Map:Arena Map (Atlas of Worlds): Difference between revisions
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This map is based on [[The Grand Arena]] from [[act 4]] and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release [[Shackled Hellion]]s. | This map is based on [[The Grand Arena]] from [[act 4]] and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release [[Shackled Hellion]]s. | ||
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[[Category:Arena tileset]] | [[Category:Arena tileset]] |
Revision as of 23:47, 24 January 2022
Map Tier: 8
Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Drop disabled
Drop level: 75Vendor Prices
Normal | 2x Orb of Alchemy |
Magic | 2x Orb of Alchemy 1x Orb of Chance |
Rare | 3x Orb of Alchemy |
Unique | 10x Chaos Orb |
1x Scroll FragmentMetadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasArena
Id | MapAtlasArena |
---|---|
Act | 11 |
Area level | 75 |
Bosses | Avatar of the Forge Avatar of the Skies Avatar of the Huntress |
Area type tags | urban |
Tags | map, indoors_area, einharmaps, daresso_area, arena_area, triple_boss_map, pitfight_area |
The Shaper: The sound of a thousand calls for blood echo for eternity. |
This map is based on The Grand Arena from act 4 and consists of three Passageways and five Arenas. Contains armour racks and weapon racks. Passageways have "Figment" statues that come alive just like in act 4 and arenas have many gates that release Shackled Hellions.
Map Type: Indoors / Outdoors
Boss Arena
Because the map has many sections called Arena, it's important to keep track of how deep into the map we are. The passageway before the boss arena can be recognized by the direction: it goes from left to right. The arena is similar to other sections and has Shackled Hellion gates. There is no usual random magic monster pack in the boss arena. Entrance seals upon entry.
Boss
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
Avatar of the Huntress, based on Rudiarius Felix.
- Throws Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. traps in all phases. - Throws PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. traps in all phases. - From 75% to 50% health casts VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - From 50% health uses BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Avatar of the Skies, based on Mevion.
- From 100% to 75% health casts FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Additional Effects From 1-20% Quality:
Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - From 75% to 50% health casts FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+0.3 metres to radius per Stage
Additional Effects From 1-20% Quality:
+(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - At 50% health casts Vaal Summon SkeletonsVaal Summon SkeletonsSpell, Minion, Duration, Vaal
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 10 sec
Cast Time: 0.80 secRequires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons
Base duration is 20.00 seconds
Summons (14-21) Skeleton Soldiers
Summons (2-9) Skeleton Archers
Summons (1-5) Skeleton Mages
Summons 1 Skeleton General
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned SkeletonsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - From 50% health uses Vaal HasteVaal HasteAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Base duration is 4.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
You and nearby allies gain (16-20)% increased Movement Speed
You and nearby allies gain (25-31)% increased Attack Speed
You and nearby allies gain (24-31)% increased Cast Speed
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and a projectile fire attack with 3 projectiles.
Avatar of the Forge, based on Dimachaeri Cassius.
- Grants endurance charges to allies.
- Fire damage.
- From 100% to 75% health uses CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - From 75% to 50% health uses Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-269)% of base
Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (155-250)% of base
Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
+0.2 metres to Melee Strike Range
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - From 50% health uses FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and a slam with reverse knockback.
Strategy
In preparation for the fight, Shackled Hellion gates on the sides can be triggered to avoid unnecessary distraction later on. The first phase is the least deadly and the bosses can be easily separated. It's recommended to fight the bosses one at a time because in phase two the frost wall from Vaal Glacial Hammer makes it harder to avoid damage. Currently, if the bosses are more than a screen away or the line of sight between them is broken by one of the wooden walls they will not switch phases together. Avatar of the Huntress should be left for last, because her running around may unintentionally trigger the next phase of another boss. Alternatively, bursting one of the bosses to 50% health in front of the rest will cut the duration of phase two to a minimum, which can be a desired effect.
Boss video
Items found in this area
The following drop-restricted items can drop in this area.
Item | Drop Level |
---|---|
The Arena ChampionThe Arena Champion10Map Map Tier: 12The fight is the easy part. It's the years of training that'll kill you. | 73 |
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down and the crowd roars, they want death and the blood is yours. | 55 |
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose. | 53 |
Item acquisition
Arena Map is drop disabled.
Unique versions
There are currently no unique items for this base item type.
Map variants
Item | Map Tier | Map Level | Map Series |
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Arena MapArena MapMap Level: 82 Map Tier: 15 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 15 | 82 | Necropolis |
Arena MapArena MapMap Level: 77 Map Tier: 10 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 10 | 77 | Affliction |
Arena MapArena MapMap Level: 68 Map Tier: 1 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 1 | 68 | Ancestor |
Arena MapArena MapMap Level: 78 Map Tier: 11 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 11 | 78 | Kalandra |
Arena MapArena MapMap Level: 72 Map Tier: 5 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 5 | 72 | Sentinel |
Arena MapArena MapMap Level: 69 Map Tier: 2 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 2 | 69 | Expedition |
Arena MapArena MapMap Level: 69 Map Tier: 2 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 2 | 69 | Ritual |
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 3 | 70 | Heist |
Arena MapArena MapMap Level: 71 Map Tier: 4 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 4 | 71 | Harvest |
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 3 | 70 | Delirium |
Arena MapArena MapMap Level: 70 Map Tier: 3 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 3 | 70 | Metamorph |
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 9 | 76 | Blight |
Arena MapArena MapMap Level: 74 Map Tier: 7 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 7 | 74 | Legion |
Arena MapArena MapMap Level: 78 Map Tier: 11 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 11 | 78 | Synthesis |
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 9 | 76 | Betrayal |
Arena MapArena MapMap Level: 76 Map Tier: 9 Guild Character: tTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 9 | 76 | War for the Atlas |
Arena MapArena MapMap Level: 75 Map Tier: 8 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 8 | 75 | Atlas of Worlds |
Shaped Arena MapShaped Arena MapMap Level: 80 Map Tier: 13 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 13 | 80 | Atlas of Worlds |
Arena MapArena MapMap Level: 71 Map Tier: 4 Guild Character: KTravel to this Map by using it in a personal Map Device. Maps can only be used once. | 4 | 71 | The Awakening |
Version history
Version | Changes |
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3.22.0 |
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3.20.0 |
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3.18.0 |
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3.16.0 |
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3.12.0 |
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3.11.0 |
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3.10.0 |
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3.9.0 |
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3.5.0 |
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3.1.0 |
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2.0.0 |
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