacks</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Animate Guardian skill icon.png | AnimateArmour | Animate Guardian skill screenshot.jpg | Can use Items requiring up to Level (33-100)<br>Minions' Attacks deal (22-56) to (34-84) additional Physical Damage<br>(0-76)% increased Minion Maximum Life<br>Minions deal (0-76)% increased Physical Damage with Melee Attacks | ||||||
| Animate Weapon | Animate Weapon | 0.6 | Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon|AnimateWeapon]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-12) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (10-48)% more Damage<br>Minions have (10-48)% more Attack Speed<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Maximum (5-14) Animated Weapons<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Animate Weapon skill icon.png | AnimateWeapon | Animate Weapon skill screenshot.jpg | Base duration is 40 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (10-48)% more Damage<br>Minions have (10-48)% more Attack Speed<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Maximum (5-14) Animated Weapons<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage | ||||||
| Arc | Arc | 0.7 | An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|Arc]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-133) to (33-754) Lightning Damage<br>10% chance to Shock enemies<br>Chains +(4-7) Times<br>(10-29)% increased Effect of Lightning Ailments<br>15% more Damage for each remaining Chain</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Arc skill icon.png | Arc | Arc skill screenshot.jpg | Deals (6-133) to (33-754) Lightning Damage<br>10% chance to Shock enemies<br>Chains +(4-7) Times<br>(10-29)% increased Effect of Lightning Ailments<br>15% more Damage for each remaining Chain | ||||||
| Arcane Cloak | Arcane Cloak | 0.0 | Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcane Cloak</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcane Cloak|ArcaneCloak]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcane Cloak skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Arcane Cloak skill icon.png | ArcaneCloak | Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect | |||||||
| Arcane Cloak | Arcane Cloak | 0.0 | Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcane Cloak</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcane Cloak|ArcaneCloak]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcane Cloak skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Arcane Cloak skill icon.png | ArcaneCloak | Base duration is 3 seconds<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Spends (45-64)% of current Mana<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect | |||||||
| Arcane Surge Support | 0.0 | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge Support|SupportArcaneSurge]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportArcaneSurge | Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge | |||||||||
| Arcane Surge Support | 0.0 | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge Support|SupportArcaneSurge]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportArcaneSurge | Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills<br>Arcane Surge grants (10-20)% more Spell Damage<br>Arcane Surge grants (10-19)% increased Cast Speed<br>Arcane Surge grants (0.5-1)% of Mana Regenerated per second<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge | |||||||||
| Arcanist Brand | Arcanist Brand | 0.8 | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcanist Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcanist Brand|SupportBrandSupport]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcanist Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost</th><td class="tc -value">(18-32) Mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Can be Attached for a total Duration of 3 seconds<br>Activates every 1 second while Attached<br>Can be Detached for a total Duration of 5 seconds<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Supported Skills deal (55-46)% less Damage<br>Supported Skills have 40% less Area of Effect<br>Supported Skills have 40% reduced Chaining range<br>Supported Skills Deal (40-59)% more Damage to Branded Enemy<br>Supported Skills have limited Projectile Range<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Arcanist Brand skill icon.png | SupportBrandSupport | Can be Attached for a total Duration of 3 seconds<br>Activates every 1 second while Attached<br>Can be Detached for a total Duration of 5 seconds<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Supported Skills deal (55-46)% less Damage<br>Supported Skills have 40% less Area of Effect<br>Supported Skills have 40% reduced Chaining range<br>Supported Skills Deal (40-59)% more Damage to Branded Enemy<br>Supported Skills have limited Projectile Range<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location | |||||||
| Archmage Support | 0.0 | Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Archmage Support|SupportArchmage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-7) to (15-134) added Lightning Damage<br>Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher<br>Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportArchmage | Supported Skills have (1-7) to (15-134) added Lightning Damage<br>Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher<br>Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | |||||||||
| Arctic Armour | Arctic Armour | 0.0 | Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.</td></tr><tr><td class="tc -mod" colspan="2">Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>(8-13)% less Physical Damage taken from Hits<br>(8-12)% less Fire Damage taken from Hits<br>Base duration is (2.5-4.4) seconds<br>Buff grants Immunity to Freeze</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Arctic Armour skill icon.png | ArcticArmour | Arctic Armour skill screenshot.jpg | Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>(8-13)% less Physical Damage taken from Hits<br>(8-12)% less Fire Damage taken from Hits<br>Base duration is (2.5-4.4) seconds<br>Buff grants Immunity to Freeze | ||||||
