Rarity

From Path of Exile Wiki
Revision as of 13:07, 7 December 2022 by Iamacyborg (talk | contribs) (Added TOC)
Jump to navigation Jump to search

All monsters, strongboxes and most of the items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Higher rarity means things are higher valued but occur less frequently in the game.

Items

Items receive a random rarity with normal items being the most common and unique items the least common. Rarity is rolled before base type.[1] The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Statistics impacting Item Rarity change the chance at each step.[2]

Magic, rare, and unique items found by the player are initially unidentified and a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. must be used to discover their properties.

The number of sockets that can be found on an item is not affected by rarity; this instead relies on its item level.

Item modifiers' random values can be rerolled using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..

Rarities

Normal

Normal Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks

Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. if they have a range.

A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it., or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.. Using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. can upgrade a normal item into a magic, rare, or even unique item of the same base type.

Magic

Magic Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks

Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level, the base type and any additional flags on the item (such as shaped or elder).

A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.. The affixes can be rerolled with an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it..

A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.. It will retain its current affixes and one new affix will be added.

When Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's Robe
Energy Shield: (287-396)
Movement Speed: -3%
Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
Renowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city.
is equipped, it grants player dropped magic item identified.

Rare

Rare Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks

Rare items function the same as magic items, except they have at most six affixes – up to three prefixes and up to three suffixes. Found rare items or items made rare with an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. or an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. will always have at least 4 affixes, but it is possible to get a rare item with only 2 or 3 by using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. or Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.. A rare item with less than 6 affixes can gain an additional mod with an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. or through Master crafting. Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. completely reroll a rare item's affixes, again giving between 4 and 6 mods.

Rare items are given a randomly generated name.

Jewels and Abyss Jewels can only have up to 4 explicit modifiers; Maps can have 8 mods as a result of corruption.

Unique

Main page: Unique item
Unique Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks

Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. rare items are always more powerful than magic items), this is not the case with unique items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than rare items.

It is GGG's intention that each base item has at least one corresponding unique item.[citation needed]

Increased Item Rarity/Quantity

Players can boost their chances of getting powerful equipment and uniques with the statistics Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.

Rarity and quantity stats can come from player’s equipment, the support gems Item Rarity SupportItem Rarity SupportSupport
Icon: R
Level: (1-20)
Requires Level 31Supports any skill that can kill enemies.(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills

Additional Effects From 1-20% Quality:
(0.5-10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Level: (1-20)
Requires Level 24Supports any skill that can kill enemies.(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills

Additional Effects From 1-20% Quality:
(0.35-7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, monster rarity, party bonuses, and map bonuses. The stats on the character stack additively with each other, and are subject to diminishing returns. Stats from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)

IIR and IIQ from gear do not affect chests, and have no effect on the number or type of currency, items, scrolls, or gems that drop from them.[3]

Increased Item Rarity (IIR)

Increases the chances of an item being magic, rare, or unique. This statistic has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an inherent increased item rarity statistic for drops.

When in a party, only the statistics from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Theoretical Maximum Increased Item Rarity

Non-legacy IIR Legacy IIR
AndvariusAndvarius
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity
(50-70)% increased Rarity of Items found
-20% to all Elemental Resistances
Danger is the price of wealth.
1
170% 170%
AurseizeAurseize
Steelscale Gauntlets
Armour: (91-120)
Evasion: (91-120)
Requires Level 36, 29 Str, 29 Dex(40-60)% increased Armour and Evasion
(40-50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
Wealth is not to be borne lightly.
50% 0%
String of ServitudeString of Servitude
Heavy Belt
Requires Level 1<(1-2) Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled
Level Requirement reduced by 100 (Hidden)
CorruptedFor the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.
2
90% 90%
Divination DistillateDivination Distillate
Large Hybrid Flask
Recovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30(20-30)% increased Rarity of Items found during Effect
(8-12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
+50% to Elemental Resistances during Effect
Knowledge is fermented in pain and loss
Distilled with reflection
To quench the thirst of those
who dream of enlightenment
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
3
30% 60%
Greed's EmbraceGreed's Embrace
Golden Plate
Armour: (559-643)
Movement Speed: -5%
Requires Level 56, 106 Str(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength Requirement
Some would question if the risk was worth it.
The rest were already dead.
50% 50%
Item Rarity SupportItem Rarity SupportSupport
Icon: R
Level: (1-20)
Requires Level 31Supports any skill that can kill enemies.(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills

Additional Effects From 1-20% Quality:
(0.5-10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
4
70.5% 70.5%
Rare Items5 50% 112%
The AsceticThe Ascetic
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item Equipped
Many things come to one who has nothing.
6
100% 100%
Wheel of the StormsailWheel of the Stormsail
Rotted Round Shield
Chance to Block: 24%
Armour: (33-58)
Evasion: (33-58)
Movement Speed: -3%
Requires Level 560% increased Block Recovery+(20-40) to Armour
+(20-40) to Evasion Rating
(30-40)% increased Rarity of Items found
+(50-75)% to Lightning Resistance
100% increased Duration of Curses on you
Doomed to plunder forever.
40% 40%
WondertrapWondertrap
Velvet Slippers
Energy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength
+(5-30) to Dexterity
+(5-30) to Intelligence
+(5-30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10-25)% increased Movement Speed
Wonders abound at death's door.
7
100% 100%
Total IIR 760.5% 802.5%

1 Two Andvarius are equipped for 170% IIR.
2 Triple corruption mod (20–30)% increased Rarity of Items found with a perfect roll.
3 The actual flask effect of Divination Distillate can be pushed higher with the flask effect enchant (harvest) and % increased flask effect sources, such as small nodes from the Pathfinder ascendancy.
4 The Item Rarity Support is level 20 with 23% quality for a total of 70.5% IIR
5 The rare gear consists of a 50% IIR helmet. If legacy gear is used a legacy Brinerot signature 30% IIR while using a flask pair of gloves that also have 32% IIR can be equipped. In total this provides 12% additional IIR over the non-legacy version.
6 To get the IIR from the ascetic along with all other unique and rare IIR bonuses the player needs to have a normal weapon equipped.
7 The player needs to be on low life.

A player can also equip jewels which provide 4%-6% Rarity of Items Found per jewel, resulting in up to 126% additional Rarity(if using all 21 sockets found on the passive tree)

Increased Item Quantity (IIQ)

Increases the average number of items that drop from monsters (aka Drop Rate). This includes currency, scrolls, skill gems and divination cards.[5] There is no cap on the usefulness of this statistic, since there is no limit to the number of items a monster can drop. Only the IIQ of the containing area and the party bonus affects chests or strongboxes,[6] and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[3] A player's IIQ does not affect the amount of maps that drop from enemies.[7] However, a map's IIQ does affect the amount of map drops.[8]

In a party, each player in the party after the first gives the equivalent of +50% item quantity statistic on currency and gem drops along with a statistic of +10% item quantity and +40% item rarity on other drops[9] (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.[10]


Theoretical Maximum Increased Item Quantity

Non-legacy IIQ Legacy IIQ
Bisco's CollarBisco's Collar
Gold Amulet
Requires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35-50)% increased Quantity of Items Dropped by Slain Normal Enemies
Friendship worth its weight in gold,
a treasure every day.
I thought together we'd grow old,
until fate pulled you away.
1
22.5% 22.5%
Divination DistillateDivination Distillate
Large Hybrid Flask
Recovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30(20-30)% increased Rarity of Items found during Effect
(8-12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
+50% to Elemental Resistances during Effect
Knowledge is fermented in pain and loss
Distilled with reflection
To quench the thirst of those
who dream of enlightenment
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
2
12% 25%
Corruption Implicits3 5% 20%
GoldwyrmGoldwyrm
Nubuck Boots
Evasion: (113-126)Requires Level 34, 62 Dex60% increased Mana Regeneration Rate
(14-20)% increased Quantity of Items found
+(40-50)% to Fire Resistance
10% increased Movement Speed
The wyrm draws warmth from the fires of desire.
20% 30%
Greed's EmbraceGreed's Embrace
Golden Plate
Armour: (559-643)
Movement Speed: -5%
Requires Level 56, 106 Str(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength Requirement
Some would question if the risk was worth it.
The rest were already dead.
15% 15%
Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Level: (1-20)
Requires Level 24Supports any skill that can kill enemies.(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills

