Blueprint

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An end-game Grant Heist currency blueprint that provides many currency rooms yielding a high profit

Blueprint is an item class and used to perform Grand Heists. Introduced in the Heist league, they work like Contracts, but additional details can be revealed to open up new wings, reward rooms, and emergency exits using Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
s. Each wing also contains a choice between five Curio Displays which contain Heist-exclusive rewards such as experimented base types, replica unique items, and alternate quality gems, or rarely "Curio Display Replacement" Uniques or special currencies.

Like Contracts, Blueprints have an Area Level determined by the location it was obtained from, which determines the monster level and thus the difficulty of the monsters faced. It also determines the item level of items found within the Grand Heist. Blueprints have an Area Level cap of 83. Certain rewards are gated behind different Area Levels, and Influenced items can occasionally be found in the top few levels of Heists. Items in Curio Displays can spawn up to 3 ilvls higher than the Area Level of the Blueprint; additionally, items can only appear if the basetype's level requirement is equal to or below that item level. This can be utilized to block high level requirement Replica Uniques by running low zone level Blueprints.

Modifiers to Player Item Rarity or Item Quantity do not affect items found in Heist chests, though they do affect items dropped from monsters inside Heists. Only Thief's TrinketThief's TrinketCorrupteds and Brooches have an effect on the contents of Heist chests, see Optimal Gear for more info.

Like Maps, Blueprints can be crafted into Normal, Magic or Rare rarities. Additional modifiers increase Item Rarity and Quantity, but also modifies Alert Level Reduction, Time Before Lockdown, and Maximum Alive Reinforcements (similar to pack size). There are several modifiers exclusive to Contracts and Blueprints that may require extra care or planning to deal with.

Mechanics

A partially revealed blueprint


Unlocking Reveals

Preparing for a Grand Heist

In order to reveal wings and rooms with Whakano, Niles, or Gianna, you need Blueprint reveals. Each reveal must be earned by completing regular Heist Contracts within an area level bracket close to your character's, or 68+ after reaching maps.

  • Upon completing a Contract, you will gain one Blueprint Reveal with one character
  • Level 68 or higher contracts will always grant a Reveal; lower-level contracts will grant one if their level is no more than three below your character level when you complete the contract. (So a level 70 character will get a Reveal from a level 67 contract, but a level 71 character will not.)
  • If you completed the Contract with Niles or Gianna, they will receive the Blueprint Reveal
  • If you completed the Contract with any other heist partner, the Blueprint Reveal will go to Whakano

Revealing Areas

Blueprints can be taken to Whakano, Niles, or Gianna to inspect its layout and unlock more wings and rooms. Initially, only one wing is revealed, and some reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
to reveal additional wings, reward rooms, and escape points. Any unrevealed wings or rooms will not spawn when performing the Grand Heist.

The cost of revealing wings and rooms increases with each reveal:

  • ~20% every time a wing is revealed (except the first)
  • ~5% every time a reward room is revealed.

These costs are additive and include the pre-revealed rooms.

Base blueprints will have 3 rooms revealed in the original wing, so base prices are already increased by 15% at the start. Additionally, 3 reward rooms are pre-revealed when revealing a wing, making the reveal cost for revealing a wing 35% (20% for the wing and 5% per room).

E.g. a normal blueprint has 3 rooms revealed, so a wing that costs 3000 Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
has a 'true' base cost of 2609. After revealing 2 reward rooms (10% increase, 5% per room) and a different wing (35% increase, 20% for the wing, and 15% for the three pre-revealed rooms), the total cost increases by a total of 60%. The base cost 2609 of the wing has increased to 4174 Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
.

  • Whakano reveals wings and rooms at no discount, typically around 3000~4000 Rogue's Markers for a wing and around 1000 Rogue's Markers for a room.
  • Niles reveals wings and rooms at a flat 10% discount at all levels, typically around 2700-3500 Rogue's Markers for a wing and around 750-900 Rogue's Markers for a room.
  • Gianna reveals wings and rooms at the lowest rate, with a 40/45% discount at level 5/6 in Deception, typically around 2000-2400 Rogue's Markers for a wing and around 500 Rogue's Markers for a room, and is generally recommended for farming Blueprints.

