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==Skill functions and interactions==
==Skill functions and interactions==
* Sentinels: Sentinels use regular melee attacks, as well as {{il|Shield Charge}} on a cooldown. They can also perform a [[Skill:SentinelHolySlam|Crusade Slam]], which deals area of effect damage in a cone in front of them.
* Sentinels: Sentinels use regular melee attacks, as well as [[Skill:DominatingBlowMinionCharge|Shield Charge]] on a cooldown. They can also perform a [[Skill:SentinelHolySlam|Crusade Slam]], which deals area of effect damage in a cone in front of them.


* Sentinel types: {{c|magic|Magic}} and {{c|rare|Rare}} enemies can be made into a Sentinel using this skill, but unique monsters cannot. {{c|magic|Magic}} and {{c|rare|Rare}} Sentinels will keep all special attributes of the enemy it was raised from, including [[auras]] which will be applied to the player and all allies. Auras come from [[monster modifiers]].
* Sentinel types: {{c|magic|Magic}} and {{c|rare|Rare}} enemies can be made into a Sentinel using this skill, but unique monsters cannot. {{c|magic|Magic}} and {{c|rare|Rare}} Sentinels will keep all special attributes of the enemy it was raised from, including [[auras]] which will be applied to the player and all allies. Auras come from [[monster modifiers]].

Revision as of 02:26, 21 March 2023

Dominating BlowDominating Blow of Inspiring
Dominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of Dominance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDominatingBlow


Dominating Blow is a melee attack that applies a debuff. If an non-unique enemy dies with the debuff, it consumes their corpse to summon a friendly Sentinel of Dominance minion. Sentinels copy the modifiers of the monster it was raised from.

Skill functions and interactions

  • Sentinels: Sentinels use regular melee attacks, as well as Shield Charge on a cooldown. They can also perform a Crusade Slam, which deals area of effect damage in a cone in front of them.
  • Sentinel types: Magic and Rare enemies can be made into a Sentinel using this skill, but unique monsters cannot. Magic and Rare Sentinels will keep all special attributes of the enemy it was raised from, including auras which will be applied to the player and all allies. Auras come from monster modifiers.
  • Sentinel modifiers: The skill only copies the Prefix and Suffix modifiers from the monster. These are the regular mods that it gets for being Magic/Rare, just as with Prefixes and Suffixes on items. Sentinels are able to use the abilities granted by Archnemesis modifiers, such as Ice Prison, Temporal Bubble, Mana Siphoner, or Innocence-touched. The former system of Nemesis and Bloodline modifiers are extra modifiers that are not prefixes or suffixes, and thus are not copied. All summoned Sentinels of Dominance have a hidden modifier causing them to take 20% of Damage from Blocked Hits.[1]
A Celestial Sentinel of Dominance with Temporal Bubble and Mana Siphoner.
A Celestial Sentinel of Dominance with Temporal Bubble and Mana Siphoner.
  • Support gems: Any support gem that can apply to both an attack as well as a minion skill will apply to both the attack made by Dominating Blow and the Sentinels'. For example, Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    will grant both the attacks made with Dominating Blow and the Sentinels' basic attacks splash damage. Sentinels won't hit additional targets if the skill gem is supported by Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
    Supported Skills deal (19-0)% less Damage

    Additional Effects From 1-20% Quality:
    Extra Targets for Supported Skills can be found (0.75-15)% further away
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , but will still receive the "Supported Skills deal x% less Damage" penalty.
  • Dual wielding: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
  • The summoned Sentinels of Dominance's stats scale heavily with the gem level of Dominating Blow. For example, at gem level 20 they have a base physical damage of 768 to 1,152 with a total life of 5,912 per Sentinel, while at gem level 15 their base physical damage is 462 to 693 with a total life of 3,448 per Sentinel.
  • Sentinels have 40% Elemental Resistances and 20% Chaos Resistance.
  • Sentinels have a base attack time of 1.20.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1284229165%165%00
2314632169%168.8%199345199345
3345035173%172.7%285815485160
4375437177%176.5%401344886504
5405840180%180.4%5543791440883
6426042184%184.2%4774371918320
7446344188%188.1%5837862502106
8466646192%191.9%7103593212465
9486848196%195.7%13555114567976
10507149200%199.6%11388775706853
11527451203%203.4%13682337075086
12547653207%207.3%16383388713424
13567955211%211.1%195664810670072
14588257215%214.9%365518414325256
15608459219%218.8%301732717342583
16628760223%222.6%775999525102578
17649062226%226.5%1513819340240771
18669264230%230.3%2608382566324596
19689566234%234.2%62620247128944843
20709868238%238%211708088340652931
217210070242%241.8%N/AN/A
2274N/AN/A246%245.7%N/AN/A
2376N/AN/A250%249.5%N/AN/A
2478N/AN/A253%253.4%N/AN/A
2580N/AN/A257%257.2%N/AN/A
2682N/AN/A261%261.1%N/AN/A
2784N/AN/A265%264.9%N/AN/A
2886N/AN/A269%268.7%N/AN/A
2988N/AN/A273%272.6%N/AN/A
3090N/AN/A276%276.4%N/AN/A
3191N/AN/A278%278.3%N/AN/A
3292N/AN/A280%280.3%N/AN/A
3393N/AN/A282%282.2%N/AN/A
3494N/AN/A284%284.1%N/AN/A
3595N/AN/A286%286%N/AN/A
3696N/AN/A288%287.9%N/AN/A
3797N/AN/A290%289.9%N/AN/A
3898N/AN/A292%291.8%N/AN/A
3999N/AN/A294%293.7%N/AN/A
40100N/AN/A296%295.6%N/AN/A

