Jewel

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Jewels in the player's stash

Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

Some unique jewels affect other passive nodes within a certain radius.

Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items. Cluster jewels can only be socketed in the outermost jewel sockets and adds a passive skill cluster to the passive tree.

Base Jewels

There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

  • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it..

There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which can only be found as a unique item. See its page for more information.

Cluster Jewels

Main page: Cluster Jewel

Cluster jewels can be found in Delirium encounters. Cluster jewels can only be socketed in the jewel sockets located at the outer-most part of the passive skill tree. They add a passive skill cluster to the passive tree when socketed. They have modifiers that determine how many and what skills are in the cluster. Larger cluster jewels can have jewel sockets, which can support smaller cluster jewels or any other types of jewels.

  • Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
  • Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
  • Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.

Abyss Jewels

Main page: Abyss Jewel

Abyss jewels can be found as drops from an Abyss. They behave mostly like regular jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels frequently have modifiers that are not available on regular jewels.

  • Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Hypnotic Eye JewelHypnotic Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Murderous Eye JewelMurderous Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Searching Eye JewelSearching Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Unlike regular jewels, abyss jewel mods are item level dependent.

Unique jewels

There are several unique jewels. Some are dropped and others can be only be gained through corrupting jewels.

A jewel with a large radius

Radius

Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

Size Value
Small 800
Medium 1200
Large 1500

NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

Corrupted

The corrupted property can have the following effects on a jewel:

  • Turn into a rare jewel
  • Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
  • Add an implicit modifier to the jewel
  • No effect (other than adding the corrupted property)

Affixes

Basic jewels

Affixes for basic jewels follow some special rules:

  • No item level requirement
  • No tiered affixes
  • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