| Armageddon Brand | Armageddon Brand | 0.4 | Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand|CataclysmSigil]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">85%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Can be Attached for a total Duration of 5 seconds<br>Activates every 0.75 seconds while Attached<br>Can be Detached for a total Duration of 6 seconds<br>Deals (34-398) to (51-597) Fire Damage<br>(120-250)% more Damage with Ignite<br>25% chance to Ignite enemies<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Armageddon Brand skill icon.png | CataclysmSigil | Can be Attached for a total Duration of 5 seconds<br>Activates every 0.75 seconds while Attached<br>Can be Detached for a total Duration of 6 seconds<br>Deals (34-398) to (51-597) Fire Damage<br>(120-250)% more Damage with Ignite<br>25% chance to Ignite enemies<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency | |||||||
| Arrogance Support | 0.0 | Supports any skill with a reservation. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrogance Support|SupportBloodMagic]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(220%-201%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Cooldown</th><td class="tc -value">0.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBloodMagic | Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana | |||||||||
| Arrow Nova Support | 0.0 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrow Nova Support|SupportArrowNova]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 4 additional Projectiles<br>Supported Skills deal (40-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportArrowNova | Supported Skills fire 4 additional Projectiles<br>Supported Skills deal (40-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows | |||||||||
| Artillery Ballista | Artillery Ballista | 1.0 | Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallista]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(44%-57.3%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(44%-57%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (44-57.3)% of Base Attack Damage<br>Totem lasts 8 seconds<br>Fires 5 additional Arrows<br>+(2-3) to maximum number of Summoned Ballista Totems<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> | Bow | Bows | 20 | 0 | 0 | 0 | 0 | Artillery Ballista skill icon.png | ArtilleryBallista | Deals (44-57.3)% of Base Attack Damage<br>Totem lasts 8 seconds<br>Fires 5 additional Arrows<br>+(2-3) to maximum number of Summoned Ballista Totems<br>100% of Physical Damage Converted to Fire Damage | |||||
| Assassin's Mark | Assassin's Mark | 0.5 | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Assassin's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Assassin's Mark|AssassinsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Assassin's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (6-9.8) seconds<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed<br>Cursed enemies have a 100% chance to grant a Power Charge when slain</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Assassin's Mark skill icon.png | AssassinsMark | Assassin's Mark skill screenshot.jpg | Base duration is (6-9.8) seconds<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed<br>Cursed enemies have a 100% chance to grant a Power Charge when slain | ||||||
| Awakened Added Chaos Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Chaos Damage Support|SupportAddedChaosDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (190-234) to (284-352) added Chaos Damage<br>+(0-1) to Level of Supported Active Skill Gems</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportAddedChaosDamagePlus | Supported Skills have (190-234) to (284-352) added Chaos Damage<br>+(0-1) to Level of Supported Active Skill Gems | |||||||||
| Awakened Added Cold Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Cold Damage Support|SupportAddedColdDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (187-227) to (280-341) added Cold Damage<br>+(0-1) to Level of Supported Cold Skill Gems</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportAddedColdDamagePlus | Supported Skills have (187-227) to (280-341) added Cold Damage<br>+(0-1) to Level of Supported Cold Skill Gems | |||||||||
| Awakened Added Fire Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Fire Damage Support|SupportAddedFireDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (45-49)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Fire Skill Gems</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportAddedFireDamagePlus | Supported Skills gain (45-49)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Fire Skill Gems | |||||||||
| Awakened Added Lightning Damage Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Lightning Damage Support|SupportAddedLightningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (23-29) to (445-543) added Lightning Damage<br>+(0-1) to Level of Supported Lightning Skill Gems</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportAddedLightningDamagePlus | Supported Skills have (23-29) to (445-543) added Lightning Damage<br>+(0-1) to Level of Supported Lightning Skill Gems | |||||||||
| Awakened Ancestral Call Support | 0.0 | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Ancestral Call Support|SupportAncestralCallPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (8-0)% less Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportAncestralCallPlus | Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (8-0)% less Damage | |||||||||
| Awakened Arrow Nova Support | 0.0 | Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Arrow Nova Support|SupportArrowNovaPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportArrowNovaPlus | Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills can only be used with Bows | |||||||||
| Awakened Blasphemy Support | 0.0 | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Blasphemy Support|SupportBlasphemyPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">(80-88)% increased Area of Effect of Supported Curse Skills<br>Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportBlasphemyPlus | (80-88)% increased Area of Effect of Supported Curse Skills<br>Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant | |||||||||
| Awakened Brutality Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Brutality Support|SupportBrutalityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (60-64)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportBrutalityPlus | Supported Skills deal (60-64)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage | |||||||||
