Divine Ire

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Divine IreDivine Ire of Holy LightningDivine Ire of Disintegration
Divine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 30% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Beam deals 110% more Damage with Hits per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy

Additional Effects From 1-20% Quality:
0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDivineTempest

Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Skill functions and interactions

  • Area of Effect: Divine Ire's beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , cannot chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The "50% less Damage while Channelling" effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    Supported Triggered Spells deal 30% less Damage

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.
  • Totems: When used by totems via Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Physical
Damage
Exp.Total Exp.
1282942317 to 2500
2313246320 to 30199345199345
3343550325 to 37285815485160
4373754330 to 45401344886504
5404058336 to 545543791440883
6424260341 to 614774371918320
7444463346 to 695837862502106
8464666352 to 787103593212465
9484868459 to 8813555114567976
10504971466 to 9911388775706853
11525174474 to 11113682337075086
12545376483 to 12516383388713424
13565579493 to 140195664810670072
145857824104 to 157365518414325256
156059844117 to 175301732717342583
166260874131 to 196775999525102578
176462904146 to 2191513819340240771
186664924163 to 2452608382566324596
196866955182 to 27362620247128944843
207068985203 to 305211708088340652931
2172701005227 to 340N/AN/A
2274N/AN/A5252 to 379N/AN/A
2376N/AN/A5281 to 422N/AN/A
2478N/AN/A5313 to 469N/AN/A
2580N/AN/A5348 to 522N/AN/A
2682N/AN/A5387 to 580N/AN/A
2784N/AN/A5430 to 644N/AN/A
2886N/AN/A6477 to 716N/AN/A
2988N/AN/A6530 to 794N/AN/A
3090N/AN/A6588 to 882N/AN/A
3191N/AN/A6619 to 929N/AN/A
3292N/AN/A6652 to 978N/AN/A
3393N/AN/A6687 to 1030N/AN/A
3494N/AN/A6723 to 1084N/AN/A
3595N/AN/A6761 to 1142N/AN/A
3696N/AN/A6801 to 1202N/AN/A
3797N/AN/A6843 to 1265N/AN/A
3898N/AN/A6888 to 1332N/AN/A
3999N/AN/A6934 to 1402N/AN/A
40100N/AN/A6983 to 1475N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(1-20)% increased beam width1

Item acquisition

Divine Ire can drop anywhere.

Recipes

Divine Ire can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Divine Ire.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Divine Ire Beam Width 166Merciless LabyrinthDivine Ire's beam has 10% increased widthhelmet 100
Enchantment Divine Ire Beam Width 275Eternal LabyrinthDivine Ire's beam has 15% increased widthhelmet 100
Enchantment Divine Ire Damage 166Merciless LabyrinthDivine Ire deals 25% increased Damagehelmet 100
Enchantment Divine Ire Damage 275Eternal LabyrinthDivine Ire deals 40% increased Damagehelmet 100
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 166Merciless LabyrinthDivine Ire Damages an additional nearby Enemy when gaining Stageshelmet 100
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 275Eternal LabyrinthDivine Ire Damages 2 additional nearby Enemies when gaining Stageshelmet 100

Alternate skill effects

Divine Ire has the following alternate skill effects:

ItemEffect(s)
Automaton Divine Ire EffectAutomaton Divine Ire EffectSkill Gem EffectYour Divine Ire becomes an Automaton Effect.Your Divine Ire becomes an Automaton Effect.
Celestial Divine Ire EffectCelestial Divine Ire EffectSkill Gem EffectYour Divine Ire becomes a Celestial Effect.Your Divine Ire becomes a Celestial Effect.

Version history

Version Changes
3.17.0
  • Divine Ire now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210).
  • Now deals 110% more Damage with Hits per stage after the first (previously 100%).
  • Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
3.16.0
  • Divine Ire now has “Beam deals 30% more Damage with Ailments per Stage after the first” (previously 70%).
  • Because of base Ignite damage changes, Ignite with the skill is now 7.1% higher at 20 Stages.
3.6.3c
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
3.6.0
  • Divine Ire has been added to the game.

References

https://www.reddit.com/r/pathofexile/comments/ay564f/synthesis_gem_information/ehykn2k Stages

ru:Божественный гнев