Prefixes

List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupsStatsTagsSpawn Weighting
CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speedaxe 500
specific_weapon 0
not_int 500
SinisterSpecificWeaponDamage(14-16)% increased Damage with Axesdamage, attackaxe 500
specific_weapon 0
not_int 500
ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingblockstaff 0
two_handed_mod 0
shield_mod 0
default 350
ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldblocktwo_handed_mod 0
dual_wielding_mod 0
default 350
DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffblockone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speedone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
FierceSpecificWeaponDamage(14-16)% increased Damage with Bowsdamage, attackone_handed_mod 0
melee_mod 0
dual_wielding_mod 0
shield_mod 0
bow 500
specific_weapon 0
not_dex 0
default 500
ChaoticChaosDamage(9-13)% increased Chaos Damagechaos_damage, damage, chaosdefault 200
RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speedtwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
SavageSpecificWeaponDamage(14-16)% increased Damage with Clawsdamage, attacktwo_handed_mod 0
claw 500
specific_weapon 0
not_dex 0
default 500
AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillselemental, cold, criticalnot_dex 200
default 250
ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillselemental_damage, damage, elemental, cold, criticalnot_dex 200
default 250
ChillingColdDamagePercentage(14-16)% increased Cold Damageelemental_damage, damage, elemental, coldnot_dex 400
default 500
CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillselemental, cold, caster, speednot_int 0
default 500
SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speedtwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
LethalSpecificWeaponDamage(14-16)% increased Damage with Daggersdamage, attacktwo_handed_mod 0
dagger 500
specific_weapon 0
not_dex 0
default 500
HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speedshield_mod 0
two_handed_mod 0
default 500
ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speedshield_mod 0
two_handed_mod 0
not_int 0
default 500
TechnicalMeleeTypeCritChance(14-18)% increased Attack Critical Strike Chance while Dual Wieldingattack, criticalshield_mod 0
two_handed_mod 0
not_int 250
PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingdamage, attack, criticalshield_mod 0
two_handed_mod 0
not_int 250
Gladiator'sMeleeTypeDamage(12-14)% increased Attack Damage while Dual Wieldingdamage, attackshield_mod 0
two_handed_mod 0
not_int 500
DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingblocktwo_handed_mod 0
shield_mod 0
default 350
Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster_damage, damage, castershield_mod 0
two_handed_mod 0
not_int 0
default 500
SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargeenergy_shield, defencesnot_int 0
default 500
ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shieldenergy_shield, defencesnot_int 0
default 500
FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Rateenergy_shield, defencesnot_int 0
default 500
IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillselemental, fire, criticalnot_str 200
default 250
InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillselemental_damage, damage, elemental, fire, criticalnot_str 200
default 250
FlamingFireDamagePercentage(14-16)% increased Fire Damageelemental_damage, damage, elemental, firenot_str 400
default 500
PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillselemental, fire, caster, speednot_int 0
default 500
ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourarmour, defencesnot_str 0
default 500
EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingevasion, defencesnot_dex 0
default 500
EnergeticManaRegeneration(12-15)% increased Mana Regeneration Rateresource, mananot_int 250
default 500
HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Liferesource, life, physical, attacknot_str 0
default 500
ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillselemental, lightning, criticalnot_int 200
default 250
SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillselemental_damage, damage, elemental, lightning, criticalnot_int 200
default 250
HummingLightningDamagePercentage(14-16)% increased Lightning Damageelemental_damage, damage, elemental, lightningnot_int 400
default 500
ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillselemental, lightning, caster, speednot_int 0
default 500
BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces or Sceptresattack, speedmace 500
specific_weapon 0
not_str 0
default 500
BrutalSpecificWeaponDamage(14-16)% increased Damage with Maces or Sceptresdamage, attackmace 500
specific_weapon 0
not_str 0
default 500
ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaresource, mana, physical, attacknot_dex 0
default 500
SabotageDamageForm(14-16)% increased Mine Damagedamagenot_str 500
ArmingMineLaySpeed(6-8)% increased Mine Throwing Speedspeednot_str 250
LeadershipDamageFormMinions deal (14-16)% increased Damagedamage, minionnot_int 0
default 500
Master'sMinionLifeMinions have (8-12)% increased maximum Liferesource, life, minionnot_int 0
default 350
PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsdamage, attack, criticalwand 0
two_handed_mod 0
not_int 250
HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, criticalwand 0
two_handed_mod 0
not_int 250
Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speedtwo_handed_mod 0
wand 0
not_int 500
Soldier'sMeleeTypeDamage(12-14)% increased Damage with One Handed Weaponsdamage, attacktwo_handed_mod 0
wand 0
not_int 500
VividMaximumLifeIncreasePercent(5-7)% increased maximum Liferesource, lifenot_str 350
default 500
EnlightenedMaximumManaIncreasePercent(8-10)% increased maximum Manaresource, mananot_str 500
default 250
SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysical_damage, damage, physicaldefault 500
FlankingMeleeTypeDamage(12-14)% increased Attack Damage while holding a Shielddamage, attackbow 0
wand 0
dual_wielding_mod 0
two_handed_mod 0
not_int 500
ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speedtwo_handed_mod 0
dual_wielding_mod 0
not_int 500
default 400
WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speedtwo_handed_mod 0
dual_wielding_mod 0
not_int 0
default 500
ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldblocktwo_handed_mod 0
dual_wielding_mod 0
default 350
Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster_damage, damage, castertwo_handed_mod 0
dual_wielding_mod 0
bow 0
staff 0
not_int 0
default 500
BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speedone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speedone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_int 0
default 500
JudgingSpecificWeaponDamage(14-16)% increased Damage with Stavesdamage, attackone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
staff 500
specific_weapon 0
not_str 0
default 500
HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffblockone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster_damage, damage, casterone_handed_mod 0
staff 500
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_int 0
default 500
FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speedsword 500
specific_weapon 0
not_int 500
ViciousSpecificWeaponDamage(14-16)% increased Damage with Swordsdamage, attacksword 500
specific_weapon 0
not_int 500
Shaman'sTotemDamage(12-16)% increased Totem Damagedamagenot_str 250
default 350
CarvedIncreasedTotemLife(8-12)% increased Totem Liferesource, lifenot_str 250
default 350
TrappingDamageForm(14-16)% increased Trap Damagedamagenot_str 500
HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsdamage, attack, criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speedone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
Champion'sMeleeTypeDamage(12-14)% increased Damage with Two Handed Weaponsdamage, attackbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speedmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
CruelSpecificWeaponDamage(14-16)% increased Damage with Wandsdamage, attackmelee_mod 0
two_handed_mod 0
wand 500
specific_weapon 0
not_int 0
default 500
DecrepifyingFasterAilmentDamageDamaging Ailments deal damage (4-6)% fasterailmentdefault 250
CerebralReducedManaReservationsCost(2-3)% increased Mana Reservation Efficiency of Skillsresource, manadefault 250
ProlongingBeltFlaskDuration(6-10)% increased Flask Effect Durationflaskdefault 250