| Awakened Burning Damage Support | 0.0 | Supports any skill that hits enemies, or can deal burning damage directly. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Burning Damage Support|SupportBurningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (55-59)% more Burning Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportBurningDamagePlus | Supported Skills deal (55-59)% more Burning Damage | |||||||||
| Awakened Cast On Critical Strike Support | 0.0 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast On Critical Strike Support|SupportCastOnCritTriggeredPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (30-32)% more Spell Damage<br>Supported Skills have (10-22)% increased Cooldown Recovery Rate<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportCastOnCritTriggeredPlus | Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (30-32)% more Spell Damage<br>Supported Skills have (10-22)% increased Cooldown Recovery Rate<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Awakened Cast While Channelling Support | 0.0 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast While Channelling Support|SupportCastWhileChannellingTriggeredPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal (10-12)% more Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportCastWhileChannellingTriggeredPlus | Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal (10-12)% more Damage<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Awakened Chain Support | 0.0 | Supports projectile skills, and any other skills that chain. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Chain Support|SupportChainPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +3 times<br>Supported Skills deal (19-10)% less Damage with Hits</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportChainPlus | Supported Skills Chain +3 times<br>Supported Skills deal (19-10)% less Damage with Hits | |||||||||
| Awakened Cold Penetration Support | 0.0 | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cold Penetration Support|SupportColdPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Cold Resistance</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportColdPenetrationPlus | Supported Skills Penetrate (38-42)% Cold Resistance | |||||||||
| Awakened Controlled Destruction Support | 0.0 | Supports attack skills, or spell skills that deal damage. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Controlled Destruction Support|SupportControlledDestructionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills, or spell skills that deal damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (45-49)% more Spell Damage<br>Supported Skills have 100% reduced Critical Strike Chance</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportControlledDestructionPlus | Supported Skills deal (45-49)% more Spell Damage<br>Supported Skills have 100% reduced Critical Strike Chance | |||||||||
| Awakened Deadly Ailments Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Deadly Ailments Support|SupportDeadlyAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (65-69)% more Damage with Ailments<br>Supported Skills deal 10% less Damage with Hits<br>Damaging Ailments inflicted with Supported Skills deal damage (10-12)% faster</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportDeadlyAilmentsPlus | Supported Skills deal (65-69)% more Damage with Ailments<br>Supported Skills deal 10% less Damage with Hits<br>Damaging Ailments inflicted with Supported Skills deal damage (10-12)% faster | |||||||||
| Awakened Elemental Damage With Attacks Support | 0.0 | Supports attack skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Damage With Attacks Support|SupportWeaponElementalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills deal (55-59)% more Elemental Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportWeaponElementalDamagePlus | Supported Attack Skills deal (55-59)% more Elemental Damage | |||||||||
| Awakened Elemental Focus Support | 0.0 | Supports any skill that hits or burns enemies, or inflicts elemental ailments. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Elemental Focus Support|SupportElementalFocusPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-54)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportElementalFocusPlus | Supported Skills deal (50-54)% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments | |||||||||
| Awakened Fire Penetration Support | 0.0 | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fire Penetration Support|SupportFirePenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Fire Resistance</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportFirePenetrationPlus | Supported Skills Penetrate (38-42)% Fire Resistance | |||||||||
| Awakened Fork Support | 0.0 | Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Fork Support|SupportForkPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles from Supported Skills Fork an additional Time<br>Projectiles from Supported Skills Fork<br>Supported Skills deal (0-9)% more Projectile Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportForkPlus | Projectiles from Supported Skills Fork an additional Time<br>Projectiles from Supported Skills Fork<br>Supported Skills deal (0-9)% more Projectile Damage | |||||||||
| Awakened Generosity Support | 0.0 | Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Generosity Support|SupportGenerosityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.</td></tr><tr><td class="tc -mod" colspan="2">Non-Curse Auras from Supported Skills have (41-49)% increased Effect<br>Supported Auras do not affect you</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportGenerosityPlus | Non-Curse Auras from Supported Skills have (41-49)% increased Effect<br>Supported Auras do not affect you | |||||||||
| Awakened Greater Multiple Projectiles Support | 0.0 | Supports projectile skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Greater Multiple Projectiles Support|SupportGreaterMultipleProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">165%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportGreaterMultipleProjectilesPlus | Supported Skills fire 5 additional Projectiles<br>Supported Skills deal (30-26)% less Projectile Damage | |||||||||
| Awakened Hextouch Support | 0.0 | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Hextouch Support|SupportCurseOnHitPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply supported Curses on Hit<br>Hexes applied by Supported Curse Skills have (10-14)% chance to affect Hexproof Enemies<br>You cannot Cast Supported Curse Spells<br>Supported Skills can apply (0-1) additional Curse</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportCurseOnHitPlus | Supported Skills apply supported Curses on Hit<br>Hexes applied by Supported Curse Skills have (10-14)% chance to affect Hexproof Enemies<br>You cannot Cast Supported Curse Spells<br>Supported Skills can apply (0-1) additional Curse | |||||||||
