Tincture
A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. To obtain tinctures, players must obtain Vivid Wisps from Affliction encounters and then find the Warden of Eaves within the same encounter to use the shop. Tinctures are tradeable.
Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to attacks with weapons, including from proxies like ballistas or Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres
Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Unarmed skills, shield skills, minions using your weapons like The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime., and non-attack hits like spells are unable to benefit from tincture effects. Tinctures apply to both weapons while dual-wielding.[1]
Mechanics
Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery BeltMicro-Distillery BeltRequires Level 24Can't use Flask in Fifth Slot
Flasks applied to you have 30% increased Effect equipped without any downsides.[2] Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Intensifying Suffusion.
- The stats from Tinctures are not local to weapons, but are specifically restricted to only applying to weapon attacks.
- Tinctures will also work with remote skills that use your weapon, such as ballistas and Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres
Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - While dual wielding, Tinctures will apply to attacks made with either weapon.
- Tinctures do not work on minions that are based on your weapon, such as The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime..[3] - All modifiers from tinctures that have effects when killing an enemy only apply to killing blows (hits) from weapons while a tincture is active. It does not apply to kills from damage over time.
List of tinctures
Item | Stats |
---|---|
Oakbranch TinctureOakbranch TinctureCulling StrikeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | Culling StrikeUnmodifiable |
Ironwood TinctureIronwood TinctureDamaging Hits always Stun Enemies that are on Full LifeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | Damaging Hits always Stun Enemies that are on Full LifeUnmodifiable |
Poisonberry TincturePoisonberry TinctureAll Damage can PoisonUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | All Damage can PoisonUnmodifiable |
Ashbark TinctureAshbark TinctureAll Damage can IgniteUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | All Damage can IgniteUnmodifiable |
Fulgurite TinctureFulgurite TinctureAll Damage can ShockUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | All Damage can ShockUnmodifiable |
Rosethorn TinctureRosethorn Tincture+25% to Critical Strike Chance against Enemies that are on Full LifeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | +25% to Critical Strike Chance against Enemies that are on Full LifeUnmodifiable |
Borealwood TinctureBorealwood TinctureAll Damage can FreezeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | All Damage can FreezeUnmodifiable |
Blood Sap TinctureBlood Sap TinctureBleeding you inflict on non-Bleeding Enemies deals 30% more DamageUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. | Bleeding you inflict on non-Bleeding Enemies deals 30% more DamageUnmodifiable |
List of tincture mods
Name | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|
Frosted | ColdResistancePenetration | 1 | Damage Penetrates (4-5)% Cold Resistance | tincture 1000 |
Chilled | ColdResistancePenetration | 1 | Damage Penetrates (6-8)% Cold Resistance | tincture 1000 |
Icy | ColdResistancePenetration | 60 | Damage Penetrates (9-12)% Cold Resistance | tincture 500 |
Holy | ConsecratedGroundVsRareUniqueOnWeaponHit | 45 | (3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Pious | ConsecratedGroundVsRareUniqueOnWeaponHit | 45 | (6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Consecrated | ConsecratedGroundVsRareUniqueOnWeaponHit | 72 | (9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 250 |
Searing | FireResistancePenetration | 1 | Damage Penetrates (4-5)% Fire Resistance | tincture 1000 |
Sizzling | FireResistancePenetration | 1 | Damage Penetrates (6-8)% Fire Resistance | tincture 1000 |
Blistering | FireResistancePenetration | 60 | Damage Penetrates (9-12)% Fire Resistance | tincture 500 |
Grasping | GraspingVineOnWeaponHit | 70 | (6-8)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Clutching | GraspingVineOnWeaponHit | 70 | (9-11)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Ensnaring | GraspingVineOnWeaponHit | 81 | (12-14)% chance to inflict a Grasping Vine on Hit | tincture 50 |
