Guardian

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Guardian
When bound by faith and respect, the flock will overwhelm the wolf.
This page is about the Ascendancy class. For the endgame bosses, see Guardians of the Void and Elder Guardians. For the monster, see Temple Guardian. For the Ascendant passive, see Guardian (Ascendant passive).

The Guardian is an Ascendancy class for Templars.

Overview

The Guardian is a powerful option for a tank/support or minion based Templar, possessing passives with an emphasis on enhancing and protecting his allies. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as charge generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.

Passive skills

Guardian skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Energy Shield, Aura Effect
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Armour and Energy Shield, Block Recovery
14% increased Armour
5% increased maximum Energy Shield
30% increased Block Recovery [1]
Armour and Energy Shield, Life Regeneration
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Armour and Energy Shield, Link Effect
14% increased Armour
5% increased maximum Energy Shield
Link Skills have 5% increased Buff Effect [1]
Armour and Energy Shield, Minion Damage
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Radiant Faith Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
Armour and Energy Shield, Aura Effect
Unwavering Faith Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Radiant Faith Armour and Energy Shield, Aura Effect
Harmony of Purpose Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances
Armour and Energy Shield, Charge Duration
Radiant Crusade Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Armour and Energy Shield, Minion Damage
Unwavering Crusade 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy Radiant Crusade Armour and Energy Shield, Minion Damage
Time of Need Every 4 seconds, Regenerate 100% of Life over one second
Every 4 seconds, remove Curses and Elemental Ailments from you
Armour and Energy Shield, Life Regeneration
Bastion of Hope If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
Armour and Energy Shield, Block Chance

Version history

Version Changes
3.10.0
  • Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).
3.9.0
  • Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as Mantra of Flames.
3.8.0
  • Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have Onslaught. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  • Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit.
3.4.0


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