| Awakened Increased Area Of Effect Support | 0.0 | Supports any skill with an area of effect. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Increased Area Of Effect Support|SupportIncreasedAreaOfEffectPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportIncreasedAreaOfEffectPlus | Supported Skills have (50-54)% increased Area of Effect<br>Supported Skills deal (10-14)% more Area Damage | |||||||||
| Awakened Lightning Penetration Support | 0.0 | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Lightning Penetration Support|SupportLightningPenetrationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate (38-42)% Lightning Resistance</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportLightningPenetrationPlus | Supported Skills Penetrate (38-42)% Lightning Resistance | |||||||||
| Awakened Melee Physical Damage Support | 0.0 | Supports melee attack skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Physical Damage Support|SupportMeleePhysicalDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportMeleePhysicalDamagePlus | Supported Skills deal (50-54)% more Melee Physical Damage<br>Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits | |||||||||
| Awakened Melee Splash Support | 0.0 | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Melee Splash Support|SupportMeleeSplashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-38)% less Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>Supported Skills deal Splash Damage to surrounding targets</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportMeleeSplashPlus | Supported Skills deal (40-38)% less Damage to surrounding targets<br>Supported Skills have (60-72)% more Melee Splash Area of Effect<br>Supported Skills deal Splash Damage to surrounding targets | |||||||||
| Awakened Minion Damage Support | 0.0 | Supports skills which create Minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Minion Damage Support|SupportMinionDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills deal (50-54)% more Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportMinionDamagePlus | Minions from Supported Skills deal (50-54)% more Damage | |||||||||
| Awakened Multistrike Support | 0.0 | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Multistrike Support|SupportMultistrikePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">160%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>First Repeat of Supported Skills deals 20% more Damage<br>Second Repeat of Supported Skills deals 40% more Damage<br>Third Repeat of Supported Skills deals 60% more Damage<br>Supported Skills deal 10% less Attack Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportMultistrikePlus | Supported Skills Repeat 3 additional times<br>Supported Skills have (45-47)% more Melee Attack Speed<br>First Repeat of Supported Skills deals 20% more Damage<br>Second Repeat of Supported Skills deals 40% more Damage<br>Third Repeat of Supported Skills deals 60% more Damage<br>Supported Skills deal 10% less Attack Damage | |||||||||
| Awakened Spell Cascade Support | 0.0 | Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Cascade Support|SupportSpellCascadePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area<br>Supported Skills have (18-16)% less Area of Effect<br>Supported Skills deal (25-21)% less Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportSpellCascadePlus | Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area<br>Supported Skills have (18-16)% less Area of Effect<br>Supported Skills deal (25-21)% less Damage | |||||||||
| Awakened Spell Echo Support | 0.0 | Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Spell Echo Support|SupportSpellEchoPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Repeat an additional time<br>Supported Skills have (71-75)% more Cast Speed<br>Supported Skills deal 15% less Damage<br>Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportSpellEchoPlus | Supported Skills Repeat an additional time<br>Supported Skills have (71-75)% more Cast Speed<br>Supported Skills deal 15% less Damage<br>Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage | |||||||||
| Awakened Swift Affliction Support | 0.0 | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Swift Affliction Support|SupportSwiftAfflictionPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">125%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (45-49)% more Damage over Time<br>25% reduced Duration of Supported Skills and Damaging Ailments they inflict</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportSwiftAfflictionPlus | Supported Skills deal (45-49)% more Damage over Time<br>25% reduced Duration of Supported Skills and Damaging Ailments they inflict | |||||||||
| Awakened Unbound Ailments Support | 0.0 | Supports any skill that hits enemies or inflicts ailments | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unbound Ailments Support|SupportUnboundAilmentsPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies or inflicts ailments</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (56-64)% increased Duration of Ailments on Enemies<br>Supported Skills deal (34-38)% more Damage with Ailments<br>Supported Skills have (35-41)% increased Effect of non-Damaging Ailments on Enemies</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportUnboundAilmentsPlus | Supported Skills have (56-64)% increased Duration of Ailments on Enemies<br>Supported Skills deal (34-38)% more Damage with Ailments<br>Supported Skills have (35-41)% increased Effect of non-Damaging Ailments on Enemies | |||||||||
| Awakened Unleash Support | 0.0 | Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Unleash Support|SupportUnleashPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">160%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (20-18)% less Damage when Reoccurring</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportUnleashPlus | Supported Spells gain a Seal every (0.7-0.66) seconds, to a maximum of 3 Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost<br>Supported Skills deal (20-18)% less Damage when Reoccurring | |||||||||