Snapping | LightningResistancePenetration | 1 | Damage Penetrates (4-5)% Lightning Resistance | tincture 1000 |
Crackling | LightningResistancePenetration | 1 | Damage Penetrates (6-8)% Lightning Resistance | tincture 1000 |
Sparking | LightningResistancePenetration | 60 | Damage Penetrates (9-12)% Lightning Resistance | tincture 500 |
Rippling | MeleeSplashOnWeaponHit | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (50-35)% reduced Area of Effect | tincture 100 |
Echoing | MeleeSplashOnWeaponHit | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (34-20)% reduced Area of Effect | tincture 100 |
Resonating | MeleeSplashOnWeaponHit | 81 | Melee Strike Skills deal Splash Damage to surrounding targets, with (19-0)% reduced Area of Effect | tincture 50 |
Hexing | RandomCurseOnWeaponHit | 45 | (6-8)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Profane | RandomCurseOnWeaponHit | 45 | (9-11)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Vile | RandomCurseOnWeaponHit | 72 | (12-14)% chance to Curse Enemies with a random Hex on Hit | tincture 250 |
Needling | RefreshBleedDurationOnWeaponHit | 70 | (9-13)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Skewering | RefreshBleedDurationOnWeaponHit | 70 | (14-18)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Lacerating | RefreshBleedDurationOnWeaponHit | 81 | (19-25)% chance to refresh Bleeding Duration on Hit | tincture 50 |
Charring | RefreshIgniteDurationOnWeaponHit | 70 | (14-18)% chance to refresh Ignite Duration on Hit | tincture 100 |
Singeing | RefreshIgniteDurationOnWeaponHit | 70 | (9-13)% chance to refresh Ignite Duration on Hit | tincture 100 |
Roasting | RefreshIgniteDurationOnWeaponHit | 81 | (19-25)% chance to refresh Ignite Duration on Hit | tincture 50 |
Wilting | WeaponApplyWitherStacksOnHit | 45 | Hits Inflict (2-3) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 500 |
Drooping | WeaponApplyWitherStacksOnHit | 45 | Hits Inflict (4-5) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 500 |
Withering | WeaponApplyWitherStacksOnHit | 72 | Hits Inflict (6-7) Withered Debuffs for 2 seconds on Enemies that are on Full Life | tincture 250 |
Profane | WeaponChaosPenetration | 1 | Damage Penetrates (4-5)% Chaos Resistance | tincture 1000 |
Tainted | WeaponChaosPenetration | 1 | Damage Penetrates (6-8)% Chaos Resistance | tincture 1000 |
Debased | WeaponChaosPenetration | 60 | Damage Penetrates (9-12)% Chaos Resistance | tincture 500 |
Ashfall | WeaponCoverInAshVsFullLife | 45 | Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Ember | WeaponCoverInAshVsFullLife | 45 | Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Cindered | WeaponCoverInAshVsFullLife | 72 | Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Frostfall | WeaponCoverInFrostVsFullLife | 45 | Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Snowdrift | WeaponCoverInFrostVsFullLife | 45 | Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Blizzard | WeaponCoverInFrostVsFullLife | 72 | Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Crushing | WeaponCrushOnHitVsFullLife | 45 | Crush Enemies for (4-5) seconds when you Hit them while they are on Full Life | tincture 500 |
Smashing | WeaponCrushOnHitVsFullLife | 45 | Crush Enemies for (6-7) seconds when you Hit them while they are on Full Life | tincture 500 |
Pulverising | WeaponCrushOnHitVsFullLife | 72 | Crush Enemies for (8-12) seconds when you Hit them while they are on Full Life | tincture 250 |
Infused | WeaponDamagePerSpellCast8Seconds | 45 | (10-12)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 500 |
Ensorcelled | WeaponDamagePerSpellCast8Seconds | 45 | (13-15)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 500 |
Overloaded | WeaponDamagePerSpellCast8Seconds | 72 | (16-18)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | tincture 250 |
Subduing | WeaponDamageVsLowLifeEnemies | 1 | (30-40)% increased Damage against Enemies that are on Low Life | tincture 1000 |
Overpowering | WeaponDamageVsLowLifeEnemies | 1 | (50-60)% increased Damage against Enemies that are on Low Life | tincture 1000 |
Conquering | WeaponDamageVsLowLifeEnemies | 60 | (75-90)% increased Damage against Enemies that are on Low Life | tincture 500 |
Frigid | WeaponMinimumChill | 70 | Chills from your Hits always reduce Action Speed by at least (10-12)% | tincture 100 |
