Flesh and Stone

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Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage

Additional Effects From 1-20% Quality:
0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone


Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Skill functions and interactions

Flesh
Buff
Flesh status icon.png
You are in Blood Stance, nearby enemies are maimed and take increased physical damage.
Stone
Buff
Flesh and Stone skill icon.png
You are in Sand Stance, nearby enemies are blinded and you take less damage from enemies which are not nearby.

Stance setting is shared with Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and toggling one will toggle both.

Flesh and Stone can be linked with Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical Damage
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Effect of Maim
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.

The blind from the Sand Stance has its own blind visual effect on enemies.

Flesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthLess Damage TakenPhysical DamageCooldown Recovery RateExp.Total Exp.
116182611%8%N/A00
220223111%8%2%4972549725
324253711%8%5%95714145439
428294211%8%7%169595315034
531324612%8%10%199345514379
634355012%9%13%285815800194
737375412%9%15%4013441201538
840405812%9%18%5543791755917
943436213%9%21%7550492510966
1046466613%9%23%10165333527499
1149487013%10%26%18986025426101
1252517413%10%29%19640197390120
1355547814%10%31%25737319963851
1458578214%10%34%467643914640290
1560598414%10%37%301732717657617
1662608714%11%39%782300125480618
1764629015%11%42%1526420840744826
1866649215%11%45%2627284567017671
1968669515%11%47%62872274129889945
2070689815%11%50%212023122341913067
21727010016%12%53%N/AN/A
2274N/AN/A16%12%56%N/AN/A
2376N/AN/A16%12%59%N/AN/A
2478N/AN/A16%12%62%N/AN/A
2580N/AN/A17%12%65%N/AN/A
2682N/AN/A17%13%68%N/AN/A
2784N/AN/A17%13%71%N/AN/A
2886N/AN/A17%13%74%N/AN/A
2988N/AN/A18%13%77%N/AN/A
3090N/AN/A18%13%80%N/AN/A
3191N/AN/A18%14%82%N/AN/A
3292N/AN/A18%14%84%N/AN/A
3393N/AN/A18%14%86%N/AN/A
3494N/AN/A18%14%88%N/AN/A
3595N/AN/A18%14%90%N/AN/A
3696N/AN/A19%14%92%N/AN/A
3797N/AN/A19%14%94%N/AN/A
3898N/AN/A19%14%96%N/AN/A
3999N/AN/A19%14%98%N/AN/A
40100N/AN/A19%14%100%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased Cooldown Recovery Rate1

Item acquisition

Flesh and Stone can drop anywhere.

Recipes

Flesh and Stone can be created from the following recipes:

AmountPartDescriptionMeta
7The Wilted RoseThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
Random corrupted level 21 Aura gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Flesh and Stone:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Flesh and Stone Mana Reservation 166Merciless LabyrinthFlesh and Stone has 40% increased Mana Reservation Efficiencyhelmet 0
Enchantment Flesh and Stone Mana Reservation 275Eternal LabyrinthFlesh and Stone has 60% increased Mana Reservation Efficiencyhelmet 0
Enchantment Flesh and Stone Mana Reservation 166Merciless LabyrinthFlesh and Stone has 50% increased Mana Reservation Efficiencyhelmet 100
Enchantment Flesh and Stone Mana Reservation 275Eternal LabyrinthFlesh and Stone has 75% increased Mana Reservation Efficiencyhelmet 100

Related unique items

The following unique items are related to Flesh and Stone:

ItemBase ItemRequired levelStats
Scorpion's CallScorpion's Call
Heavy Arrow Quiver
Requires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity
Regenerate (150-200) Life per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Claws open, brace for a bite.
Stinger raised, dodge or die.
Heavy Arrow Quiver61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity
Regenerate (150-200) Life per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently

Related skills

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Perforate of DualityPerforate of DualityPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (155-265)% of base
Effectiveness of Added Damage: (155-265)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage
Creates 10 additional Spikes if you've changed Stance Recently
Creates 3 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A

Related passives skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance:

NameStats
Attack Damage in Blood Stance
20% increased Attack Damage while in Blood Stance [1]
Attack Speed in Sand Stance
6% increased Attack Speed while in Sand Stance [1]
Stance Reservation Efficiency
10% increased Mana Reservation Efficiency of Stance Skills [1]
Stance Skill Cooldown Recovery
10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3]
Seasoned Swordplay
50% increased Mana Reservation Efficiency of Stance Skills [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Arena Challenger
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]

Alternate skill effects

Flesh and Stone has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect.Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect.Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.

See also

  • Blood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Version history

Version Changes
3.19.0
  • Now causes You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance (previously 9–11%)
3.16.0
  • Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to Blind.
  • It also now has Enemies Maimed by this Skill take 8% increased Physical Damage at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%).
3.14.0
  • Now requires 35% Mana reservation (previously 25%).
3.11.0
  • Gained the Stance gem tag.
3.8.0
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
  • The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Flesh and Stone has been added to the game.

References

ru:Камень и плоть