Weapon: Difference between revisions
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{{Version history table row|0.8.6| | {{Version history table row|0.8.6| | ||
* Reduced chance of getting [[mana]]/[[life]] [[mod]]s on weapons. | * Reduced chance of getting [[mana]]/[[life]] [[mod]]s on weapons. | ||
* 1h/2h weapon passives now only apply to [[melee]] weapons ( | * 1h/2h weapon passives now only apply to [[melee]] weapons. | ||
* 1-hand/2-hand weapon damage passives now refer to Melee weapons only (not [[bow]]s or [[wand]]s). | |||
}} | }} | ||
{{Version history table row|0.8.4| | {{Version history table row|0.8.4| | ||
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{{Version history table row|0.6.11| | {{Version history table row|0.6.11| | ||
* Fixed bug with multiple types of physical damage on weapons. | * Fixed bug with multiple types of physical damage on weapons. | ||
}} | |||
{{Version history table row|0.5.1| | |||
* Adjusted [[attack]] and weapon distances. | |||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} |
Latest revision as of 00:45, 18 July 2023
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Please help improve this article if you can.
Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping.
All weapons have certain base stats: physical damage, critical strike chance, attack speed. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.
Weapons may be of a certain archetype:
- Attack weapon: only rolls local modifiers for attacks.
- Warstaves are an example of an attack weapon subcategory.
- Caster weapon: can roll both attack and spell modifiers.
- Rune daggers are an example of a caster weapon subcategory.
- Summoner/minion weapon: can roll attack, spell, and minion modifiers.
Version history
Version | Changes |
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0.9.3 |
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0.8.6 | |
0.8.4 |
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0.8.3 | |
0.8.1 |
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0.8.0 |
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0.7.1 |
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0.6.11 |
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0.5.1 |
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