Subzero | WeaponMinimumChill | 81 | Chills from your Hits always reduce Action Speed by at least (13-15)% | tincture 50 |
Overwhelming | WeaponOverwhelm | 1 | Overwhelm (9-12)% of Physical Damage Reduction | tincture 1000 |
Battering | WeaponOverwhelm | 1 | Overwhelm (13-16)% of Physical Damage Reduction | tincture 1000 |
Pummeling | WeaponOverwhelm | 60 | Overwhelm (17-25)% of Physical Damage Reduction | tincture 500 |
Potent | WeaponPoisonDamagevsNonPoisonedEnemies | 45 | Poisons you inflict on non-Poisoned Enemies deal (50-100)% increased Damage | tincture 500 |
Virulent | WeaponPoisonDamagevsNonPoisonedEnemies | 45 | Poisons you inflict on non-Poisoned Enemies deal (101-200)% increased Damage | tincture 500 |
Pestilent | WeaponPoisonDamagevsNonPoisonedEnemies | 72 | Poisons you inflict on non-Poisoned Enemies deal (201-300)% increased Damage | tincture 250 |
Angry | WeaponRageOnHitVsRareUnique | 70 | (5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Outraged | WeaponRageOnHitVsRareUnique | 70 | (11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Apoplectic | WeaponRageOnHitVsRareUnique | 81 | (16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 50 |
of Rain | AdditionalWeaponProjectilesIfHitRecently | 81 | Weapon Attacks fire an additional Projectile if you've been Hit Recently | tincture 20 |
of Hail | AdditionalWeaponProjectilesIfHitRecently | 83 | Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently | tincture 10 |
of Staggering | BlockChanceIfStunnedEnemyRecently | 45 | +(6-9)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 500 |
of Slamming | BlockChanceIfStunnedEnemyRecently | 45 | +(10-12)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 500 |
of Pummelling | BlockChanceIfStunnedEnemyRecently | 72 | +(13-15)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | tincture 250 |
of Restocking | FlaskChargesFromWeaponKills | 1 | (10-20)% increased Flask Charges gained from Kills | tincture 1000 |
of Replenishing | FlaskChargesFromWeaponKills | 1 | (21-30)% increased Flask Charges gained from Kills | tincture 1000 |
of Pouring | FlaskChargesFromWeaponKills | 60 | (31-40)% increased Flask Charges gained from Kills | tincture 500 |
of Plunder | ItemRarityFromWeaponKills | 1 | (10-20)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 |
of Raiding | ItemRarityFromWeaponKills | 1 | (21-30)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 |
of Archaeology | ItemRarityFromWeaponKills | 60 | (31-40)% increased Rarity of Items Dropped by Slain Enemies | tincture 500 |
of Cannibalism | LifeLeechOnWeaponOverkillDamage | 1 | (9-13)% of Overkill Damage is Leeched as Life | tincture 1000 |
of Sacrifice | LifeLeechOnWeaponOverkillDamage | 1 | (14-18)% of Overkill Damage is Leeched as Life | tincture 1000 |
of Gorging | LifeLeechOnWeaponOverkillDamage | 60 | (19-25)% of Overkill Damage is Leeched as Life | tincture 500 |
of Victory | LifeOnWeaponKillVsRareUnique | 1 | Recover (5-10)% of Life on Killing a Rare or Unique Enemy | tincture 1000 |
of Conquest | LifeOnWeaponKillVsRareUnique | 1 | Recover (11-15)% of Life on Killing a Rare or Unique Enemy | tincture 1000 |
of Triumph | LifeOnWeaponKillVsRareUnique | 60 | Recover (16-20)% of Life on Killing a Rare or Unique Enemy | tincture 500 |
of Recycling | ManaGainedOnWeaponKill | 1 | Gain (10-20) Mana per Enemy Killed | tincture 1000 |
of Draining | ManaGainedOnWeaponKill | 1 | Gain (21-30) Mana per Enemy Killed | tincture 1000 |
of Siphoning | ManaGainedOnWeaponKill | 60 | Gain (31-40) Mana per Enemy Killed | tincture 500 |
of Charge | ManaRegenerationOnWeaponShock | 1 | (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Voltage | ManaRegenerationOnWeaponShock | 1 | (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 |
of Dynamism | ManaRegenerationOnWeaponShock | 60 | (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 500 |
of Phasing | PhasingOnWeaponKill | 1 | (10-20)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 |
of Stealth | PhasingOnWeaponKill | 1 | (21-30)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 |
of Shadows | PhasingOnWeaponKill | 60 | (31-40)% chance to gain Phasing for 4 seconds on Kill | tincture 500 |
of Cleaving | WeaponAreaOfEffectIfKilledRecently | 1 | (9-13)% increased Area of Effect if you've Killed Recently | tincture 1000 |
of Slaughter | WeaponAreaOfEffectIfKilledRecently | 1 | (14-18)% increased Area of Effect if you've Killed Recently | tincture 1000 |