| Awakened Vicious Projectiles Support | 0.0 | Supports projectile attack skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Vicious Projectiles Support|SupportViciousProjectilesPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (60-64)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed<br>Supported Skills deal (60-64)% more Physical Damage over Time<br>Supported Skills deal (60-64)% more Chaos Damage over Time</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportViciousProjectilesPlus | Supported Skills deal (60-64)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed<br>Supported Skills deal (60-64)% more Physical Damage over Time<br>Supported Skills deal (60-64)% more Chaos Damage over Time | |||||||||
| Awakened Void Manipulation Support | 0.0 | Supports any skill that deals damage. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Void Manipulation Support|SupportVoidManipulationPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-44)% more Chaos Damage<br>Supported Skills deal 25% reduced Elemental Damage</td></tr></table></span> | 5 | 0 | 0 | 0 | 0 | SupportVoidManipulationPlus | Supported Skills deal (40-44)% more Chaos Damage<br>Supported Skills deal 25% reduced Elemental Damage | |||||||||
| Ball Lightning | Ball Lightning | 0.7 | Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning|BallLightning]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Projectile Speed</th><td class="tc -value">400</td></tr><tr><th>Radius</th><td class="tc -value">22</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-22) to (48-426) Lightning Damage</td></tr></table></span> | 20 | 400 | 22 | 0 | 0 | Ball Lightning skill icon.png | BallLightning | Ball Lightning skill screenshot.jpg | Deals (3-22) to (48-426) Lightning Damage | ||||||
| Ballista Totem Support | 0.0 | Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ballista Totem Support|SupportRangedAttackTotem]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills deal (42-33)% less Damage<br>Attacks used by Totem have 50% less Attack Speed<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Attack Skills cannot be used with Melee Weapons</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportRangedAttackTotem | Supported Skills will summon a Ballista Totem which uses that Skill<br>Totem lasts 8 seconds<br>Supported Skills deal (42-33)% less Damage<br>Attacks used by Totem have 50% less Attack Speed<br>Supported Skills have +2 to maximum number of Summoned Ballista Totems<br>Supported Attack Skills cannot be used with Melee Weapons | |||||||||
| Bane | Bane | 0.6 | Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bane</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bane|SupportDarkRitual]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bane skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) Mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 2.00 seconds<br>Deals (45.7-895.6) Base Chaos Damage per second<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-3) to radius<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Bane skill icon.png | SupportDarkRitual | Base duration is 2.00 seconds<br>Deals (45.7-895.6) Base Chaos Damage per second<br>(28-42)% more Damage per Curse applied<br>50% increased Debuff Duration per Curse applied<br>Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-3) to radius<br>This Gem can only Support Skill Gems requiring Level (24-70) or lower<br>You cannot Cast Supported Curse Spells | |||||||
| Barrage | Barrage | 1.0 | After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage|Barrage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]<br>[[Wands]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(47%-54.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(47%-55%)</td></tr><tr><td class="tc -gemdesc" colspan="2">After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.</td></tr><tr><td class="tc -mod" colspan="2">Deals (47-55)% of Base Attack Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially</td></tr></table></span> | Bow • Wand | Bows • Wands | 20 | 0 | 0 | 0 | 0 | Barrage skill icon.png | Barrage | Barrage skill screenshot.jpg | Deals (47-55)% of Base Attack Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially | ||||
| Barrage Support | 0.0 | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barrage Support|SupportBarrage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 3 additional Projectiles<br>Supported Skills deal (68-62)% less Damage<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills can only be used with Bows or Wands</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBarrage | Supported Skills fire 3 additional Projectiles<br>Supported Skills deal (68-62)% less Damage<br>Supported Skills have 5% more Attack Time per Projectile<br>Supported Skills have 5% more Trap and Mine Throwing Time per Projectile<br>Supported Skills Fire Projectiles sequentially<br>Supported Skills can only be used with Bows or Wands | |||||||||
| Bear Trap | Bear Trap | 1.0 | Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bear Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bear Trap|BearTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bear Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.</td></tr><tr><td class="tc -mod" colspan="2">Trap lasts 4 seconds<br>Deals (16-1447) to (22-2026) Physical Damage<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts<br>Base duration is 3 seconds<br>Locks enemy in place<br>Traps do not Trigger at the end of their Duration</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Bear Trap skill icon.png | BearTrap | Bear Trap skill screenshot.jpg | Trap lasts 4 seconds<br>Deals (16-1447) to (22-2026) Physical Damage<br>Enemies take 25% increased Damage from Trap or Mine Hits<br>Enemies have 80% less Movement Speed when the Debuff starts<br>Base duration is 3 seconds<br>Locks enemy in place<br>Traps do not Trigger at the end of their Duration | ||||||
| Berserk | Berserk | 0.0 | Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Berserk</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Berserk|Berserk]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Berserk skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(10-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.</td></tr><tr><td class="tc -mod" colspan="2">At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>25% increased Character Size<br>Lose 5 Rage per second<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Berserk skill icon.png | Berserk | At least 5 Rage required to start Berserking<br>(15-20)% more Damage with Attacks<br>(15-20)% more Attack Speed<br>(25-30)% more Movement Speed<br>(15-19)% less Damage taken<br>25% increased Character Size<br>Lose 5 Rage per second<br>Each second, 20% more Rage loss Rate<br>This Skill's Cooldown does not recover during its effect | |||||||
