Champion

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Champion
Champion that which you love. He who fights for nothing dies for nothing.
This page is about the Ascendancy class. For the Ascendant passive, see Champion (Ascendant passive).

The Champion is an Ascendancy class for Duelists.

Overview

The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.

Passive skills

Champion skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Evasion, Attack Damage
15% increased Evasion Rating and Armour
10% increased Attack Damage [1]
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Armour and Evasion, Aura Effect
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Inspirational Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
Armour and Evasion, Aura Effect
First to Strike, Last to Fall Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Armour and Evasion, Attack Damage
Unstoppable Hero 20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified
Armour and Evasion, Attack Damage while Fortified
Fortitude You have 20 Fortification
Unstoppable Hero Armour and Evasion, Attack Damage while Fortified
Conqueror 100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Armour and Evasion, Taunt Duration
Worthy Foe Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Conqueror Armour and Evasion, Taunt Duration
Master of Metal Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby 6.0m radius Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Armour and Evasion, Impale Chance

Version History

Version Changes
3.15.0
  • The small passives prior to and after Unstoppable Hero no longer have 5% increased Effect on Fortify on you. They now have 10% increased Attack Damage while you have Fortify.
3.13.0
  • A small passives leading to Fortitude (Armour and Evasion, Attack Damage) replaced with Armour and Evasion, Fortify Effect
3.5.0
  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.
3.2.0
2.3.0


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