Berserker

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This page is about the Ascendancy class. For the Ascendant passive, see Berserker (Ascendant passive).
Berserker
The savage path is always swift and sure

The Berserker is an Ascendancy class for Marauders.

Overview

The Berserker is an offense oriented class that gears towards being in the heat of combat, with skills that offer unparalleled power at a downside. Berserkers can be built around Rage and make it even more powerful at the cost of life degen with Rite of Ruin, trade consistent critical strike chance for faster attacks with Blitz, or gain straight-up more damage for vulnerability with Aspect of Carnage. The class also offers bonuses to leech and warcries.

Passive skills

Berserker skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Physical Damage, Attack Speed
10% increased Physical Damage
6% increased Attack Speed [1] [2] [3]
Physical Damage, Critical Strike Chance
10% increased Physical Damage
15% increased Critical Strike Chance [1] [2]
Physical Damage, Life Leeched per Second
10% increased Physical Damage
30% increased total Recovery per second from Life Leech [1]
Physical Damage, Warcry Speed
10% increased Physical Damage
20% increased Warcry Speed [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Flawless Savagery 50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
Physical Damage, Critical Strike Chance
Blitz Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges
Flawless Savagery Physical Damage, Critical Strike Chance
Defy Pain Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Physical Damage, Life Leeched per Second
War Bringer Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
Physical Damage, Warcry Speed
Crave the Slaughter Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
Physical Damage, Attack Speed
Rite of Ruin Inherent effects from having Rage are Tripled
Lose 0.1% of Life per second per Rage while you are not losing Rage
Cannot be Stunned while you have at least 25 Rage
Crave the Slaughter Physical Damage, Attack Speed
Aspect of Carnage 10% increased Damage taken
40% more Damage
Physical Damage, Attack Speed

Version History

Version Changes
3.14.0
  • Minor nodes now grant 10% increased Physical Damage (previously 12% increased Attack Physical Damage).
  • Pain Reaver has been replaced with Defy Pain.
3.11.0
  • The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. It now grants 20% increased Warcry Speed.
3.7.0
  • Cloaked in Savagery has been removed. Pain Reaver has moved and is now a standalone notable.
  • Added new Berserker notables - Flawless Savagery and Blitz.
  • The small passives leading to Flawless Savagery and Blitz each grant 12% increased attack physical damage and 15% increased critical strike chance.
3.2.0


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