Additional Effects From 1-20% Quality:
(0.35-7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
4
0% 45.05%
String of ServitudeString of Servitude
Heavy Belt
Requires Level 1<(1-2) Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled
Level Requirement reduced by 100 (Hidden)
CorruptedFor the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.
5
15% 15%
Rare Gear 6 0% 60%
Sadima's TouchSadima's Touch
Wool Gloves
Energy Shield: (23-25)Requires Level 11Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5-10)% increased Quantity of Items found
Wealth unspent is wealth wasted.
10% 24%
2x The PariahThe Pariah
Unset Ring
Requires Level 60Has 1 Socket+2 to Level of Socketed Gems
(5-10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
A man who changes his loyalties often,
soon finds he has none.
30% 0%
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
15% 25%
Total IIQ 144.5% 281.55%

1 See Bisco's Collar page for 22.5% IIQ explanation.
2 The actual flask effect of Divination Distillate can be pushed higher with the flask effect enchant (harvest) and % increased flask effect sources, such as small nodes from the Pathfinder ascendancy.
3 For non-legacy gear an IIQ corruption can be put on the amulet but not the rings since they would lose their socket implicits. For legacy gear IIQ corruptions can be put on the rings, amulet, and belt resulting in an additional 20% IIQ.
4 The Item Quantity Support is level 21 with 23% quality for a total of 45.05% IIQ.
5 Triple-implicit corruption mod (3–5)% increased Quantity of Items found, with a perfect roll.
6 The rare gear consists of 2 rare rings and a rare helmet each with 20% IIQ. A rare amulet is not used because Bisco's Collar provides an additional 2.5% IIQ.

Monsters

Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the increased item rarity and increased item quantity statistics with their equipment or with certain skill gems.

Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.

Rarities

Normal

The most common, and spawn in large groups.

Magic

Increased statistics, and given one monster affix. They appear in smaller groups. Magic monsters may also spawn with a Bloodlines modifier.

All magic monsters receive the following mods:

NameStats
MonsterMagicN/A
MonsterMagic1Monsters grant 250% increased Experience (Hidden)
MonsterMagic10Monster drops gear 1 level above its own level (Hidden)
MonsterMagic11N/A
MonsterMagic2148% more maximum Life (Hidden)
MonsterMagic3600% increased Quantity of Items dropped by this Monster (Hidden)
MonsterMagic4200% increased Rarity of Items dropped by this Monster (Hidden)
MonsterMagic5Monster deals 30% more Damage (Hidden)
MonsterMagic6Monster gives 250% increased Flask Charges on death (Hidden)
MonsterMagic7Monster has a 50% chance not to flee. (Hidden)
MonsterMagic810% increased Movement Speed (Hidden)
MonsterMagic9Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden)

Additionally magic monsters receive a life multiplier based on their level:

Level Life
1 +50%
2 +50%
3 +51%
4 +51%
5 +51%
6 +52%
7 +52%
8 +53%
9 +53%
10 +53%
11 +54%
12 +54%
13 +54%
14 +55%
15 +55%
16 +56%
17 +56%
18 +56%
19 +57%
20 +57%
21 +57%
22 +58%
23 +58%
24 +59%
25 +59%
26 +59%
27 +60%
28 +60%
29 +60%
30 +61%
31 +61%
32 +61%
33 +62%
34 +62%
35 +63%
36 +63%
37 +63%
38 +64%
39 +64%
40 +64%
41 +65%
42 +65%
43 +66%
44 +66%
45 +66%
46 +67%
47 +67%
48 +67%
49 +68%
50 +68%
51 +68%
52 +69%
53 +69%
54 +70%
55 +70%
56 +70%
57 +71%
58 +71%
59 +71%
60 +72%
61 +72%
62 +73%
63 +73%
64 +73%
65 +74%
66 +74%
67 +74%
68 +75%
69 +75%
70 +75%
71 +75%
72 +75%
73 +75%
74 +75%
75 +75%
76 +75%
77 +75%
78 +75%
79 +75%
80 +75%
81 +75%
82 +75%
83 +75%
84 +75%

Rare

Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together. Rare monsters may also spawn with a Nemesis modifier, or inside an Essence crystal.

