Version 0.7.2: Difference between revisions

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(Created page with "{{version | before = 0.7.1 | patch = 0.7.2 | patchdate = 2010 | after = 0.8.0 }} ==Patch notes== These are the...")
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{{version
{{version
| before                = 0.7.1
| before                = 0.7.0
| patch                  = 0.7.2
| patch                  = 0.7.1
| patchdate              = 2010
| patchdate              = 2010
| after                  = 0.8.0
| after                  = 0.7.2
}}
}}


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===Features===
===Features===
* Enabled the other three character classes, without their correct art or names
* Item linking now works in global chat (messages prefixed with a #)
* Coloured minimap to have better contrast and highlighted doors
* Minimap is now saved between areas
* Added game tips to the loading screen
* Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively
* Added new flask rendering technique
* Your flasks now refill when you enter town
* Goat men can now leap at you
* Made the minimap slightly transparent
* Scavengers have a new ranged attack
* Skills are greyed out when the player has insufficient mana to use them
* Improvements to the main menu scene (work in progress still)
* Added level to the /ladder command
* Added "Reduced Mana Cost" support gem
* The social panel now switches to the messages tab automatically when a party invite is received
* Added "Increased Critical Strikes" support gem
* The number of messages in the Messages tab is also shown in the tab's title
* Added "Knockback" support gem
* The 1-9 keys now set the value of the slider in the Unstack Window
* Added "Life Leech" support gem
* Replaced raise zombie animation with a new faster one
* Added "Mana Leech" support gem
* Implemented knockback
* Added "Added Chaos Damage" support gem
* Many animation and effect improvements (too many to list)
* Magic monsters now drop at least one item
* Regal Orb now adds a mod in addition to upgrading from magic to rare
* Sockets are shown on an item while it is on the cursor
* New Act 1 NPC added
* Destroy Item box warns about socketed items
* Anisotropic Filtering support added
* Elemental damage display on weapons is now coloured
* Realm shutdown time increased
* Life/mana/shields are regenerated when you arrive at town


===Bug Fixes===
===Bug Fixes===
* Fixed item drops from bosses
* Monsters who burn to death should now give correct credit
* Fixed crashes related to item linking
* Disabled weapons now don't participate in combat or grant skills
* Pressing another button while holding an active skill key no longer cancels the auto-repeat
* Fixed a bug that would cause items to get deleted
* Various server stability fixes
* Fixed a bug that would cause players to fail to change area occasionally
* Characters are now saved properly when the realm shuts down
* Fixed the bow crash
* Text should no longer be cut off at the end of lines
* Increased spell damage mods now work
* Disabled corpse consumption of shield crab shells
* Esc and Shift are no longer bindable keys
* Fixed monster energy shield regeneration
* Disabled the /team cheats command. No more surprise PvP!
* Fixed orb of scouring to clear required level
* Fixed bugs that allowed items to be picked up from a distance or with right click
* Fixed large miscalculation in monster life for harder difficulties
* Fixed exploits with creating and using empty stack items
* Fixed an item duplication exploit
* Changed target selection to take into account object size when selecting targets by circle
* Merveil should always spawn spawns
* Fixed inline item icon placement in multiline chat messages
* Fixed item linking to be unspoofable
* Set Siren minimum attack distance to be more reasonable. They won't run away immediately now
* Player context menu is now disabled for chat messages when the chatbox is closed
* A shift-attack that fails due to mana will now fall back to a shift-attack
* The socket visibility state is now set correctly when items are added to the inventory
* Fixed Witches holding bows