Preparation

After revealing the wings and optionally reward rooms, the Blueprint can then be taken to the Planning Table in the Planning Room at the center of the Rogue Harbour to assign your Rogues to each job. Each wing requires three Rogues with the qualifying job level to be assigned to it. You may use the same Rogue to cover multiple jobs in the same wing; however, any bonuses from the Rogue or their equipped items only apply once. You can then click "confirm plans" to stamp the Blueprint to take to Adiyah. You can still continue to modify the Blueprint's affixes after you've confirmed the plans, or return to the Planning Table to change job assignments after confirming.

Performing

Main page: Grand Heist

Once the Blueprint is confirmed, the Grand Heist can be performed. It is typically a solo activity but multiple players can join in the same party. A full guide and walkthrough can be found on the Grand Heist article.

Duplication

Valuable Grand Heist Blueprints can be traded freely between players. They can also be duplicated, copying the number of wings, types of reward rooms, and overall layout. However, splitting or duplicating a Blueprint not only resets all reveals on the duplicated Blueprint (requiring more markers to reveal), but also adds the "Split" tag to both Blueprints, preventing mass duplication. The process can be quite costly and not recommended unless you have a near-perfect Blueprint or are trying to farm a specific reward.

Beast Splitting

An exact copy of a blueprint generated using Beast Splitting

To beast-split a Blueprint, you need a Fenumal Plagued Arachnid.

This is the preferred method as it generates a non-mirrored blueprint which is an exact copy, and the mods can be re-rolled later if you rolled one that could potentially brick your run (e.g. reflect).

The steps are as follows:

  1. First acquire a valuable blueprint (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
  2. Purchase any Fenumal Plagued Arachnid using the Trade Site (the mods don't matter)
  3. Visit your Menagerie and run into one of the caverns
  4. Right click the beast in your inventory to add it to your Menagerie
  5. Use a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. or Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. on your blueprint to make it Rare rarity
  6. Go to the Beastcrafting Altar, and select "Split an Item Into Two", and then place your original blueprint into the socket
  7. If the system says "Item cannot be split", then the blueprint is confirmed and you must unconfirm it (go to the Planning Table at The Rogue Harbour, and re-select any rogue for any job, unconfirming the blueprint)
  8. Defeat the beast, and your new "beast-split" blueprint should be dropped
  9. Re-roll the mods on the new blueprint using Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. and Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. till you get at least +70% Item Quantity
  10. Ensure that you don't get any of these mods, which can be troublesome for some players:
    1. Monsters Reflect %X of Physical Damage
    2. Monsters Reflect %X of Elemental Damage
    3. Players cannot Regenerate Life, Mana or Energy Shield
    4. Alert Level increases by 0.2% per second
  11. Run the blueprint Grand Heists

Blueprints with confirmed plans cannot be split. You will get a message "Item cannot be mirrored". To fix this go to the Rogue Harbor and change any of the rogues in the blueprint. This will un-confirm plans and you will be able to split a blueprint.

Fracturing

To fracture a blueprint, you need a Fractured FossilFractured FossilStack Size: 10Creates a split copy
Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items
Place in a Resonator to influence item crafting.
.

This is a less preferable method, as it generates a split mirrored copy, which cannot be rerolled later.

The steps are as follows:

