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[[File:the new masters.jpg|thumb|right|The masters [[Zana]], [[Alva]], [[Niko]], [[Jun]] and [[Einhar]].| | [[File:the new masters.jpg|thumb|right|The masters (before 3.17 patch): [[Zana]], [[Alva]], [[Niko]], [[Jun]] and [[Einhar]].|500px]] | ||
{{about|the NPCs|the divination card|The Master}} | {{about|the NPCs|the divination card|The Master}} | ||
{{for|the legacy master system that retired in game version 3.5.0|Master (Forsaken Masters)}} | |||
'''Masters''' are 5 special [[NPC]]s that offer the player [[#Missions|missions]] inside a map or storyline area ([[Wraeclast]]). | |||
4 of them can randomly spawn in [[Wraeclast]] and map, while the last one, [[Commander Kirac]] (who replaced [[Zana]], herself was able to spawn in map), only able to find in hideout and end-game town [[Karui Shores]]. | |||
Each master offers unique mechanics and rewards to reap. | |||
==Overview== | ==Overview== | ||
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| [[Act 4]] | | [[Act 4]] | ||
| Find caches of Voltaxic Sulphite in the area; Sulphite is used for [[delve]]s in the [[Azurite Mine]] | | Find caches of Voltaxic Sulphite in the area; Sulphite is used for [[delve]]s in the [[Azurite Mine]] | ||
| Access to the [[Mine Encampment]], loot from Azurite Mines, including [[fossil]]s | | Access to the [[Mine Encampment]], loot from Azurite Mines, including [[fossil]]s and [[resonator]]s | ||
|- | |- | ||
! [[Alva, Master Explorer]] | ! [[Alva, Master Explorer]] | ||
| [[Act 7]] | | [[Act 7]] | ||
| Open [[incursion]]s into the past; open doors and slay architects to improve the rewards in [[the Temple of Atzoatl]] | | Open [[incursion]]s into the past; open doors and slay architects to improve the rewards in [[the Temple of Atzoatl]] | ||
| Loot | | Loot from [[the Temple of Atzoatl]], chance for special item [[corrupted|corruption]] | ||
|- | |- | ||
! [[Jun, Veiled Master]] | ! [[Jun, Veiled Master]] | ||
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| [[Veiled mod|Veiled]] items and [[Scarab]]s, veiled mod crafting recipes, loot & crafting from safehouses | | [[Veiled mod|Veiled]] items and [[Scarab]]s, veiled mod crafting recipes, loot & crafting from safehouses | ||
|- | |- | ||
! [[ | ! [[Commander Kirac]] | ||
| [[Epilogue]] | | [[Epilogue]] | ||
| Choose a [[map]] and complete the task assigned to it | | Choose a [[map]] and complete the task assigned to it | ||
| Atlas completion | | Atlas completion, additional [[Extra Content]] encounters | ||
|} | |} | ||
==Missions== | ==Missions== | ||
Masters can be encountered in most zones, where they will offer a mission | ===Wild master=== | ||
Masters can be encountered in most zones, where they will offer a mission. If not spending accumulated master mission from map device, there is a chance a random Master (except Kirac) will spawn in the "wild". | |||
The chance to spawn a "wild" master in map is 10% (data as of version 3.10.0).<ref>https://www.pathofexile.com/forum/view-thread/2834378</ref> | |||
===Atlas Mission=== | ===Atlas Mission=== | ||
{{See also|Atlas of Worlds#Atlas | {{See also|Atlas of Worlds#Atlas Missions}} | ||
[[File:Atlas of Worlds 3.10 spawning Conquerors.png|thumb|3.10 Atlas. On the right are counters for accumulated Master missions to be spent]] | [[File:Atlas of Worlds 3.10 spawning Conquerors.png|thumb|3.10 Atlas. On the right are counters for accumulated Master missions to be spent]] | ||
Each day five new master missions (1 for each master) will be added to the player's accumulation<ref>Version 3.8.0 patch note</ref> after the reset at 0:00am (GMT+0) based on the player's last completed map | Each day five new master missions (1 for each master) at will be added to the player's accumulation<ref>Version 3.8.0 patch note</ref> after the reset at 0:00am (GMT+0) based on the tier (white, yellow, red) of the player's last completed map. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count. | ||
There is 35% chance (on average 7% per master) to have additional master mission from completing the map. | There is 35% chance (on average 7% per master) to have additional master mission from completing the map. | ||
You can use Atlas Missions (option can be found by talking to the master or on the Map Device directly) to guarantee a master spawns in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.<ref>Version 3.10.1 patch note</ref> | You can use Atlas Missions (option can be found by talking to the master or on the Map Device directly) to guarantee a master spawns in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.<ref>Version 3.10.1 patch note</ref> | ||
== | ===Strategy=== | ||
When attempting to maximize the number of master encounters, either generally, or for a specific master: | |||
* Favourite and run short maps (like [[City Square Map]] or [[Mesa Map]]) to gain master missions. Efficiency increases with [[Atlas tree]] notables. | |||
* Use Prime and Awakened [[Sextant]]s for chance to roll "Area contains Alva/Einhar/Jun/Niko". | |||
* Use Bestiary and Sulphite [[Scarab]]s on maps to trigger Einhar and Niko, respectively. | |||
* Run maps without other sources of master missions, to have a 10% chance of triggering a random master. This works out to 2.5% per master, so this is only a very slight boost. | |||
* Certain harvest crafts will allow exchanging a map for atlas missions of the same colour. | |||
[[ | |||
* | |||
* | |||
==Strategy== | |||
Holding control and left clicking on a master will give a shortcut to options specific to each master. This may save time and/or clicks for some players. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.16.0| | ||
* The Master Level and Favour systems have been removed entirely. | |||
* You now have unlimited access to a range of Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations). | |||
}} | |||
{{Version history table row|3.10.1| | |||