===Balance===
===Balance===
* Rares can now have six mods
* Rebalanced higher difficulties to have less monster damage and more monster life
* Greatly decreased mana cost of Area of Effect support gem
* Reduced requirements of most early levels of support gems
* Increased rarity of Orb of Scouring currency item
* Most monster mods are now substantially more dangerous
* Increased damage of Cleave skill
* Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques
* Increased damage of Elemental Hit skill
* Made life regeneration higher on items
* Reduced requirements of Added Lightning Damage support gem
* Reduced number of charges flasks use, made them faster and made them heal more
* Decreased Shield Crab life
* Some of the Siren attack is now physical. They'll freeze you for less time
* Rebalanced raised zombies to have half as much life and to die over 90 seconds
* Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.
* Doubled monster energy shields
* Increased automatic mana and life gain per level
* Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills
* Reduced power and mana usage of added elemental damage support gems
* Increased mana cost of added area of effect support gem
* Reduced number of raised zombies per level
* Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level
* Slightly increased Fireball mana cost and reduced its damage
* Slightly increased Ice Nova mana cost and increased its damage. Corrected its range
* Slightly increased Cold Snap's damage
* Rebalanced raised zombies to be a lot more powerful
* Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
* Leap Slam and Ground Slam now check your Accuracy Rating
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Revision as of 00:00, 5 January 2017

Version History
0.7.0
January 1, 2010
0.7.1
June 4, 2010
0.7.2
January 1, 2010

Patch notes

These are the official patch notes for Version 0.7.2 released by Grinding Gear Games.[1]

Features

  • Item linking now works in global chat (messages prefixed with a #)
  • Minimap is now saved between areas
  • Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively
  • Your flasks now refill when you enter town
  • Made the minimap slightly transparent
  • Skills are greyed out when the player has insufficient mana to use them
  • Added level to the /ladder command
  • The social panel now switches to the messages tab automatically when a party invite is received
  • The number of messages in the Messages tab is also shown in the tab's title
  • The 1-9 keys now set the value of the slider in the Unstack Window
  • Replaced raise zombie animation with a new faster one
  • Implemented knockback
  • Many animation and effect improvements (too many to list)

Bug Fixes

  • Monsters who burn to death should now give correct credit
  • Disabled weapons now don't participate in combat or grant skills
  • Fixed a bug that would cause items to get deleted
  • Fixed a bug that would cause players to fail to change area occasionally
  • Fixed the bow crash
  • Increased spell damage mods now work
  • Disabled corpse consumption of shield crab shells
  • Esc and Shift are no longer bindable keys
  • Fixed monster energy shield regeneration
  • Disabled the /team cheats command. No more surprise PvP!
  • Fixed orb of scouring to clear required level
  • Fixed bugs that allowed items to be picked up from a distance or with right click
  • Fixed large miscalculation in monster life for harder difficulties
  • Fixed exploits with creating and using empty stack items
  • Fixed an item duplication exploit
  • Changed target selection to take into account object size when selecting targets by circle
  • Merveil should always spawn spawns
  • Fixed inline item icon placement in multiline chat messages
  • Fixed item linking to be unspoofable
  • Set Siren minimum attack distance to be more reasonable. They won't run away immediately now
  • Player context menu is now disabled for chat messages when the chatbox is closed
  • A shift-attack that fails due to mana will now fall back to a shift-attack
  • The socket visibility state is now set correctly when items are added to the inventory
  • Fixed Witches holding bows

Balance

  • Rebalanced higher difficulties to have less monster damage and more monster life
  • Reduced requirements of most early levels of support gems
  • Most monster mods are now substantially more dangerous
  • Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques
  • Made life regeneration higher on items
  • Reduced number of charges flasks use, made them faster and made them heal more
  • Some of the Siren attack is now physical. They'll freeze you for less time
  • Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.
  • Doubled monster energy shields
  • Increased automatic mana and life gain per level
  • Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills
  • Reduced power and mana usage of added elemental damage support gems
  • Increased mana cost of added area of effect support gem
  • Reduced number of raised zombies per level
  • Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level
  • Slightly increased Fireball mana cost and reduced its damage
  • Slightly increased Ice Nova mana cost and increased its damage. Corrected its range
  • Slightly increased Cold Snap's damage
  • Rebalanced raised zombies to be a lot more powerful
  • Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
  • Leap Slam and Ground Slam now check your Accuracy Rating

References

  1. Qarl (January 05, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved January 05, 2017.