| Blade Blast | Blade Blast | 0.5 | Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Blast|BladeBlast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-210) to (17-315) Physical Damage<br>80% more Area of Effect per Blade Vortex blade detonated</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Blade Blast skill icon.png | BladeBlast | Deals (11-210) to (17-315) Physical Damage<br>80% more Area of Effect per Blade Vortex blade detonated | |||||||
| Blade Flurry | Blade Flurry | 1.0 | Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Flurry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Flurry|ChargedAttack]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Flurry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claws]]<br>[[Daggers]]<br>[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[Rune Daggers]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="damage area">14</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="targeting area">17</abbr></td></tr><tr><th>Radius 3</th><td class="tc -value"><abbr title="release area">19</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(32%-45%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(32%-45%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">Deals (32-45)% of Base Attack Damage<br>20% more Damage with Hits and Ailments for each stage<br>(14-75) to (20-113) Added Attack Physical Damage</td></tr></table></span> | Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • Rune Dagger | Claws • Daggers • One Hand Swords • Thrusting One Hand Swords • Rune Daggers | 20 | 0 | 14 | damage area | 17 | targeting area | 19 | release area | Blade Flurry skill icon.png | ChargedAttack | Blade Flurry skill screenshot.jpg | Deals (32-45)% of Base Attack Damage<br>20% more Damage with Hits and Ailments for each stage<br>(14-75) to (20-113) Added Attack Physical Damage | |
| Blade Vortex | Blade Vortex | 0.5 | This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blade Vortex</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blade Vortex|BladeVortex]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blade Vortex skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Radius</th><td class="tc -value">15</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(6-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">25%</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-101) to (5-151) Physical Damage<br>Base duration is 5 seconds<br>Can have up to 10 active spinning blades<br>10% increased Critical Strike Chance for each blade<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>+(0-4) to radius</td></tr></table></span> | 20 | 0 | 15 | 0 | 0 | Blade Vortex skill icon.png | BladeVortex | Blade Vortex skill screenshot.jpg | Deals (3-101) to (5-151) Physical Damage<br>Base duration is 5 seconds<br>Can have up to 10 active spinning blades<br>10% increased Critical Strike Chance for each blade<br>35% increased Hit Rate for each blade<br>35% more Damage for each blade<br>+(0-4) to radius | ||||||
| Bladefall | Bladefall | 0.7 | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 6 seconds<br>Deals (44-411) to (66-617) Physical Damage<br>6% less Damage per Volley<br>100% increased Critical Strike Chance<br>20% reduced Critical Strike Chance per Volley<br>5 Volleys<br>Leaves a Lingering Blade in the ground for every Volley<br>Maximum 40 Lingering Blades can be left in the ground at a time<br>Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself</td></tr></table></span> | 20 | 0 | 12 | per volley, 4 unit overlap | 0 | 0 | Bladefall skill icon.png | Bladefall | Bladefall skill screenshot.jpg | Base duration is 6 seconds<br>Deals (44-411) to (66-617) Physical Damage<br>6% less Damage per Volley<br>100% increased Critical Strike Chance<br>20% reduced Critical Strike Chance per Volley<br>5 Volleys<br>Leaves a Lingering Blade in the ground for every Volley<br>Maximum 40 Lingering Blades can be left in the ground at a time<br>Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself | |||||
| Bladestorm | Bladestorm | 1.0 | Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[Two Hand Swords]]<br>[[One Hand Axes]]<br>[[Two Hand Axes]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Deals (105-150)% of Base Attack Damage<br>Base duration is 3 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> | One Hand Sword • Thrusting One Hand Sword • Two Hand Sword • One Hand Axe • Two Hand Axe | One Hand Swords • Thrusting One Hand Swords • Two Hand Swords • One Hand Axes • Two Hand Axes | 20 | 0 | 0 | 0 | 0 | Bladestorm skill icon.png | Bladestorm | Deals (105-150)% of Base Attack Damage<br>Base duration is 3 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments | |||||
| Blasphemy Support | 0.0 | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Yes | Yes | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBlasphemy | Supported Skills apply their Curse as an Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>(0-76)% increased Area of Effect of Supported Curse Skills | |||||||||
| Blast Rain | Blast Rain | 1.0 | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Deals (30-35.6)% of Base Attack Damage<br>100% of Physical Damage Converted to Fire Damage<br>Fires 5 additional Arrows<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> | Bow | Bows | 20 | 0 | 0 | 0 | 0 | Blast Rain skill icon.png | BlastRain | Blast Rain skill screenshot.jpg | Deals (30-35.6)% of Base Attack Damage<br>100% of Physical Damage Converted to Fire Damage<br>Fires 5 additional Arrows<br>Penetrates (20-30)% Fire Resistance | ||||
| Blastchain Mine Support | 0.0 | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">30%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Mine lasts 5 seconds<br>Supported Skills deal (35-25)% less Damage<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Attack Skills cannot be used with Melee Weapons</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportRemoteMine | Mine lasts 5 seconds<br>Supported Skills deal (35-25)% less Damage<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Attack Skills cannot be used with Melee Weapons | |||||||||