of Massacre | WeaponAreaOfEffectIfKilledRecently | 60 | (19-25)% increased Area of Effect if you've Killed Recently | tincture 500 |
of Riposting | WeaponAttackSpeedIfBlockedRecently | 45 | (9-13)% increased Attack Speed if you have Blocked Recently | tincture 500 |
of Momentum | WeaponAttackSpeedIfBlockedRecently | 45 | (14-18)% increased Attack Speed if you have Blocked Recently | tincture 500 |
of Retribution | WeaponAttackSpeedIfBlockedRecently | 72 | (19-25)% increased Attack Speed if you have Blocked Recently | tincture 250 |
of Rage | WeaponCriticalStrikeMultiplierVsFullLife | 45 | +(50-80)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 500 |
of Fury | WeaponCriticalStrikeMultiplierVsFullLife | 45 | +(81-105)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 500 |
of Ferocity | WeaponCriticalStrikeMultiplierVsFullLife | 72 | +(106-140)% to Critical Strike Multiplier against Enemies that are on Full Life | tincture 250 |
of Kindling | WeaponFireExplodeChance | 70 | Killing Blows have a (8-12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 100 |
of Firewood | WeaponFireExplodeChance | 70 | Killing Blows have a (13-16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 100 |
of Tinder | WeaponFireExplodeChance | 81 | Killing Blows have a (17-25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | tincture 50 |
of Pursuit | WeaponGainRareModOnKillingBlowFor60SecondsChance | 70 | Killing Blows against Rare Monsters have a (9-12)% chance to grant one of their Modifiers for 60 seconds | tincture 100 |
of the Chase | WeaponGainRareModOnKillingBlowFor60SecondsChance | 70 | Killing Blows against Rare Monsters have a (13-18)% chance to grant one of their Modifiers for 60 seconds | tincture 100 |
of the Hunt | WeaponGainRareModOnKillingBlowFor60SecondsChance | 81 | Killing Blows against Rare Monsters have a (20-30)% chance to grant one of their Modifiers for 60 seconds | tincture 50 |
of Desperation | WeaponHitsCannotBeEvadedOnLowLife | 81 | Your hits can't be Evaded while you are on Low Life | tincture 20 |
of the Lamprey | WeaponInstantLeechVsLowLife | 70 | (8-12)% of Leech is Instant against Low Life Enemies | tincture 100 |
of the Leech | WeaponInstantLeechVsLowLife | 70 | (13-16)% of Leech is Instant against Low Life Enemies | tincture 100 |
of the Bloodsucker | WeaponInstantLeechVsLowLife | 81 | (17-25)% of Leech is Instant against Low Life Enemies | tincture 50 |
of the Hare | WeaponOnslaughtOnKill | 1 | (6-9)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 1000 |
of the Rabbit | WeaponOnslaughtOnKill | 1 | (10-15)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 1000 |
of the Fox | WeaponOnslaughtOnKill | 60 | (16-25)% chance to gain Onslaught for 10 seconds on Killing Blow | tincture 500 |
of Glancing | WeaponProjectilesChainFromTerrain | 70 | Projectiles have (11-15)% chance to be able to Chain when colliding with terrain | tincture 100 |
of Rebounding | WeaponProjectilesChainFromTerrain | 70 | Projectiles have (16-20)% chance to be able to Chain when colliding with terrain | tincture 100 |
of Ricochet | WeaponProjectilesChainFromTerrain | 81 | Projectiles have (21-30)% chance to be able to Chain when colliding with terrain | tincture 50 |
of Reach | WeaponRange | 1 | +(0.1-0.2) metres to Melee Strike Range | tincture 1000 |
of Skies | WeaponRange | 1 | +(0.3-0.4) metres to Melee Strike Range | tincture 1000 |
of Worlds | WeaponRange | 60 | +(0.5-0.6) metres to Melee Strike Range | tincture 500 |
of the Tundra | WeaponShatterOnKill | 45 | Killing Blows have (26-35)% chance to Shatter Enemies as though Frozen | tincture 500 |
of the Snow Forest | WeaponShatterOnKill | 45 | Killing Blows have (36-45)% chance to Shatter Enemies as though Frozen | tincture 500 |
of the Alpine Wood | WeaponShatterOnKill | 72 | Killing Blows have (46-60)% chance to Shatter Enemies as though Frozen | tincture 250 |
of Sabotage | WeaponStealChargeOnHit | 1 | Hits Steal Endurance Charges | tincture 1000 |
of Poaching | WeaponStealChargeOnHit | 1 | Hits Steal Frenzy Charges | tincture 1000 |
of Enervation | WeaponStealChargeOnHit | 1 | Hits Steal Power Charges | tincture 1000 |
References
- ↑ (December 3, 2023). "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 3, 2023.
- ↑ https://www.pathofexile.com/forum/view-thread/3452002#10
- ↑ https://www.pathofexile.com/forum/view-thread/3452002/page/1#p25158136
Version history
Version | Changes |
---|---|
3.23.0b | |
3.23.0 |
|