* You are now able to select an Atlas Mission via the Map Device. | * You are now able to select an Atlas Mission via the Map Device. | ||
{{ | }} | ||
{{Version history table row|3.10.0| | |||
* The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%). | * The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%). | ||
* You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete. | * You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete. | ||
{{ | }} | ||
{{Version history table row|3.8.0| | |||
* The way daily Atlas Missions are handled has been reworked. | * The way daily Atlas Missions are handled has been reworked. | ||
* Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions. | * Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions. | ||
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* There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace! | * There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace! | ||
* Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map. | * Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map. | ||
{{ | }} | ||
{{Version history table row|3.5.0| | |||
* Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them. | * Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them. | ||
* There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. | * There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. | ||
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* Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic). | * Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic). | ||
* Masters now have a different exclamation mark colour. It's orange! | * Masters now have a different exclamation mark colour. It's orange! | ||
{{ | }} | ||
{{Version history table row|2.6.3| | |||
* The {{code|/claim_crafting_benches}} command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions. | * The {{code|/claim_crafting_benches}} command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions. | ||
{{ | }} | ||
{{Version history table row|2.4.0| | |||
* Forsaken Masters that point to their objective now also have an arrow on the ground in that direction. | * Forsaken Masters that point to their objective now also have an arrow on the ground in that direction. | ||
* Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits. | * Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits. | ||
{{ | }} | ||
{{Version history table row|2.2.2| | |||
* Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered. | * Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* Introduced to the game | * Introduced to the game | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist | {{reflist}} | ||
}} | |||
[[Category:Masters]] | [[Category:Masters]] |
Revision as of 12:13, 16 August 2022
Masters are 5 special NPCs that offer the player missions inside a map or storyline area (Wraeclast).
4 of them can randomly spawn in Wraeclast and map, while the last one, Commander Kirac (who replaced Zana, herself was able to spawn in map), only able to find in hideout and end-game town Karui Shores.
Each master offers unique mechanics and rewards to reap.
Overview
Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.
Master | Location | Overview | Rewards |
---|---|---|---|
Einhar, Beastmaster | Act 2 | Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar's net | Access to the Menagerie, Beastcrafting recipes and components, the Bestiary |
Niko, Master of the Depths | Act 4 | Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine | Access to the Mine Encampment, loot from Azurite Mines, including fossils and resonators |
Alva, Master Explorer | Act 7 | Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl | Loot from the Temple of Atzoatl, chance for special item corruption |
Jun, Veiled Master | Act 9 | Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader | Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses |
Commander Kirac | Epilogue | Choose a map and complete the task assigned to it | Atlas completion, additional Extra Content encounters |
Missions
Wild master
Masters can be encountered in most zones, where they will offer a mission. If not spending accumulated master mission from map device, there is a chance a random Master (except Kirac) will spawn in the "wild".
The chance to spawn a "wild" master in map is 10% (data as of version 3.10.0).[1]
Atlas Mission
Each day five new master missions (1 for each master) at will be added to the player's accumulation[2] after the reset at 0:00am (GMT+0) based on the tier (white, yellow, red) of the player's last completed map. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.
There is 35% chance (on average 7% per master) to have additional master mission from completing the map.
You can use Atlas Missions (option can be found by talking to the master or on the Map Device directly) to guarantee a master spawns in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.[3]
Strategy
When attempting to maximize the number of master encounters, either generally, or for a specific master:
- Favourite and run short maps (like City Square Map or Mesa Map) to gain master missions. Efficiency increases with Atlas tree notables.
- Use Prime and Awakened Sextants for chance to roll "Area contains Alva/Einhar/Jun/Niko".
- Use Bestiary and Sulphite Scarabs on maps to trigger Einhar and Niko, respectively.
- Run maps without other sources of master missions, to have a 10% chance of triggering a random master. This works out to 2.5% per master, so this is only a very slight boost.
- Certain harvest crafts will allow exchanging a map for atlas missions of the same colour.
Strategy
Holding control and left clicking on a master will give a shortcut to options specific to each master. This may save time and/or clicks for some players.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.10.1 |
|
3.10.0 |
|
3.8.0 |
|
3.5.0 |
|
2.6.3 |
|
2.4.0 |
|
2.2.2 |
|
1.2.0 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/2834378
- ↑ Version 3.8.0 patch note
- ↑ Version 3.10.1 patch note