| Blazing Salvo | Blazing Salvo | 0.7 | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">40%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-162) to (9-243) Fire Damage<br>Fires (4-6) additional Projectiles</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Blazing Salvo skill icon.png | Ember | Deals (6-162) to (9-243) Fire Damage<br>Fires (4-6) additional Projectiles | |||||||
| Blight | Blight | 0.3 | Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Radius</th><td class="tc -value">26</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.1-257.4) Base Chaos Damage per second<br>Base duration is 2.5 seconds<br>Base secondary duration is 0.8 seconds<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius</td></tr></table></span> | 20 | 0 | 26 | 0 | 0 | Blight skill icon.png | Blight | Blight skill screenshot.jpg | Deals (3.1-257.4) Base Chaos Damage per second<br>Base duration is 2.5 seconds<br>Base secondary duration is 0.8 seconds<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius | ||||||
| Blind Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBlind | Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration | |||||||||
| Blink Arrow | Blink Arrow | 1.0 | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3 seconds<br>Minions deal 75% more Damage<br>Minions deal (0-114)% increased Damage<br>(0-57)% increased Minion Maximum Life<br>(0-47)% increased Cooldown Recovery Rate</td></tr></table></span> | Bow | Bows | 20 | 0 | 0 | 0 | 0 | Blink Arrow skill icon.png | BlinkArrow | Blink Arrow skill screenshot.jpg | Base duration is 3 seconds<br>Minions deal 75% more Damage<br>Minions deal (0-114)% increased Damage<br>(0-57)% increased Minion Maximum Life<br>(0-47)% increased Cooldown Recovery Rate | ||||
| Block Chance Reduction Support | 0.0 | Supports any skill that hits enemies. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills<br>Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Overpowered applies -5% chance to Block Attack and Spell Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBlockReduction | Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills<br>Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Overpowered applies -5% chance to Block Attack and Spell Damage | |||||||||
| Blood and Sand | Blood and Sand | 0.0 | Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> | 6 | 0 | 0 | 0 | 0 | Blood and Sand skill icon.png | BloodSandStance | Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate | |||||||
| Blood Rage | Blood Rage | 0.0 | Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) Life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">(5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill<br>Base duration is (7-10.8) seconds</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Blood Rage skill icon.png | BloodRage | Blood Rage skill screenshot.jpg | (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill<br>Base duration is (7-10.8) seconds | ||||||
| Bloodlust Support | 0.0 | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">125%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBloodlust | Supported Skills deal (40-59)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding | |||||||||
| Bloodthirst Support | 0.0 | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodthirst Support|SupportBloodthirst]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (10-19)% more Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBloodthirst | Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (10-19)% more Damage | |||||||||
| Bodyswap | Bodyswap | 0.7 | Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap|CorpseWarp]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">70%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage<br>300% more Area of Effect if Consuming a corpse</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Bodyswap skill icon.png | CorpseWarp | Bodyswap skill screenshot.jpg | Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage<br>300% more Area of Effect if Consuming a corpse | ||||||
| Bone Offering | Bone Offering | 1.0 | Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5 seconds<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Additional 1 seconds Base Duration per extra corpse Consumed<br>Minions recover (11-594) Life when they Block</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | Bone Offering skill icon.png | BoneOffering | Bone Offering skill screenshot.jpg | Base duration is 5 seconds<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Additional 1 seconds Base Duration per extra corpse Consumed<br>Minions recover (11-594) Life when they Block | ||||||
| Bonechill Support | 0.0 | Supports any skill that can chill enemies or create chilling areas. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bonechill Support|SupportBonechill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can chill enemies or create chilling areas.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% increased Effect of Chill on Enemies<br>Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect<br>Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect<br>Supported Skills deal 5-14% more Cold Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBonechill | Supported Skills have (25-44)% increased Effect of Chill on Enemies<br>Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect<br>Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect<br>Supported Skills deal 5-14% more Cold Damage | |||||||||
| Brand Recall | Brand Recall | 0.0 | Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Brand Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Brand Recall|SigilRecall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Brand Recall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-16) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.</td></tr><tr><td class="tc -mod" colspan="2">Brands gain (25-45)% increased Attachment Range<br>Spends 20% of Brand's Mana Cost<br>(0-40)% increased Cooldown Recovery Rate</td></tr></table></span> | 6 | 0 | 0 | 0 | 0 | Brand Recall skill icon.png | SigilRecall | Brands gain (25-45)% increased Attachment Range<br>Spends 20% of Brand's Mana Cost<br>(0-40)% increased Cooldown Recovery Rate | |||||||
| Brutality Support | 0.0 | Supports any skill that deals damage. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality Support|SupportBrutality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportBrutality | Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage | |||||||||