Suffixes

List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

NameGroupsStatsTagsSpawn Weighting
of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
(6-10)% increased Global Critical Strike Chance
attack, criticalnot_dex 0
default 150
of AdaptionAllAttributes+(6-8) to all Attributesattributedefault 300
of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselemental, resistancedefault 300
of BlastingAreaDamage(10-12)% increased Area Damagedamagedefault 500
of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350
of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500
of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
bleed, physical, attack, ailmentnot_str 250
default 350
of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingphysical_damage, bleed, damage, physical, attack, ailmentnot_str 250
default 500
of CombustingBurnDamage(16-20)% increased Burning Damageelemental_damage, damage, elemental, fire, ailmentdefault 500
of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
default 500
of OrderChaosResistance+(7-13)% to Chaos Resistancechaos, resistancedefault 100
of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistanceselemental, cold, lightning, resistancenot_str 450
default 250
of the BeastColdResistance+(12-15)% to Cold Resistanceelemental, cold, resistancenot_dex 300
default 500
of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chancecriticaldefault 250
of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplierdamage, criticaldefault 250
of WoundingDamageForm(8-10)% increased Damagedamagedefault 350
of EntropyDegenerationDamage(10-12)% increased Damage over Timedamagedefault 500
of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligenceattributenot_str 450
default 250
of DexterityDexterity+(12-16) to Dexterityattributenot_dex 300
default 500
of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselemental, criticaldefault 100
of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselemental_damage, damage, elemental, criticaldefault 100
of FocusEnergyShieldGainPerTargetGain (2-3) Energy Shield per Enemy Hit with Attacksenergy_shield, defences, attacknot_int 0
default 500
of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistanceselemental, fire, cold, resistancenot_int 450
default 250
of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistanceselemental, fire, lightning, resistancenot_dex 450
default 250
of the DragonFireResistance+(12-15)% to Fire Resistanceelemental, fire, resistancenot_str 300
default 500
of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
(12-16)% increased Freeze Duration on Enemies
elemental, cold, ailmentnot_dex 250
default 350
of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
(6-8)% increased Ignite Duration on Enemies
elemental, fire, ailmentnot_str 250
default 350
of IntelligenceIntelligence+(12-16) to Intelligenceattributenot_int 300
default 500
of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
of AtrophyDamageOverTimeMultiplier+(6-8)% to Chaos Damage over Time Multiplierdot_multi, chaos_damage, damage, chaosnot_str 300
of GelidityDamageOverTimeMultiplier+(6-8)% to Cold Damage over Time Multiplierdot_multi, elemental_damage, damage, elemental, coldnot_str 300
of ZealousnessDamageOverTimeMultiplier+(6-8)% to Fire Damage over Time Multiplierdot_multi, elemental_damage, damage, elemental, firedefault 300
of ExsanguinatingDamageOverTimeMultiplier+(6-8)% to Physical Damage over Time Multiplierdot_multi, physical_damage, damage, physicaldefault 300
of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
of RejuvenationLifeGainPerTargetGain (2-3) Life per Enemy Hit with Attacksresource, life, attacknot_str 0
default 500
of GroundingLightningResistance+(12-15)% to Lightning Resistanceelemental, lightning, resistancenot_int 300
default 500
of AbsorptionManaGainPerTargetGain (1-2) Mana per Enemy Hit with Attacksresource, mana, attacknot_dex 0
default 500
of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, criticalbow 0
wand 0
not_int 250
of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierdamage, attack, criticalbow 0
wand 0
not_int 250
of CombatDamageForm(10-12)% increased Melee Damagedamage, attackbow 0
wand 0
not_int 500
of TrainingMinionAccuracyRating(22-26)% increased Minion Accuracy Ratingattack, minionnot_int 0
default 350
of ResilienceMinionElementalResistancesMinions have +(11-15)% to all Elemental Resistanceselemental, resistance, minionnot_int 0
default 350
of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
default 500
of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
(6-8)% increased Poison Duration
poison, chaos, ailmentnot_dex 250
default 350
of VenomPoisonDamage(16-20)% increased Damage with Poisonchaos_damage, poison, damage, chaos, ailmentnot_dex 250
default 500
of ArcheryDamageForm(10-12)% increased Projectile Damagedamagenot_dex 400
default 500
of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
default 500
of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
(12-16)% increased Shock Duration on Enemies
elemental, lightning, ailmentnot_int 250
default 350
of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscaster, criticalnot_int 0
default 250
of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spell Damagecaster_damage, damage, caster, criticalnot_int 0
default 250
of MysticismDamageForm(10-12)% increased Spell Damagecaster_damage, damage, casternot_int 0
default 500
of AthleticsStrengthDexterity+(8-10) to Strength and Dexterityattributenot_int 450
default 250
of SpiritStrengthIntelligence+(8-10) to Strength and Intelligenceattributenot_dex 450
default 250
of StrengthStrength+(12-16) to Strengthattributenot_str 300
default 500
of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
default 400
of RecoveryStunRecovery(25-35)% increased Stun and Block RecoveryN/Anot_str 200
default 400
of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselemental, resistancenot_str 250
default 350
of ImpalingImpaleOnHit(5-7)% chance to Impale Enemies on Hit with Attacksphysical, attacknot_str 250
default 350
of HexwardingReducedCurseEffect(30-25)% reduced Effect of Curses on youcursedefault 250
of AcrimonyGlobalDamageOverTimeMultiplier+(4-6)% to Damage over Time Multiplierdot_multi, damagedefault 300
of InfusionDamageTakenGainedAsLife(4-6)% of Damage taken Recouped as Liferesource, lifenot_int 250
default 500
of the FlamerulerReducedSelfIgniteDuration(30-35)% reduced Ignite Duration on youelemental, fire, ailmentdefault 250
of the SnowbreatherChillEffectivenessOnSelf(35-30)% reduced Effect of Chill on youelemental, cold, ailmentdefault 250
of the StormdwellerShockEffect(35-30)% reduced Effect of Shock on youelemental, lightning, ailmentdefault 250
of NeutralisationReducedPoisonDuration(35-30)% reduced Poison Duration on youpoison, chaos, ailmentdefault 250
of StemmingReducedBleedDuration(35-30)% reduced Bleed Duration on youbleed, physical, ailmentdefault 250

