'''Vivid Abberarach''' is a monster introduced in [[harvest league]] as T3 harvest monster, available at random in [[The Sacred Grove]]. The Sacred Grove variant only drops {{il|Vivid Crystallised Lifeforce}}. Another variant is capturable in {{il|Einhar's Memory}} (must have {{ml|MemoryLineBestiary1}} mod) and can be used as "red beast" in [[beastcrafting]].
'''Vivid Abberarach''' is a monster introduced in [[Harvest league]] as a tier 3 harvest monster, available at random in [[The Sacred Grove]]. The Sacred Grove variant only drops {{il|Vivid Crystallised Lifeforce}}. Another variant is capturable in {{il|Einhar's Memory}} (must have {{ml|MemoryLineBestiary1}} mod) and can be used as "red beast" in [[beastcrafting]].
==Recipes (Einhar variant)==
==Recipes (Einhar's Memory variant)==
*Shaper Guardian, Elder Guardian or Conqueror Map
*Create a [[Shaper Guardian]], [[Elder Guardians|Elder Guardian]] or [[Conqueror]] Map
==Recipes (pre 3.19)==
''This section describes historical game content.''
==Abilities==
==Abilities==
{{Clear}}
?
==Monster stats==
If want to use the infobox for spectre, use lower part of the infobox which is for spectre (indicated by the metadata id), set the monster as minion (and untick map monster) as well as proper monster level (e.g. lv 20 {{il|Raise Spectre}} raises a spectre with monster level 72 as of 3.13 patch)
{{Clear}}
==Classification==
==Classification==
Revision as of 00:49, 10 May 2024
Vivid Abberarach
Location(s)
The Sacred Grove Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.of Harvest Beastsof Harvest Beasts Suffix Areas contain Einhar Areas can contain capturable Harvest Beasts
Resistance(s)
Resists elemental damage
Vivid Abberarach is a monster introduced in Harvest league as a tier 3 harvest monster, available at random in The Sacred Grove. The Sacred Grove variant only drops Vivid Crystallised LifeforceVivid Crystallised LifeforceStack Size: 50000Can be used at the Horticrafting bench in your hideout.. Another variant is capturable in Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. (must have of Harvest Beastsof Harvest Beasts Suffix Areas contain Einhar Areas can contain capturable Harvest Beasts mod) and can be used as "red beast" in beastcrafting.
Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters.
Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
Vivid Vulture BulbVivid Vulture BulbStack Size: 100 Seed Tier: 3 Spawns a level ? Monster when Harvested Provides ? Units of Raw Vivid Lifeforce when Harvested Can be Harvested after 10 Growth CyclesConsumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle Requires 4 Adjacent Vivid Seeds of at least Tier 2 to GrowAllows you to modify a Scarab a certain way when HarvestedShift click to unstack. no longer drops as item and its monster is pre-planted in the Sacred Grove. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]