| Burning Arrow | Burning Arrow | 1.0 | Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow|BurningArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Projectile Speed</th><td class="tc -value">3260</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-8) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(150%-184.2%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(150%-184%)</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Deals (150-184.2)% of Base Attack Damage<br>Base duration is 4 seconds<br>50% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>100% of Physical Damage Converted to Fire Damage<br>If this Skill Ignites an Enemy, it also inflicts a Burning Debuff<br>Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second</td></tr></table></span> | Bow | Bows | 20 | 3,260 | 0 | 0 | 0 | Burning Arrow skill icon.png | BurningArrow | Burning Arrow skill screenshot.jpg | Deals (150-184.2)% of Base Attack Damage<br>Base duration is 4 seconds<br>50% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>100% of Physical Damage Converted to Fire Damage<br>If this Skill Ignites an Enemy, it also inflicts a Burning Debuff<br>Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second | ||||
| Burning Damage Support | 0.0 | Supports any skill that hits enemies, or can deal burning damage directly. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Damage Support|SupportIncreasedBurningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-54)% more Burning Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportIncreasedBurningDamage | Supported Skills deal (35-54)% more Burning Damage | |||||||||
| Cast On Critical Strike Support | 0.0 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast On Critical Strike Support|SupportCastOnCritTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (20-29)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastOnCritTriggered | Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (20-29)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Cast on Death Support | 0.0 | Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Death Support|SupportCastOnDeath]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">0%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastOnDeath | 100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>(0-304)% more Damage while Dead | |||||||||
| Cast on Melee Kill Support | 0.0 | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Melee Kill Support|SupportCastOnMeleeKillTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastOnMeleeKillTriggered | Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Cast when Damage Taken Support | 0.0 | Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Damage Taken Support|SupportCastOnDamageTaken]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">250%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger Supported Spells when you take a total of (528-3272) Damage<br>Supported Skills deal (-70-6)% more Damage<br>This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastOnDamageTaken | Trigger Supported Spells when you take a total of (528-3272) Damage<br>Supported Skills deal (-70-6)% more Damage<br>This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Cast when Stunned Support | 0.0 | Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Stunned Support|SupportCastOnStunned]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit<br>You cannot Cast Supported Triggerable Spells directly</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastOnStunned | (50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit<br>You cannot Cast Supported Triggerable Spells directly | |||||||||
| Cast while Channelling Support | 0.0 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast while Channelling Support|SupportCastWhileChannellingTriggered]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>You cannot Cast Supported Triggerable Spells directly<br>Supported Triggered Spells deal (0-9)% more Damage</td></tr></table></span> | 20 | 0 | 0 | 0 | 0 | SupportCastWhileChannellingTriggered | Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>You cannot Cast Supported Triggerable Spells directly<br>Supported Triggered Spells deal (0-9)% more Damage | |||||||||
| Caustic Arrow | Caustic Arrow | 1.0 | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow|PoisonArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bows]]</td></tr><tr><th>Projectile Speed</th><td class="tc -value">3260</td></tr><tr><th>Radius</th><td class="tc -value">20</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-64.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-64%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Deals (55-64.4)% of Base Attack Damage<br>Base duration is 2 seconds<br>Deals (8.8-1927.1) Base Chaos Damage per second<br>60% of Physical Damage Converted to Chaos Damage<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius</td></tr></table></span> | Bow | Bows | 20 | 3,260 | 20 | 0 | 0 | Caustic Arrow skill icon.png | PoisonArrow | Caustic Arrow skill screenshot.jpg | Deals (55-64.4)% of Base Attack Damage<br>Base duration is 2 seconds<br>Deals (8.8-1927.1) Base Chaos Damage per second<br>60% of Physical Damage Converted to Chaos Damage<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-6) to radius | ||||
| Chain Hook | Chain Hook | 1.0 | When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. | No | No | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chain Hook</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chain Hook|ChainStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chain Hook skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Swords]]<br>[[Thrusting One Hand Swords]]<br>[[One Hand Axes]]<br>[[One Hand Maces]]<br>[[Sceptres]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 Mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-135%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-135%)</td></tr><tr><td class="tc -gemdesc" colspan="2">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Deals (115-135)% of Base Attack Damage<br>+1 Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> | One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | One Hand Swords • Thrusting One Hand Swords • One Hand Axes • One Hand Maces • Sceptres | 20 | 0 | 0 | 0 | 0 | Chain Hook skill icon.png | ChainStrike | Deals (115-135)% of Base Attack Damage<br>+1 Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies |