Version 0.9.3b: Difference between revisions
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{{ | {{version | ||
| before = | | before = 0.9.3 | ||
| | | beforedate = November 13, 2011 | ||
| | | patch = 0.9.3b | ||
| | | patchdate = November 14, 2011 | ||
| | | after = 0.9.3c | ||
| afterdate = November 14, 2011 | |||
}} | |||
==Patch notes== | |||
These are the official patch notes for '''version 0.9.3b''' released by Grinding Gear Games. | |||
===Changes=== | ===Changes=== | ||
*Added a set of [[projectile damage]] passives and changed paths to bow areas to enable [[bow]]-based [[Duelist]] builds. | *Added a set of [[projectile damage]] passives and changed paths to bow areas to enable [[bow]]-based [[Duelist]] builds. | ||
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*Reduced the amount of [[Mana]] recovered from [[Flasks]] and [[Vials]] by 15%. | *Reduced the amount of [[Mana]] recovered from [[Flasks]] and [[Vials]] by 15%. | ||
*Reduced the size of [[Life]] mods on items. | *Reduced the size of [[Life]] mods on items. | ||
Revision as of 11:58, 30 October 2013
Version History | ||
---|---|---|
← 0.9.3 November 13, 2011 | 0.9.3b November 14, 2011 | 0.9.3c → November 14, 2011 |
Patch notes
These are the official patch notes for version 0.9.3b released by Grinding Gear Games.
Changes
- Added a set of projectile damage passives and changed paths to bow areas to enable bow-based Duelist builds.
- Fixed experience sharing in parties to work properly again.
- Temporarily reduced the timeout on game instances to 8 minutes when empty to help reduce server load.
- Increased the rate that Rain of Arrows gains damage per level, but gave it a -20% damage penalty for being AoE.
- Increased the drop rate of portal scrolls.
- Fixed some bad grammar in quest text.
- Fixed a bug that would cause the "passive skill point gained" effect to play additional times when talking to Tarkleigh again.
- Changed the Strength attribute bonus to only affect melee damage.
- Fixed the effects in the Ship Graveyard to reduce graphical lag.
- Changed Orb of Scouring, Jeweler's Orb, Orb of Fusing to only drop in level 12+ areas because they were too complicated for early players.
- Increased the Life and damage of various bosses: Brutus, Merveil (both forms), the Deep Dweller (both forms) and the Hideous Abomination
- Increased Hillock's Life.
- Increased Kraityn's damage.
- Added 10% extra monster damage for each additional party member after the first. For example, against a party of 3 players, monsters do +20% damage.
- Fixed a bug related to the scaling of experience and item drops when playing in parties.
- Reduced Life per level from 6 to 5.
- Reduced Mana per level from 4 to 3.
- Slightly reduced the starting Life and Mana of new characters.
- Made early flasks use slightly less charges per drink so that it's easier to fill them.
- Reduced the amount of Mana recovered from Flasks and Vials by 15%.
- Reduced the size of Life mods on items.