Trickster

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Trickster
Everyone knows how to die. Some just need a little nudge to get them started.
This page is about the Ascendancy class. For the Ascendant passive, see Trickster (Ascendant passive).

The Trickster is an Ascendancy class for Shadows.

Overview

The Trickster is a versatile defensive class focused around evasion and energy shield-related defenses. The Trickster gains added layers of defence to his evasion and energy shield from Escape Artist, which they can further augment with leech with Soul Drinker or spell suppression with Spellbreaker. Other layers of defense they can acquire include Heartstopper for alternating defenses against hits or damage over time and One Step Ahead to become resistant to action speed reduction while slowing nearby enemies down. Finally, Swift Killer grants major frenzy charge bonuses and Polymath gives more damage and recovery the more they varied their skill tree is.

Passive skills

Trickster skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Attack and Cast Speed, Damage Over Time
4% increased Attack and Cast Speed
10% increased Damage over Time [1]
Evasion and Energy Shield, Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Attack and Cast Speed [1]
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Evasion and Energy Shield, Energy Shield Leech
14% increased Evasion Rating
5% increased maximum Energy Shield
40% increased total Recovery per second from Energy Shield Leech [1]
Evasion and Energy Shield, Energy Shield Recharge
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Evasion and Energy Shield, Movement Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Movement Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
One Step Ahead Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Evasion and Energy Shield, Attack and Cast Speed
Swift Killer +2 to Maximum Frenzy Charges
200% increased Charge Duration
Evasion and Energy Shield, Frenzy Charge Duration
Polymath 3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Evasion and Energy Shield, Damage
Heartstopper Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
Evasion and Energy Shield, Movement Speed
Escape Artist +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
Evasion and Energy Shield, Movement Speed
Spellbreaker +20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Escape Artist Evasion and Energy Shield, Energy Shield Recharge
Soul Drinker Energy Shield Leech effects are not removed when Energy Shield is Filled
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
Escape Artist Evasion and Energy Shield, Energy Shield Leech

Version history

Version Changes
3.19.0
  • The Trickster Ascendancy has been reworked. Following is each notable passive, what it now grants, and its prerequisite (if it has one).
    • Heartstopper: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. These are consecutive, rather than simultaneous. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
    • Polymath: 3% more Damage for each different type of Mastery you have Allocated, and Recover 1% of Life, Energy Shield, and Mana on Kill for each different type of Mastery you have Allocated. The small Passive Skill prior grants 10% increased Damage, 14% increased Evasion Rating, and 5% increased maximum Energy Shield.
    • Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration.
    • One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Attack and Cast Speed.
    • Escape Artist: +5 to Evasion Rating per 1 maximum Energy Shield on Helmet, and +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
    • Soul Drinker: Requires Escape Artist. 2% of Damage Leeched as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 40% increased total Recovery per second from Energy Shield Leech.
    • Spellbreaker: Requires Escape Artist. +20% chance to Suppress Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 10% increased Energy Shield Recharge Rate.
  • Existing Forbidden FlameForbidden Flame
    Crimson Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
    continue to think and dream and beg for silence...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Forbidden FleshForbidden Flesh
    Cobalt Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
    continue to merge and mutate and cry out for release...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewels that provided Trickster Notables that have been removed have been updated as follows:
3.16.0
  • Added a new notable, which replaces Ghost Dance, that provides "Every 10 seconds, take no Damage over Time for 5 seconds."
3.13.0
  • The small passive prior to Harness the Void now grants 10% increased Damage (previously it increased Damage over Time).
3.7.0
  • Each of the small passives on the Trickster Ascendancy tree now grant 5% increased energy shield (from 8%) and 14% increased evasion rating (from 8%).
3.2.0


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