Damage effectiveness: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(→‎History: Use Template:Version history table end instead of floating table syntax to close off version history table.)
(→‎History: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
Line 43: Line 43:
==History==
==History==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.11.1}}
{{Version history table row|0.11.1|
* Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
* Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.  
* Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.  
}}
{{Version history table end}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 00:48, 25 July 2022

Damage effectiveness is a stat related to spells and attacks which serves to limit the potential of base damage added from other sources. Low values are characteristic for skills that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments.

Mechanics

Adding damage via support gems like Added Lightning/Cold/Chaos, Heralds of Ice/Thunder or additional attack damage from gear applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect.

It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses.

Cast skill effectiveness

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirementCast
Time
Dmg.
Eff.

Attack skill effectiveness

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirementDmg.
Eff.

History

Version Changes
0.11.1
  • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.