All rare monsters receive the following mods:

NameStats
MonsterRareN/A
MonsterRare1Monsters grant 750% increased Experience (Hidden)
MonsterRare1010% increased Character Size (Hidden)
MonsterRare11Monster drops gear 2 levels above its own level (Hidden)
MonsterRare12N/A
MonsterRare2390% more maximum Life (Hidden)
MonsterRare31400% increased Quantity of Items dropped by this Monster (Hidden)
MonsterRare41000% increased Rarity of Items dropped by this Monster (Hidden)
MonsterRare5Monster deals 50% more Damage (Hidden)
MonsterRare6Monster gives 500% increased Flask Charges on death (Hidden)
MonsterRare7Monster does not flee. (Hidden)
MonsterRare825% increased Movement Speed (Hidden)
MonsterRare9Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)

Additionally rare monsters receive a life multiplier based on their level:

Level Life
1 +33%
2 +34%
3 +35%
4 +36%
5 +37%
6 +38%
7 +39%
8 +40%
9 +41%
10 +42%
11 +43%
12 +44%
13 +45%
14 +46%
15 +47%
16 +48%
17 +49%
18 +50%
19 +51%
20 +52%
21 +53%
22 +54%
23 +55%
24 +56%
25 +57%
26 +58%
27 +59%
28 +60%
29 +61%
30 +62%
31 +63%
32 +64%
33 +65%
34 +66%
35 +67%
36 +68%
37 +69%
38 +70%
39 +71%
40 +72%
41 +73%
42 +74%
43 +75%
44 +76%
45 +77%
46 +78%
47 +79%
48 +80%
49 +81%
50 +82%
51 +83%
52 +84%
53 +85%
54 +86%
55 +87%
56 +88%
57 +89%
58 +90%
59 +91%
60 +92%
61 +93%
62 +94%
63 +95%
64 +96%
65 +97%
66 +98%
67 +99%
68 +100%
69 +100%
70 +100%
71 +100%
72 +100%
73 +100%
74 +100%
75 +100%
76 +100%
77 +100%
78 +100%
79 +100%
80 +100%
81 +100%
82 +100%
83 +100%
84 +100%

Unique

Custom monsters that appear in certain areas, including bosses. Some unique monsters like Tormented Spirits and Rogue Exiles can spawn in most areas as well.

All unique monsters receive the following mods:

NameStats
MonsterUniqueN/A
MonsterUnique1Monsters grant 450% increased Experience (Hidden)
MonsterUnique10N/A
MonsterUnique2698% more maximum Life (Hidden)
MonsterUnique32850% increased Quantity of Items dropped by this Monster (Hidden)
MonsterUnique41000% increased Rarity of Items dropped by this Monster (Hidden)
MonsterUnique5Monster deals 70% more Damage (Hidden)
MonsterUnique6Monster gives 1000% increased Flask Charges on death (Hidden)
MonsterUnique7Monster does not flee. (Hidden)
MonsterUnique8Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)
MonsterUnique9Monster drops gear 2 levels above its own level (Hidden)

Interactions with other mechanics

The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monster rarity also reduces the chance to flee.[11]

References

  1. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  2. Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
  3. 3.0 3.1 Mark_GGG (April 5, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  4. WhiteBoy (April 19, 2012). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved October 21, 2013.
  5. Mark_GGG (August 02, 2013). "Are Orbs Drops effected by Item Quantity". Path of Exile Forum. Retrieved September 29, 2022.
  6. inoha (May 21, 2014). "Emailed support after seeing people insult each other in Pulp's stream, about whether or not more people affects the amount of maps that drop. Here's your answer!". Reddit. Retrieved May 21, 2014.
  7. Chris (September 11, 2012). "0.9.12c Patch Notes". Path of Exile Forum. Retrieved August 02, 2015.
  8. Chris (February 17, 2016). "Research Map increased item quantity and its role in map sustainability". Path of Exile Forum. Retrieved April 15, 2016.
  9. Chris (October 22, 2013). "1.0.0 Release Patch Notes". Official Path of Exile Forums. Retrieved July 09, 2017.
  10. Malice (February 16, 2013). "Mechanics Thread - Drop Rates". Path of Exile Forum. Retrieved September 12, 2013.
  11. Mark_GGG (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.

ru:Редкость de:Seltenheit