  1. First acquire a valuable blueprint (it needs to be non-Mirrored, ie. without the "Mirrored" mod)
  2. Purchase a Fractured FossilFractured FossilStack Size: 10Creates a split copy
    Cannot be used to split Influenced,
    Enchanted, Fractured, or Synthesised items
    Place in a Resonator to influence item crafting.
    and Powerful Alchemical ResonatorPowerful Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. using the Trade Site
  3. If you want to eliminate Monsters Reflect %X of Physical Damage, then purchase a Metallic FossilMetallic FossilStack Size: 20More Lightning modifiers
    No Physical modifiers
    Place in a Resonator to influence item crafting.
    as well
  4. If you want to eliminate Monsters Reflect %X of Elemental Damage, then purchase a Corroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
    No Elemental modifiers
    Place in a Resonator to influence item crafting.
    as well
  5. If you want to eliminate Players cannot regenerate Life or Mana, then purchase a Dense FossilDense FossilStack Size: 20More Defence modifiers
    No Life Modifiers
    Place in a Resonator to influence item crafting.
    as well
  6. You should have at least 2 fossils at this point (Fractured & Metallic/Corroded), or 3 along with Dense Fossil
  7. Add the fossils into the resonator
  8. Use an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. on your blueprint to make it Normal rarity
  9. Right-click the resonator and click on the blueprint, it should generate a new mirrored blueprint
  10. Reveal all the rooms that you require using Whakano, Gianna or Niles.
  11. Run the blueprint Grand Heists


Locations

There are 4 different kinds of monsters that appear across the Grand Heist locations. The location is mentioned in the name of the Grand Heist blueprint, eg.Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
indicates that the Grand Heist will take place in the Tunnels location.

Image Location Contract & Blueprint Jobs Monster Type Damage Type
Bunker Contract: BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: BunkerBlueprint: BunkerArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Templars
Physical, Lightning
Records Office Contract: Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Records OfficeBlueprint: Records OfficeArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Mansion Contract: MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: MansionBlueprint: MansionArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's Den Contract: Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler
Physical, Fire
Underbelly Contract: UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Laboratory Contract: LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: LaboratoryBlueprint: LaboratoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Scientists
Physical, Chaos
Prohibited Library Contract: Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Repository Contract: RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Constructs
Physical, Fire, Cold
Tunnels Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.

Types of blueprints

ItemDrop
Level
Stats
Blueprint: BunkerBlueprint: BunkerArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
50Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: MansionBlueprint: MansionArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
50Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Records OfficeBlueprint: Records OfficeArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
50Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
50Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
50Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
55Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
55Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: LaboratoryBlueprint: LaboratoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
60Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
60Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))

Version history

Version Changes
3.18.1c
  • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
3.17.0
  • Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas.
  • Maps, Heist Contracts and Blueprints can no longer roll "Players have Point Blank".
  • Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
  • Perception Heist Contracts and Blueprints can now spawn generic reward chest rooms at the same rate at which they used to spawn Prophecy reward chest rooms.
3.13.0
  • The amount of Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.s dropped from large currency chests are reduced, in order to reduce the amount of Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s obtained.
  • Fracturing or beast-splitting a Blueprint will now require players to reveal all the rooms again.
    • This change now requires players to obtain Whakano reveals and spend Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
      Used as Currency for services in the Rogue Harbour
      Right click on this item while in a Town or Hideout to use it.
      s to run a duplicated blueprint.
    • This change was implemented to prevent players from duplicating a fully-revealed Blueprint and obtaining large profits.
3.12.4b
  • Added information to the Contract UI screen and at the completion of a Heist to tell you if the area level of the Heist would be or was too low to grant Blueprint Reveals upon completion.
3.12.4
  • Fossils can now be used on Heist Contracts, Blueprints and Ally Equipment.
  • Fixed a bug where "+1 Job Level" mods were not working for Blueprints in Heist.
3.12.3c
  • Blueprint Heist Targets which are Item Rewards now generate 1 to 3 item levels higher than the area level.
  • Fixed a bug where the "Reveal Entire Wing" button in the Blueprint Reveal UI didn't give the right amount of progress towards the "Reveal Rooms" step of the "Complete Heist Encounters IV" challenge.
3.12.3
  • Blueprints now display all rewards that a Wing can contain, rather than just the rewards which must be revealed.
  • Rooms on Blueprints that you must spend Rogue Markers to reveal will no longer include Armour, Weapons or Jewellery rewards.
  • Blueprints will now display the area level on their item tooltip.
  • Fixed a bug where Mansion Contracts and Blueprints were much more rare than intended.
  • Fixed a bug which allowed players to apply Veiled Modifiers and Incubators to Ally Equipment, Contracts and Blueprints.
  • Fixed a bug where Contracts and Blueprints displayed level requirements.
3.12.0
  • Introduced to the game.

See also

ru:Чертёж