Corrupted mods

For jewel implicit from harvest crafting, see List of jewel implicit mods.

List of corruption implicit modifiers that can spawn on Jewels (base jewel, timeless jewel and cluster jewel). Modifiers from the same group can not spawn together.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2IncreasedAreaOfEffectCorrupted1(4-5)% increased Area of Effectjewel 1000
V2ArmourPenetrationJewelCorrupted1Overwhelm 2% Physical Damage Reductionjewel 1000
V2MaimImmunityCorrupted40You cannot be Maimedjewel 1000
V2ChillEffectOnYouJewelCorrupted1(25-20)% reduced Effect of Chill on youjewel 1000
V2ColdPenetrationJewelCorrupted1Damage Penetrates 1% Cold Resistancejewel 1000
V2CorruptedBloodImmunityCorrupted33Corrupted Blood cannot be inflicted on youjewel 1000
V2IncreasedCriticalStrikeChanceCorrupted_1(8-10)% increased Global Critical Strike Chancejewel 1000
V2ElementalPenetrationJewelCorrupted_1Damage Penetrates 1% Elemental Resistancesjewel 1000
V2FirePenetrationJewelCorrupted1Damage Penetrates 1% Fire Resistancejewel 1000
V2IncreasedAilmentEffectOnEnemiesCorrupted1(5-7)% increased Effect of Non-Damaging Ailmentsjewel 1000
V2IncreasedDamageJewelCorrupted___1(4-5)% increased Damagejewel 1000
V2LightningPenetrationJewelCorrupted__1Damage Penetrates 1% Lightning Resistancejewel 1000
V2MinionDamageCorrupted1Minions deal (4-5)% increased Damagejewel 1000
V2SilenceImmunityJewelCorrupted60You cannot be Cursed with Silencejewel 1000
V2BleedDurationOnYouJewelCorrupted1(25-20)% reduced Bleed Duration on youjewel 1000
V2CurseEffectOnYouJewelCorrupted1(25-20)% reduced Effect of Curses on youjewel 1000
V2ReducedManaReservationCorruptedEfficiency__12% increased Reservation Efficiency of Skillsjewel 1000
V2PoisonDurationOnYouJewelCorrupted1(25-20)% reduced Poison Duration on youjewel 1000
V2IgniteDurationOnYouJewelCorrupted1(20-25)% reduced Ignite Duration on youjewel 1000
V2ShockEffectOnYouJewelCorrupted1(25-20)% reduced Effect of Shock on youjewel 1000
V2HinderImmunityCorrupted40You cannot be Hinderedjewel 1000

