Juggernaut

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Juggernaut
What divides the conqueror to the conquered? Perseverance.
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill). For the Ascendant passive skill, see Juggernaut (Ascendant passive).

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Passive skills

Juggernaut skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Armour, Attack Speed
15% increased Armour
6% increased Attack Speed [1]
Armour, Endurance Charge Duration
15% increased Armour
15% increased Endurance Charge Duration [1] [2]
Armour, Life Regeneration
15% increased Armour
Regenerate 0.5% of Life per second [1]
Armour, Movement Speed
15% increased Armour
4% increased Movement Speed [1]
Armour, Stun Duration
15% increased Armour
20% increased Stun Duration on Enemies [1]
Armour, Stun Threshold
15% increased Armour
20% increased Stun Threshold [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Unstoppable Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned
Armour, Movement Speed
Undeniable +500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Armour, Attack Speed
Unbreakable Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
Armour, Stun Threshold
Untiring 1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
Armour, Life Regeneration
Unflinching 30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Armour, Endurance Charge Duration
Unyielding 8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Unflinching Armour, Stun Duration
Unrelenting 8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
Unflinching Armour, Endurance Charge Duration

Version history

Version Changes
3.19.0
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring.
3.13.0
  • Undeniable
    • Now grants 1% increased Attack Speed per 150 Accuracy Rating (from 1% per 200 Accuracy Rating), grants Accuracy Rating equal to twice your Strength (from Accuracy Rating equal to your Strength) and +500 to Accuracy Rating (from +1000).
    • No longer grants 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds and 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds.
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.7.0
  • Unyielding now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).
3.2.0


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