Item acquisition

Dominating Blow can drop anywhere.

Recipes

Dominating Blow can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe Summoner6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorMinions have (2-40)% increased Cooldown Recovery Rate1

Related helmet enchantments

The following helmet enchantments affect Dominating Blow.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Dominating Blow Additional Magic 166Dominating Blow can summon 2 additional Magic Sentinels of Dominancehelmet 100
Enchantment Dominating Blow Additional Magic 275Dominating Blow can summon 3 additional Magic Sentinels of Dominancehelmet 100
Enchantment Dominating Blow Additional Rare 175Dominating Blow can summon an additional Rare Sentinel of Dominancehelmet 100
EnchantmentDominatingBlowAttackDamage16624% increased Dominating Blow Damagehelmet 0
EnchantmentDominatingBlowAttackDamage27536% increased Dominating Blow Damagehelmet 0
Enchantment Dominating Blow Duration 16620% increased Sentinel of Dominance Durationhelmet 100
Enchantment Dominating Blow Duration 27530% increased Sentinel of Dominance Durationhelmet 100
EnchantmentDominatingBlowMinionDamage166Summoned Sentinels of Dominance deal 20% increased Damagehelmet 0
EnchantmentDominatingBlowMinionDamage2_75Summoned Sentinels of Dominance deal 30% increased Damagehelmet 0

Related passive skills

The following passive skills are related to Dominating Blow:

NameStats
Disciples
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate [1]

Version history

Version Changes
3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 80% of base
    Attack Damage: (91-140)% of base
    Effectiveness of Added Damage: (91-140)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (28-41)% of base
    Effectiveness of Added Damage: (28-41)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Can't be Evaded
    25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Maximum 8 Summoned Doubles

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • It has been updated from “25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster” to “25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster”. This is not a functional change.
3.15.0
  • Now deals 238% of Base Damage, and has 238% Effectiveness of Added Damage at gem level 20 (previously 190%).
3.8.0
  • Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%).
  • Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 165% at gem level 1 (from 140%), up to 190% at gem level 20 (from 172%).
  • Now causes minions to deal 1% increased damage per 1% gem quality (from 0.5% per 1% gem quality).
3.4.0
  • Now gains additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • Base Damage buffed to (140-171.9)%; Previously was (125-164.9)%; based off level.
  • All minions from this skill now count as sentinels.
  • Now has a max cap of minions (9 Normal, 3 magic, and 1 rare) for a total of 13. This is throughout all levels.
  • Now has a 10% chance to summon a Normal minion on hitting an unique monster throughout all levels.
  • Now shows both duration stats. The debuff time on monsters, and the minion duration.
  • Mana cost was reduced to 8 at all levels. Previously was (12-16) mana.
2.4.0
  • 6% more attack damage at gem level 20 (not minion damage).
2.1.0
  • Dominating Blow's mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
2.0.0
  • Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Base duration set to 20 seconds at all levels. Mana cost reduced at all levels. It now grants 0.5% increased damage per 1% quality instead of affecting duration.
1.3.0b
  • Fixed a bug introduced in 1.3.0 where Dominating Blow wasn't classed as a melee skill.
0.11.4
  • Fixed a bug where Dominating Blow could still apply to targets if the attack missed.
0.9.12
  • Now works with unarmed attacks and has no limit to the number of minions it can create.
0.9.5
  • Fixed a bug where multiple conversions of one monster would not be applied correctly.
0.9.3
  • Dominating Blow has been added to the game.

ru:Удар власти

  1. [[1]]