Implicit mods

Implicit mod can be added by harvest crafting. Note: As of the 3.19.0 rework, the ability to add implicit modifiers to jewels has been removed.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
JewelImplicitAuraAreaOfEffect1(3-6)% increased Area of Effect of Aura Skillsjewel 1
JewelImplicitChanceToAvoidChill115% chance to Avoid being Chilledjewel 1
JewelImplicitChanceToAvoidFreeze115% chance to Avoid being Frozenjewel 1
JewelImplicitChanceToAvoidIgnite115% chance to Avoid being Ignitedjewel 1
JewelImplicitChanceToAvoidPoison115% chance to Avoid being Poisonedjewel 1
JewelImplicitChanceToAvoidShock115% chance to Avoid being Shockedjewel 1
JewelImplicitChanceToAvoidStun115% chance to Avoid being Stunnedjewel 1
JewelImplicitDamageTakenGainedAsMana11% of Damage taken Recouped as Manajewel 1
JewelImplicitEnduranceChargeDuration110% increased Endurance Charge Durationjewel 1
JewelImplicitEnergyShieldRechargeRate1(3-6)% increased Energy Shield Recharge Ratejewel 1
JewelImplicitFlaskDuration11% increased Flask Effect Durationjewel 1
JewelImplicitFrenzyChargeDuration__110% increased Frenzy Charge Durationjewel 1
JewelImplicitLifeLeechRate120% increased total Recovery per second from Life Leechjewel 1
JewelImplicitLifeRegeneration1Regenerate 0.1% of Life per secondjewel 1
JewelImplicitLightRadius1(3-6)% increased Light Radiusjewel 1
JewelImplicitManaLeechRate120% increased total Recovery per second from Mana Leechjewel 1
JewelImplicitMinionLife___1Minions have (3-5)% increased maximum Lifejewel 1
JewelImplicitMovementSpeed11% increased Movement Speedjewel 1
JewelImplicitPowerChargeDuration110% increased Power Charge Durationjewel 1
JewelImplicitReducedChillEffect115% reduced Effect of Chill on youjewel 1
JewelImplicitReducedElementalReflect110% reduced Reflected Elemental Damage takenjewel 1
JewelImplicitReducedFreezeDuration_115% reduced Freeze Duration on youjewel 1
JewelImplicitReducedIgniteDuration_115% reduced Ignite Duration on youjewel 1
JewelImplicitReducedPhysicalReflect110% reduced Reflected Physical Damage takenjewel 1
JewelImplicitReducedShockEffect115% reduced Effect of Shock on youjewel 1
JewelImplicitTotemPlacementSpeed1(4-6)% increased Totem Placement speedjewel 1

Abyss jewels

Cluster jewels

Version history

Version Changes
3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no longer be used on Unique Jewels, Flasks or Maps.
  • The Bestiary recipe that creates a Unique Jewel has been changed. It now creates a Rare Talisman.
  • Added 2 new Prefix modifiers that can roll on Jewels:
    • 2-3% increased Mana Reservation Efficiency of Skills.
    • 6-10% increased Flask Effect Duration.
3.19.0
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.

References

  1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.

ru:Самоцвет de:Juwel